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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - pro action replay codes... | | | |
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FloBo Koopa Level: 17 Posts: 49/101 EXP: 20723 For next: 4020 Since: 09-11-04 Since last post: 3 days Last activity: 13 hours |
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Hello there. I'm hacking Lufia and the Fortress of Doom to translate it to german. Because of the lower speed of the PAL-snes, the Intro runs much slower than in the original. So I'd like to increase speed-values when you're on the world-map for example... I found this on the net: Move around caves and world map quicker: 4DB4-D401 Not effective when leaving a vehicle or boat. This is a Game Genie Code... now I wanted to know, if there's any way, I can kind of disassemble this code to learn, what it does to the game and how it could be applied to my rom... Any ideas?! |
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Parasyte Bullet Bill Level: 35 Posts: 506/514 EXP: 267348 For next: 12588 Since: 05-25-04 Since last post: 104 days Last activity: 32 days |
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GameGenie codes can simply be decrypted, and patched to the ROM. uCON64 is capable of applying Game Genie codes directly to ROMs. | |||
FloBo Koopa Level: 17 Posts: 50/101 EXP: 20723 For next: 4020 Since: 09-11-04 Since last post: 3 days Last activity: 13 hours |
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Thank you Parasyte^^ | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 4428/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Shouldn't it be possible to just switch it to NTSC speed somehow? | |||
Setzer Popo Level: 36 Posts: 271/532 EXP: 290182 For next: 17928 Since: 04-22-04 From: Not Florida. because I'm going to sink it. Since last post: 5 hours Last activity: 48 min. |
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R2H2: It's not quite that simple. games don't have a "NTSC" and "PAL" mode, they're written to accomodate what type of TV they'll be played on, so converting a game to NTSC or to PAL, would probably more trouble than it's worth seeing as each has its own refresh rate. |
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