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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Edit OverWorld.... | |
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Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 521/1981
EXP: 1446921
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Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 05-08-05 02:30 AM Link | Quote
Originally posted by Smallhacker
By the way... Have anyone ever managed to understand the appearently random movements Mario makes if there's no path to walk on?


My best Guess is that Because that never would have happened in the original SMW, they didn't need that, and so when mario isn't on the paths, the CMP / Break sets mess up, and mario just continues erractically through code he shouldn't be going through.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

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Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 05-08-05 09:21 AM Link | Quote
I always thought if Mario walked off a path he'd just go straight. Random movements probably mean he's walking on non-path data.
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