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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Dammit. I need help. | |
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Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 6350/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 05-05-05 04:58 AM Link | Quote
Well. You see... I've got a problem.

I'm here, right?



When I enter it, I'm supposed to go



there, but instead I go



and I cannot figure out why. It makes no sense - everything is linked properly, I checked that, double checked that, triple checked that, quadruple checked that...
I've tried everything I can think of... Heck, deleting them both and remaking them doesn't do anything, and... Dammit. Note that originally, I couldn't make it go from the one near star world 1 to the Teacup Isle star world warp (not pictured since there was no reason to) but I somehow managed to fix that. When trying to fix the area near star world 2 with the same method (which I'm pretty sure I've forgotten), which was unable to go to where the first screenshot is though the area near the first screenshot could go to it just fine (it originally always sent it to where it did in the original game), I somehow managed to simultaneously fix the area from star world 2 (I tested it by screwing with stuff outside of it) going to the area in the first screenshot and screw up going from the first screenshot so that it lands in special world for some reason.

It would seem to be the problem with the way Lunar Magic deals with star world warps. And by god. This is the worst problem ever. I have no idea what causes it, but damn if it isn't annoying. And no one tell me to read the help file. When it wasn't working, the first thought that entered my mind was "Maybe I misread something in the help file" and I went and checked it out. No, I definitely read the help file.

While I don't want to give out an IPS patch of the ROM as it is, if you need it to help (and I trust you) you can IM me and I'll send you a patch to make it, unlocked.


(edited by Kyouji Craw on 05-04-05 11:58 AM)
Lordlazer

Paragoomba
Level: 14

Posts: 41/66
EXP: 13046
For next: 25

Since: 03-20-04

Since last post: 19 days
Last activity: 8 days
Posted on 05-05-05 05:16 AM Link | Quote
Hmm... I don't know if this would be a problem, but do you have two stars with the same destination? Maybe it's confused and is going there because of it...or maybe you have too many stars.
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 6352/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 05-05-05 05:18 AM Link | Quote
No, I thought that might be it, so I got rid of all the ones I wasn't using, which didn't help.


(edited by Kyouji Craw on 05-04-05 12:34 PM)
(edited by Kyouji Craw on 05-04-05 12:34 PM)
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 512/1981
EXP: 1446921
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Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 05-05-05 05:28 AM Link | Quote
Shoot. I had this same problem. I don't know if you tried this already, but if you tried to move the warp that is not receiving mario to where he is being warped to, then moving the warp back, that would help, kinda like this:

Star "a" is used, suposedly sending you to star "b", but instead sending you to location "c". To fix it, move star "b" to location "c" and test. if it works, move star "b" back to the original position.

Another method is to do all but the last step (moving star "b" back to the original position), and then deleting both stars and re-doing the connection from scratch. Those two methods helped me out.
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 6353/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 05-05-05 05:35 AM Link | Quote
Actually, that's what I did to fix it (before seeing your post). I was just about to post about that.

Alright, so here's the problem - I had moved the star road to a different area and deleted it. I accidentally moved it over an area that had something on it - specifically, that area of special world - so when I put it back (I'm planning on using special world and see no reason to change it) it somehow linked with the star world through some fault of LM's and refused to unlink. It took me awhile to realize this, since I was mainly screwing with the star roads. I fixed this by deleting that level, moving the star road I wanted link to the area where the level was, and then moving it back to where it should be. And then put in the level I just deleted to fix this.

Still a problem with LM, though. "Star World Warp Linking Problem." Something to be put in to the next bugfix, perhaps.
Lordlazer

Paragoomba
Level: 14

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Since: 03-20-04

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Posted on 05-05-05 05:44 AM Link | Quote
Should I add that to the Overworld Tutorial?
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 513/1981
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Since: 02-06-05
From: *Shrug*

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Posted on 05-05-05 05:59 AM Link | Quote
Great minds think alike. It would also be a good idea to put that in the tutorial. How is your hack coming along anyways, kyouji?
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 6354/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 05-05-05 07:00 AM Link | Quote
Oh, and Darkflight, I didn't see that particular part of your post, but, as I said in the first post, I did delete both star warps and recreate them, which didn't help. See, LM seems to have assigned the areas where they were particular locations so even though I deleted them, if I put new ones in the same area, they adopt the same link, and no amount of changing their things would break this link. If I tried to set them to nothing, it didn't work. If I linked them, then moved them there, they got rid of the link they had in favor of the link that seemed to be built in to that spot.

To answer your question, the overworld for world 3 and star world is done, though none of the levels are.
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

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Since: 03-15-04
From: Wyoming

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Posted on 05-05-05 08:51 AM Link | Quote
I believe there's already something in the help file that mentions this problem, maybe not as explicitly as it should though. Once the solution was posted, I was thinking to myself "Now why does that sound so familiar?"
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 6357/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 05-05-05 10:23 AM Link | Quote
No, I definitely looked through the help file for the subject of star/pipe warps, and it mentioned nothing like this.
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

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Since: 03-15-04
From: Söderhamn, Sweden

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Posted on 05-05-05 11:37 AM Link | Quote
I've never really liked LM's way to handle pipes and stars... It messes up too much... It would be easier if you could like draw a line on the screen between two pipes/stars and they are automajjically connected. The problem would be if the first star is at the top of the OW and the second one is at the bottom of Forest of Illusion... :/
FuSoYa
Defender of Relm
Level: 26

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Since: 03-15-04
From: Moon

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Posted on 05-05-05 12:23 PM Link | Quote
It's mentioned in the help file for the "Exit Level Tile Settings", but I don't think it points out that the same warning applies to star tiles.

The links are maintained after deleting a tile, so you can do like the game designers did with that star road tile at the end of special world (that is, making a star tile exit to a place that doesn't have a star tile).

Should probably have added a manual edit dialog so people could adjust it when the automatic tracking throws them off, but it was never much of a priority. Oh well...


Once the solution was posted, I was thinking to myself "Now why does that sound so familiar?"

It gets mentioned every now and then. That, and I think we already had a discussion like this on LM's OV exit tracking in the forum a few years back.
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