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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Super Mario Kart Hacks | |
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tfc
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Posted on 05-23-05 09:04 PM Link | Quote
Hi,

Ive tried d4s's super mario kart R hack and hyperhackers MKomega hack and was quite impressed with both. Ive been looking forward to OK impala releasing his hack with hacked AI, but the release has now been pushed back to next year sometime

Is/Does anyone know of any other mario kart hacks in the making? And by hacks I don't mean the crap ones that have been made with MKedit

xTFCx
FloBo

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Posted on 05-23-05 09:49 PM Link | Quote
As far as I can see, there are no further hacks of that game, yet. But anyway, Mariokart Omega seems to be a track-only hack as well (alrigtht, the drivers sprites are modified a bit and some track-tiles exchanged, but not really an overall-hack like Mario Kart R....).
Luigi-San

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Posted on 05-23-05 10:04 PM Link | Quote
Aside from those, there are some battle arena only edits.
Omega45889

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Posted on 05-23-05 10:35 PM Link | Quote
I want to make one, and I were I to, I would hack AI and stats... all that shit. Especially since i am learning about assembly right now, it wouldnt be too big of a stretch. I might consider doing one after i finish Dark Prophecy, but as of right now, sry i dont know of any other good mario kart hacks.
iamhiro1112

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Posted on 05-24-05 01:13 AM Link | Quote
The mario Kart R hack kicked ass. Even tho the basic structure of the tracks were unchanged the graphics and little shortcuts put in kicked some serious ass.
Kles

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Posted on 05-24-05 02:29 AM Link | Quote
Err, does anyone have links to these?
Scatterheart

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Posted on 05-24-05 10:34 AM Link | Quote
Super Mario Kart R is more of a graphics hack. It has minor track alterations, but they all look completely different. Kirby's taken over Toad's spot, too!

And this place has all of HyperHacker's hacks. 5 in total. The latter are all already converted ROMs though
Enjoy!

And oh yes! I'm also one of the patient ones waiting for Ok Impala's hack.
If I could be a tester, it'd be a dream come true. I've been following this hack for ages! And the main problem is drawing the sprites...


(edited by Scatterheart on 05-23-05 05:41 PM)
tfc
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Posted on 05-24-05 07:04 PM Link | Quote
yup sprites are a cunt to make in mario kart, too many damn angles and sizes on the racers! I can't believe there haven't been anymore good mario kart hacks since d4s released his mario kart documentation:

http://dan.panicus.org/external/d4s_mariokart_info.txt

xTFCx
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 05-24-05 11:25 PM Link | Quote
Hm, I don't recall ever editing the sprites. Also, this is the official place to get my hacks.
Ok Impala!

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Posted on 05-24-05 11:40 PM Link | Quote
Ok!

Editing the sprites isn't really easy since there are many. Also, not all sprites are stored at the same offsets, some are compressed. For instance, try winning the cup with Kirby in the Super Mario Kart R hack. You'll see he will have the wrong body in the congrats scene. Same problem with his name, the name Kirby won't appear in the GP results screen.

There are many of these small things left to be found. I've already found several of them (like the body for the congrats screen) but since my ROM hacking skills aren't *that* great I still have a long road to go. Same goes for the spriters (Stifu and Sasori) who are struggling to draw those sprites with the limited palettes available.
tfc
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Posted on 05-25-05 08:45 PM Link | Quote
yeah fair enough Ok Impala im sure it is very time consuming making the hack. Maby you should ask some people on Acmlm's board to help make some sprites? Im sure theres a lot of people that would love to help?

xTFCx
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 05-26-05 03:28 AM Link | Quote
I don't think it's a matter of making the sprites so much as getting them into the game. Anyone with enough talent can draw a sprite.
d4s

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Posted on 05-26-05 06:24 PM Link | Quote
Originally posted by R2H2
I don't think it's a matter of making the sprites so much as getting them into the game. Anyone with enough talent can draw a sprite.


its pretty straightforward and not exactly hard to put them in. however, it can be hard to draw them correctly from the different angles so that rotating and zooming doesnt look choppy in-game.
depends on he skill of the graphics artists, but a great help is rendering low-detail models in a 3d graphics program of all animation frames to get the proportions right, then use these as reference.
i used that technique myself when i did mario kart r one year ago.

Shyguy
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Posted on 05-26-05 09:15 PM Link | Quote
That would be cool, to have like Acmlm'ers instead of the Mario guys.....
tfc
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Posted on 05-26-05 10:12 PM Link | Quote
its pretty straightforward and not exactly hard to put them in. however, it can be hard to draw them correctly from the different angles so that rotating and zooming doesnt look choppy in-game.


Yeah, thats what makes it hard. Ever thought about finishing Mario Kart R d4s? I think this is a good time to show you all my awesome mario kart tracks I made a few months back. I only changed the first 3, but they all work in GP mode still (e.g. AI follows the track). There nothing special. Download the IPS here:

http://www.myfilebin.com/userfiles/phs1998/mktracks.ips - patch to (U) version of mario kart.

xTFCx
d4s

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Posted on 05-27-05 04:55 AM Link | Quote
Originally posted by tfc
its pretty straightforward and not exactly hard to put them in. however, it can be hard to draw them correctly from the different angles so that rotating and zooming doesnt look choppy in-game.


Yeah, thats what makes it hard. Ever thought about finishing Mario Kart R d4s? I think this is a good time to show you all my awesome mario kart tracks I made a few months back. I only changed the first 3, but they all work in GP mode still (e.g. AI follows the track). There nothing special. Download the IPS here:

http://www.myfilebin.com/userfiles/phs1998/mktracks.ips - patch to (U) version of mario kart.

xTFCx


i consider mario kart r finished.there are still issues here and there, buts it remains the best overall smk hack imho, and i dont say that just because its my hack.
to this very day, its the only one that has tracks, graphics and music changed.
besides, its fun and it didnt take me longer than 4 weeks to complete.

im currently unable to test your patch, sorry.

i dont plan to return to smk. it was okayish when i started out with romhacking (it was my first hack), but the whole game is limited in too many ways.
especially the graphics suck.
what this game really needs is:

-many more animation frames for the driver sprites
-3 layer 16 colour scrolling backgrounds
-a fullscreen singleplayer mode

i dont think it would be worth the effort, better start with a technically more advanced game and implement the smk drivers there (street racer would be a fine example, cause its a shameless mario kart ripoff, yet manages to have greatly improved graphics.)


tfc
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Posted on 05-28-05 04:33 PM Link | Quote
Street Racer may have better graphics but the gameplay sucks! Would be cool to see all the mario kart drivers in it though

xTFCx
Heian-794

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Posted on 05-29-05 02:24 PM Link | Quote
When Super Mario Kart was successfully hacked, I worked like a maniac to try to do the same for F-Zero. Unfortunately, the tracks are stored in a completely different, impenetrable format. F-Zero would have been a great game to hack.

BTW, did you guys ever get the computer kart AI to drive correctly on the edited SMK tracks?
tfc
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Posted on 05-29-05 04:41 PM Link | Quote
Originally posted by Heian-794
BTW, did you guys ever get the computer kart AI to drive correctly on the edited SMK tracks?


I think OK impala has got the AI to work in his unreleased mario kart hack.

xTFCx
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 05-30-05 07:01 AM Link | Quote
Well, if anyone here knows anything about N64 pointers, we could start trying Mario Kart 64.
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