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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Appling Extended Animations to more than 1 levels | |
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Nad-Gob

Shyguy
Level: 15

Posts: 79/94
EXP: 14504
For next: 1880

Since: 02-22-05
From: Toronto, Canada

Since last post: 104 days
Last activity: 14 days
Posted on 05-14-05 10:22 PM Link | Quote
Is that possible ? Without having to write the hex addresses in every level.
Keikonium
Banned
Level: NAN

Posts: 1239/-2459
EXP: NAN
For next: 0

Since: 04-02-04

Since last post: 63 days
Last activity: 9 hours
Posted on 05-14-05 10:34 PM Link | Quote
No its not possible. Fu did it in his hack (so Ive heard...), but thats because he has a private build. We do not have that option. Its not that hard to type in a few numbers each level.

Offtopic:

Why did you create so many threads!!! 1 thread called, "I need some help [** questions] would have been good. Not like 8 threads with 1 line sentences.
Nad-Gob

Shyguy
Level: 15

Posts: 80/94
EXP: 14504
For next: 1880

Since: 02-22-05
From: Toronto, Canada

Since last post: 104 days
Last activity: 14 days
Posted on 05-14-05 10:53 PM Link | Quote
Originally posted by Keikonium
No its not possible. Fu did it in his hack (so Ive heard...), but thats because he has a private build. We do not have that option. Its not that hard to type in a few numbers each level.

Offtopic:

Why did you create so many threads!!! 1 thread called, "I need some help [** questions] would have been good. Not like 8 threads with 1 line sentences.


Sorry
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

Posts: 838/1033
EXP: 811447
For next: 12096

Since: 03-15-04
From: Wyoming

Since last post: 2 days
Last activity: 3 hours
Posted on 05-14-05 10:56 PM Link | Quote
Seriously, Nad-Gob, knock it off with the pointless responses (and bumping, which is another matter entirely). Do not respond to this message unless you have something more fulfilling to add. If you want to fluff out your post count, do it in someone else's forum.
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 1617/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 05-14-05 11:27 PM Link | Quote
Another solution is to overwrite an existing animation's graphics, as long as you're 100% sure that you won't use it.
Cirvante

Shyguy
Level: 14

Posts: 25/80
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Since: 04-07-05
From: The boulevard of broken dreams

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Posted on 05-15-05 04:54 AM Link | Quote

...Or loading the same ExAnimation file for the levels you want to use said animations on.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 557/1981
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Since: 02-06-05
From: *Shrug*

Since last post: 6 days
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Posted on 05-15-05 11:43 PM Link | Quote
There is one easier way. set up ONE level's animation data, then click the "copy all tiles" button. go to the neext level you want the animations for, and click "Paste all tiles", then set up the correct ExGFX animation file in the GFX bypass (whichever ohe you prefer, I like the old one best), then repeat the lest two steps for any additional levels you want.
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