Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Edit OverWorld.... | |
Pages: 1 2Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
lags_80

Koopa
Level: 15

Posts: 4/102
EXP: 13954
For next: 2430

Since: 05-03-05
From: Mexico

Since last post: 9 days
Last activity: 5 hours
Posted on 05-05-05 03:22 AM Link | Quote
How I can edit the Overworld with Lunar Magic??, because some paths and worlds disappear, and make some bugs. Thanks
Lordlazer

Paragoomba
Level: 14

Posts: 39/66
EXP: 13046
For next: 25

Since: 03-20-04

Since last post: 19 days
Last activity: 8 days
Posted on 05-05-05 04:47 AM Link | Quote
Go to the Useful Resources thread and download my Overworld Tutorial. If it doesn't answer your question please pm me and ask. However make sure you read the tutorial thoroughly! I've had many people say it didn't explain something and I had to waste my time and prove to them it was explained very simple in the tutorial. Good luck!
ExKeeper

Bullet Bill
Level: 31

Posts: 284/512
EXP: 180084
For next: 5279

Since: 03-05-05
From: Riiight ^

Since last post: 1 day
Last activity: 6 hours
Posted on 05-06-05 02:00 AM Link | Quote
oh, and one more helpful thing, you can read the help file in LM
lags_80

Koopa
Level: 15

Posts: 5/102
EXP: 13954
For next: 2430

Since: 05-03-05
From: Mexico

Since last post: 9 days
Last activity: 5 hours
Posted on 05-06-05 10:22 PM Link | Quote
ohhh, thanks for your help, i'm gonna download the OverWorld tutorial...
Graviteh

Level: 31

Posts: 89/500
EXP: 165989
For next: 19374

Since: 03-27-05
From: The Internet

Since last post: 42 days
Last activity: 1 day
Posted on 05-06-05 10:26 PM Link | Quote
Be aware that the overworld editor in LM might screw things up often. It sure has for me. Save often
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 1567/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 05-06-05 10:34 PM Link | Quote
Waitaminute... How come that the tutorial says nothing about the hardcoded paths?
Graviteh

Level: 31

Posts: 91/500
EXP: 165989
For next: 19374

Since: 03-27-05
From: The Internet

Since last post: 42 days
Last activity: 1 day
Posted on 05-07-05 12:00 AM Link | Quote
what are the hardcoded paths?
Keikonium
Banned
Level: NAN

Posts: 1219/-2459
EXP: NAN
For next: 0

Since: 04-02-04

Since last post: 63 days
Last activity: 9 hours
Posted on 05-07-05 12:06 AM Link | Quote
Hard coded paths are the green and blue, land and water tiles you use to show mario which way to go. They are layer 1 I think. But maby layer 2.
Graviteh

Level: 31

Posts: 92/500
EXP: 165989
For next: 19374

Since: 03-27-05
From: The Internet

Since last post: 42 days
Last activity: 1 day
Posted on 05-07-05 12:13 AM Link | Quote
Oh, I thought he meant paths that can only be edited in ASM
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 1572/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 05-07-05 02:34 AM Link | Quote
GRAVITEH is right, Keikonium is wrong.
Graviteh

Level: 31

Posts: 94/500
EXP: 165989
For next: 19374

Since: 03-27-05
From: The Internet

Since last post: 42 days
Last activity: 1 day
Posted on 05-07-05 03:25 AM Link | Quote
Yay, I'm right for once! Anyhow, can you show us some examples of these hard coded paths? I've never really experienced these things.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 518/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 05-07-05 03:40 AM Link | Quote
If you've played the original SMW, then have alook at some of the Layer one tiles. Do you notice that some of the paths mario can walk are not there? Those are default paths, because they are harcoded because otherwise they would have been impossible.
Graviteh

Level: 31

Posts: 96/500
EXP: 165989
For next: 19374

Since: 03-27-05
From: The Internet

Since last post: 42 days
Last activity: 1 day
Posted on 05-07-05 03:57 AM Link | Quote
such as the beginning of the game when you walk straight up to yoshi's house?
Lordlazer

Paragoomba
Level: 14

Posts: 43/66
EXP: 13046
For next: 25

Since: 03-20-04

Since last post: 19 days
Last activity: 8 days
Posted on 05-07-05 12:53 PM Link | Quote
If I remember correctly, I didn't mention them because the average user isn't able to do anything with them (as far as I know). It requires ASM (you already noted). I plan on having an ASM tutorial that goes along with SMW. If that day comes then I will explain the hard-coded path.

