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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Is it possible to change a rom's header? | |
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Nad-Gob

Shyguy
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Posted on 05-10-05 04:18 AM Link | Quote
Cos, some *.smc ROM, when u open the in lm a dialog appears saying that the rom doesn't have a 200x byte header, if possible can someone tell me how to change oit to 200x bytes. And BTW: if u expand a rom can u contract (opposite of expand) it?


(edited by Nad-Gob on 05-09-05 11:22 AM)
(edited by Nad-Gob on 05-09-05 11:23 AM)
(edited by Nad-Gob on 05-09-05 11:26 AM)
(edited by Nad-Gob on 05-09-05 11:28 AM)
Keikonium
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Posted on 05-10-05 04:34 AM Link | Quote
I have no clue if you can change the header. I heard of a program on Zophars that does something to the header of SNES games, but dont know if it makes them 0x200.

I do know however, that contracting a ROM is virtually impossible. No programs are made to fo it.

You're trying to hack into SDW:TLC aren't you? Sounds like it....
Sukasa

Boomboom
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Posted on 05-10-05 05:13 AM Link | Quote
Nad is saying that he has a (censor) that has not 0x200 byte header, and so he would like to be able to add one to it so he can hack a fresh SMW copy. And no, you cannot contract. sad but true that any leftover space that has been used and then unlink to is unrecoverable. AFAIK.
ExKeeper

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Posted on 05-10-05 05:15 AM Link | Quote
There is a program to change snes rom headers, it is called SNES explorer.
dan

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Posted on 05-10-05 01:44 PM Link | Quote
Open your ROM in a hex editor and add $200 bytes to the start of it. Bingo. Instant header.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 05-11-05 01:59 AM Link | Quote
It's really that simple... Go to the beginning of the file, click Fill, and add 0x200 (512) bytes of whatever value.
Nad-Gob

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Posted on 05-14-05 08:22 PM Link | Quote
Originally posted by R2H2
It's really that simple... Go to the beginning of the file, click Fill, and add 0x200 (512) bytes of whatever value.


K, I'll try that


(edited by Narf Vader on 05-17-05 02:03 PM)
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