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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - Super Mario Kart Hacks | | | |
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tfc Newcomer Level: 5 Posts: 1/9 EXP: 344 For next: 185 Since: 05-23-05 Since last post: 113 days Last activity: 160 days |
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Hi, Ive tried d4s's super mario kart R hack and hyperhackers MKomega hack and was quite impressed with both. Ive been looking forward to OK impala releasing his hack with hacked AI, but the release has now been pushed back to next year sometime Is/Does anyone know of any other mario kart hacks in the making? And by hacks I don't mean the crap ones that have been made with MKedit xTFCx |
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FloBo Koopa Level: 17 Posts: 53/101 EXP: 20723 For next: 4020 Since: 09-11-04 Since last post: 3 days Last activity: 13 hours |
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As far as I can see, there are no further hacks of that game, yet. But anyway, Mariokart Omega seems to be a track-only hack as well (alrigtht, the drivers sprites are modified a bit and some track-tiles exchanged, but not really an overall-hack like Mario Kart R....). | |||
Luigi-San Melon Bug Level: 42 Posts: 360/736 EXP: 485962 For next: 35400 Since: 03-20-04 From: Mushroom Kingdom Since last post: 17 hours Last activity: 10 hours |
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Aside from those, there are some battle arena only edits. | |||
Omega45889 Panser Level: 30 Posts: 263/335 EXP: 148978 For next: 16891 Since: 03-22-04 From: Vancouver Canada Since last post: 5 days Last activity: 6 hours |
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I want to make one, and I were I to, I would hack AI and stats... all that shit. Especially since i am learning about assembly right now, it wouldnt be too big of a stretch. I might consider doing one after i finish Dark Prophecy, but as of right now, sry i dont know of any other good mario kart hacks. | |||
iamhiro1112 Armos Level: 35 Posts: 448/487 EXP: 259927 For next: 20009 Since: 03-27-04 From: sd Since last post: 18 days Last activity: 7 days |
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The mario Kart R hack kicked ass. Even tho the basic structure of the tracks were unchanged the graphics and little shortcuts put in kicked some serious ass. | |||
Kles Red Paratroopa Level: 21 Posts: 143/171 EXP: 44517 For next: 5426 Since: 10-02-04 Since last post: 62 days Last activity: 45 days |
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Err, does anyone have links to these? | |||
Scatterheart Panser Level: 29 Posts: 181/342 EXP: 143409 For next: 4476 Since: 06-06-04 From: Sydney, Australia Since last post: 17 hours Last activity: 4 hours |
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Super Mario Kart R is more of a graphics hack. It has minor track alterations, but they all look completely different. Kirby's taken over Toad's spot, too! And this place has all of HyperHacker's hacks. 5 in total. Enjoy! And oh yes! I'm also one of the patient ones waiting for Ok Impala's hack. If I could be a tester, it'd be a dream come true. I've been following this hack for ages! And the main problem is drawing the sprites... (edited by Scatterheart on 05-23-05 05:41 PM) |
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tfc Newcomer Level: 5 Posts: 2/9 EXP: 344 For next: 185 Since: 05-23-05 Since last post: 113 days Last activity: 160 days |
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yup sprites are a cunt to make in mario kart, too many damn angles and sizes on the racers! I can't believe there haven't been anymore good mario kart hacks since d4s released his mario kart documentation: http://dan.panicus.org/external/d4s_mariokart_info.txt xTFCx |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 4604/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Hm, I don't recall ever editing the sprites. Also, this is the official place to get my hacks. | |||
Ok Impala! Buzzy Beetle Level: 31 Posts: 319/383 EXP: 183070 For next: 2293 Since: 03-16-04 From: The Netherlands Since last post: 4 days Last activity: 23 hours |
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Ok! Editing the sprites isn't really easy since there are many. Also, not all sprites are stored at the same offsets, some are compressed. For instance, try winning the cup with Kirby in the Super Mario Kart R hack. You'll see he will have the wrong body in the congrats scene. Same problem with his name, the name Kirby won't appear in the GP results screen. There are many of these small things left to be found. I've already found several of them (like the body for the congrats screen) but since my ROM hacking skills aren't *that* great I still have a long road to go. Same goes for the spriters (Stifu and Sasori) who are struggling to draw those sprites with the limited palettes available. |
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tfc Newcomer Level: 5 Posts: 3/9 EXP: 344 For next: 185 Since: 05-23-05 Since last post: 113 days Last activity: 160 days |