Edit: If you want that info in there suggest what you would like it to say and where. Otherwise like I said above.


(edited by Lordlazer on 05-06-05 07:53 PM)
(edited by Lordlazer on 05-06-05 07:54 PM)
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 1577/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 05-07-05 01:31 PM Link | Quote
Due to borendom, here's a list of the hardcoded paths I know about.

Donut Plains 1 - Donut Plains 2 (Possibly due to the yellow switch being too close)
Chocolate Island 2 - Pipe (Paths crossing each other)
Chocolate Island 3 - Chocolate Island 4 (Paths crossing each other)
Front Door - Star (The lava uses Layer 1 too)
Forest of Illusion 4 - Forest of Illusion 2 (Paths crossing each other)
BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
GO!

Current list of BURNING FURY >8( recipients:
- Yiffy Kitten (x2)
- Xkeeper
Level: 53

Posts: 856/1261
EXP: 1094149
For next: 62970

Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

Since last post: 21 hours
Last activity: 1 hour
Posted on 05-07-05 04:05 PM Link | Quote
I wonder...how "hard-coded" are these paths, anyway? Is the data mixed with ASM code in fixed locations and thus difficult to change without code modifications (the "true" definition of hard-coded), or is it located in a small, easily-editable secondary table somewhere?
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 1580/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 05-07-05 04:39 PM Link | Quote
If you'd ask me, I'd bet on the last choice.
Keikonium
Banned
Level: NAN

Posts: 1221/-2459
EXP: NAN
For next: 0

Since: 04-02-04

Since last post: 63 days
Last activity: 9 hours
Posted on 05-07-05 04:44 PM Link | Quote
Oh those paths. Now I feel stupid. They can be used without ASM, but they usually dont work as planned. In an overworld I created a while ago, I had conflict with paths crossing each other. Here is what I did:


Mario Went down here
.........|.........
.........v........
\\\\\\\\| |\\\\\\\\\
\\\\\\\\| |\\\\\\\\\\
========== <----- Another path
\\\\\\\\| |\\\\\\\\\
\\\\\\\\| |\\\\\\\\\\
.........^...........
.........|...........
And ended here


I found that as long as mario has a path to walk on (even if its not the same direction as he is going), he will still go onto the other path thats on the other side. It worked for me in the top right cornor of the main map.

Also, like the "hard coded" path in Choco Island, if you go in a half circle anywhere on the main map, then have the paths stop, mario will continue in the same path as choco islands pipe path one. I attepted to use this, but it was to unreliable. Sometimes it would send me into a circle where I would stop moving.

And a program for editing these would be pretty cool.
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 1581/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 05-07-05 04:53 PM Link | Quote
By the way... Have anyone ever managed to understand the appearently random movements Mario makes if there's no path to walk on?
Graviteh

Level: 31

Posts: 114/500
EXP: 165989
For next: 19374

Since: 03-27-05
From: The Internet

Since last post: 42 days
Last activity: 1 day
Posted on 05-07-05 05:19 PM Link | Quote
It's possible due to programmer laziness. They probally didn't make it so that mario only faced one direction when he walked those.

I like to think of the paths as guiderails. When you walk off a path you keep walking indefinitely until you start walking on another path, then follow that one.

I wish it was as easy as that.
Pages: 1 2Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Super Mario World hacking - Edit OverWorld.... | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.022 seconds.