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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Strange Castle Appearing [shots] | | | |
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Keikonium Banned Level: NAN Posts: 1216/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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I have had a weird problem with events in the past few hacks I have made. A castle appears out of no where passing events 1D to 1E. Here are the screen shots: Here is the submaps, they are fine and everything. I am about to go to Event 1E here. I go to event 1E and a castle appears on Bowser's submap. And on the vinnila dome map, the castle (weither its actually there or not. Meaning if the there is even no castle), will make the top disappear and a bottom appear. I have edited the castle settings, tried to delete the "fallen" castle and nothing works. I am pretty sure that the rom is fine, cause when it was the 512kb one, the game played perfectly. I can't delete the fallen castle, move it, or anything at all. Its annoying because it shows up in the game when the events are passed. I know that my explination isn't very clear, but I dont really know how to explain the problem fully without IPSing a patch. Which I dont really want to do. So if you need more info, or screens of something else, I would be glad to get them, because I need this problem fixed soon. Thanks for any help. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 514/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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I take it you have checked the event tile settings and the destroy tile table? If the latter has two entries for the same event, that could be causing a problem. | |||
PumpkinPie Boo! I'll scare your dad! Big Boo Pretend Moderator All hail the Pumpkin King! Level: 47 Posts: 250/1158 EXP: 718208 For next: 47995 Since: 12-05-04 From: Halloween Town Treats: Many Tricks: Oh yes Since last post: 2 days Last activity: 8 hours |
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Man, all I've heard of the overworld editer in LM is trouble, and I've gotten my share of it too. Someone should make a fix for it or something. And, no, not me, I don't know anything about ASM. | |||
AtmaDragonXT Rat Level: 16 Posts: 59/84 EXP: 16753 For next: 3503 Since: 07-17-04 Since last post: 54 days Last activity: 20 days |
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Sounds similar to a problem I was having for a while...I think I ended up fixing it by scrolling through the event numbers and deleting all the event tiles in the area, later replacing them with new ones. Something in the whole process fixed it...I wish I knew exactly what :/ | |||
Keikonium Banned Level: NAN Posts: 1217/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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Yes I have tried editing the event tiles (Im not new to any of this, and only recently have had these problems since I started trying to hex edit, so I fear that I messed something up). I have deleted all my events, all the destroy event tile settings etc, BUT event 3 will not stay deleted. It constantly reverts to 1E, or 1D. Nothing else, just those numbers. The only thing I haven't tried is deleting ALL of the overworld entirly, and restarting from scratch. Which I refuse to do. Layer 2 maby, but not the layer with the graphics. Do any of you think that may fix the problem? Completly delete the overworld except the ground itself? That means all the events, settings etc, back to normal. Might that fix things? |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 515/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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No, your problem seems to be in the tables. You may need to go back and have a look at what you changed. you may have corrupted something. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Strange Castle Appearing [shots] | | | |