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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Edit OverWorld.... | | | |
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lags_80 Koopa Level: 15 Posts: 4/102 EXP: 13954 For next: 2430 Since: 05-03-05 From: Mexico Since last post: 9 days Last activity: 5 hours |
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How I can edit the Overworld with Lunar Magic??, because some paths and worlds disappear, and make some bugs. Thanks | |||
Lordlazer Paragoomba Level: 14 Posts: 39/66 EXP: 13046 For next: 25 Since: 03-20-04 Since last post: 19 days Last activity: 8 days |
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Go to the Useful Resources thread and download my Overworld Tutorial. If it doesn't answer your question please pm me and ask. However make sure you read the tutorial thoroughly! I've had many people say it didn't explain something and I had to waste my time and prove to them it was explained very simple in the tutorial. Good luck! | |||
ExKeeper Bullet Bill Level: 31 Posts: 284/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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oh, and one more helpful thing, you can read the help file in LM | |||
lags_80 Koopa Level: 15 Posts: 5/102 EXP: 13954 For next: 2430 Since: 05-03-05 From: Mexico Since last post: 9 days Last activity: 5 hours |
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ohhh, thanks for your help, i'm gonna download the OverWorld tutorial... | |||
Graviteh Level: 31 Posts: 89/500 EXP: 165989 For next: 19374 Since: 03-27-05 From: The Internet Since last post: 42 days Last activity: 1 day |
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Be aware that the overworld editor in LM might screw things up often. It sure has for me. Save often | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1567/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Waitaminute... How come that the tutorial says nothing about the hardcoded paths? | |||
Graviteh Level: 31 Posts: 91/500 EXP: 165989 For next: 19374 Since: 03-27-05 From: The Internet Since last post: 42 days Last activity: 1 day |
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what are the hardcoded paths? | |||
Keikonium Banned Level: NAN Posts: 1219/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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Hard coded paths are the green and blue, land and water tiles you use to show mario which way to go. They are layer 1 I think. But maby layer 2. | |||
Graviteh Level: 31 Posts: 92/500 EXP: 165989 For next: 19374 Since: 03-27-05 From: The Internet Since last post: 42 days Last activity: 1 day |
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Oh, I thought he meant paths that can only be edited in ASM | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1572/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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GRAVITEH is right, Keikonium is wrong. | |||
Graviteh Level: 31 Posts: 94/500 EXP: 165989 For next: 19374 Since: 03-27-05 From: The Internet Since last post: 42 days Last activity: 1 day |
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Yay, I'm right for once! Anyhow, can you show us some examples of these hard coded paths? I've never really experienced these things. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 518/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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If you've played the original SMW, then have alook at some of the Layer one tiles. Do you notice that some of the paths mario can walk are not there? Those are default paths, because they are harcoded because otherwise they would have been impossible. | |||
Graviteh Level: 31 Posts: 96/500 EXP: 165989 For next: 19374 Since: 03-27-05 From: The Internet Since last post: 42 days Last activity: 1 day |
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such as the beginning of the game when you walk straight up to yoshi's house? | |||
Lordlazer Paragoomba Level: 14 Posts: 43/66 EXP: 13046 For next: 25 Since: 03-20-04 Since last post: 19 days Last activity: 8 days |
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If I remember correctly, I didn't mention them because the average user isn't able to do anything with them (as far as I know). It requires ASM (you already noted). I plan on having an ASM tutorial that goes along with SMW. If that day comes then I will explain the hard-coded path. Edit: If you want that info in there suggest what you would like it to say and where. Otherwise like I said above. (edited by Lordlazer on 05-06-05 07:53 PM) (edited by Lordlazer on 05-06-05 07:54 PM) |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1577/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Due to borendom, here's a list of the hardcoded paths I know about. Donut Plains 1 - Donut Plains 2 (Possibly due to the yellow switch being too close) Chocolate Island 2 - Pipe (Paths crossing each other) Chocolate Island 3 - Chocolate Island 4 (Paths crossing each other) Front Door - Star (The lava uses Layer 1 too) Forest of Illusion 4 - Forest of Illusion 2 (Paths crossing each other) |
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BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 856/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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I wonder...how "hard-coded" are these paths, anyway? Is the data mixed with ASM code in fixed locations and thus difficult to change without code modifications (the "true" definition of hard-coded), or is it located in a small, easily-editable secondary table somewhere? | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1580/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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If you'd ask me, I'd bet on the last choice. | |||
Keikonium Banned Level: NAN Posts: 1221/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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Oh those paths. Now I feel stupid. They can be used without ASM, but they usually dont work as planned. In an overworld I created a while ago, I had conflict with paths crossing each other. Here is what I did: Mario Went down here .........|......... .........v........ \\\\\\\\| |\\\\\\\\\ \\\\\\\\| |\\\\\\\\\\ ========== <----- Another path \\\\\\\\| |\\\\\\\\\ \\\\\\\\| |\\\\\\\\\\ .........^........... .........|........... And ended here I found that as long as mario has a path to walk on (even if its not the same direction as he is going), he will still go onto the other path thats on the other side. It worked for me in the top right cornor of the main map. Also, like the "hard coded" path in Choco Island, if you go in a half circle anywhere on the main map, then have the paths stop, mario will continue in the same path as choco islands pipe path one. I attepted to use this, but it was to unreliable. Sometimes it would send me into a circle where I would stop moving. And a program for editing these would be pretty cool. |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1581/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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By the way... Have anyone ever managed to understand the appearently random movements Mario makes if there's no path to walk on? | |||
Graviteh Level: 31 Posts: 114/500 EXP: 165989 For next: 19374 Since: 03-27-05 From: The Internet Since last post: 42 days Last activity: 1 day |
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It's possible due to programmer laziness. They probally didn't make it so that mario only faced one direction when he walked those. I like to think of the paths as guiderails. When you walk off a path you keep walking indefinitely until you start walking on another path, then follow that one. I wish it was as easy as that. |
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