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yeah fair enough Ok Impala im sure it is very time consuming making the hack. Maby you should ask some people on Acmlm's board to help make some sprites? Im sure theres a lot of people that would love to help? xTFCx |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 4627/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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I don't think it's a matter of making the sprites so much as getting them into the game. Anyone with enough talent can draw a sprite. | |||
d4s Panser Level: 29 Posts: 218/325 EXP: 142151 For next: 5734 Since: 03-23-04 Since last post: 13 days Last activity: 1 day |
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Originally posted by R2H2 its pretty straightforward and not exactly hard to put them in. however, it can be hard to draw them correctly from the different angles so that rotating and zooming doesnt look choppy in-game. depends on he skill of the graphics artists, but a great help is rendering low-detail models in a 3d graphics program of all animation frames to get the proportions right, then use these as reference. i used that technique myself when i did mario kart r one year ago. |
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Shyguy The Original Femme Fatale! Level: 57 Posts: 937/1998 EXP: 1443008 For next: 42920 Since: 02-14-05 Since last post: 2 hours Last activity: 1 hour |
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That would be cool, to have like Acmlm'ers instead of the Mario guys..... | |||
tfc Newcomer Level: 5 Posts: 4/9 EXP: 344 For next: 185 Since: 05-23-05 Since last post: 113 days Last activity: 160 days |
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its pretty straightforward and not exactly hard to put them in. however, it can be hard to draw them correctly from the different angles so that rotating and zooming doesnt look choppy in-game. Yeah, thats what makes it hard. Ever thought about finishing Mario Kart R d4s? I think this is a good time to show you all my awesome mario kart tracks I made a few months back. I only changed the first 3, but they all work in GP mode still (e.g. AI follows the track). There nothing special. Download the IPS here: http://www.myfilebin.com/userfiles/phs1998/mktracks.ips - patch to (U) version of mario kart. xTFCx |
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d4s Panser Level: 29 Posts: 219/325 EXP: 142151 For next: 5734 Since: 03-23-04 Since last post: 13 days Last activity: 1 day |
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Originally posted by tfcits pretty straightforward and not exactly hard to put them in. however, it can be hard to draw them correctly from the different angles so that rotating and zooming doesnt look choppy in-game. i consider mario kart r finished.there are still issues here and there, buts it remains the best overall smk hack imho, and i dont say that just because its my hack. to this very day, its the only one that has tracks, graphics and music changed. besides, its fun and it didnt take me longer than 4 weeks to complete. im currently unable to test your patch, sorry. i dont plan to return to smk. it was okayish when i started out with romhacking (it was my first hack), but the whole game is limited in too many ways. especially the graphics suck. what this game really needs is: -many more animation frames for the driver sprites -3 layer 16 colour scrolling backgrounds -a fullscreen singleplayer mode i dont think it would be worth the effort, better start with a technically more advanced game and implement the smk drivers there (street racer would be a fine example, cause its a shameless mario kart ripoff, yet manages to have greatly improved graphics.) |
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tfc Newcomer Level: 5 Posts: 5/9 EXP: 344 For next: 185 Since: 05-23-05 Since last post: 113 days Last activity: 160 days |
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Street Racer may have better graphics but the gameplay sucks! Would be cool to see all the mario kart drivers in it though xTFCx |
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Heian-794 Red Super Koopa Level: 44 Posts: 681/896 EXP: 611014 For next: 271 Since: 06-01-04 From: Kyoto, Japan Since last post: 21 days Last activity: 10 days |
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When Super Mario Kart was successfully hacked, I worked like a maniac to try to do the same for F-Zero. Unfortunately, the tracks are stored in a completely different, impenetrable format. F-Zero would have been a great game to hack. BTW, did you guys ever get the computer kart AI to drive correctly on the edited SMK tracks? |
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tfc Newcomer Level: 5 Posts: 6/9 EXP: 344 For next: 185 Since: 05-23-05 Since last post: 113 days Last activity: 160 days |
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Originally posted by Heian-794 I think OK impala has got the AI to work in his unreleased mario kart hack. xTFCx |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 4667/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Well, if anyone here knows anything about N64 pointers, we could start trying Mario Kart 64. |
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Acmlm's Board - I2 Archive - Rom Hacking - Super Mario Kart Hacks | | | |