Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - My new hack demo, Toad's Oddyssey! | |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
mvent2

Paragoomba
Level: 14

Posts: 9/73
EXP: 10454
For next: 2617

Since: 01-25-05
From: Brisbane, Australia

Since last post: 1 day
Last activity: 2 days
Posted on 05-02-05 09:59 AM Link | Quote
Hi all! Ive been hard at work thinking of an alternative of Mario (which was Toad), and even more time drawing him decently. I didn't "rip", although I had a M&L SS sprite sheet to help me. Some of the sprites are redrawn from the toad you play as at the start of M&L SS. Anyway, Ive compiled a demo. Mario has been fully changed, though the levels and overworld have NOT. Well, actually I added Toad's House, and "I Spy a 1-UP" riddles in every world. But I have not changed the levels because I don't want to waste time on people who aren't interested. But if I get the inspiration and approval rating, I'll go for it.


Toad's having a party, but noones here!


SUUUUPERRRR TOOOOAD!


WTF is that?

Download if you want


(edited by mvent2 on 05-01-05 04:59 PM)
(edited by mvent2 on 05-01-05 05:01 PM)
(edited by mvent2 on 05-01-05 05:02 PM)
Tamarin Calanis

We exist. Earth exists. The universe exists. Do we really need to know why?
Level: 59

Posts: 501/1802
EXP: 1672751
For next: 377

Since: 07-12-04
From: The gas station on the corner...

Since last post: 5 hours
Last activity: 5 hours
Posted on 05-02-05 10:39 AM Link | Quote
Alright, Toad could use some work. He's not bad, you can tell what he is, but he's not great. I'd look at his SMAS sprite for SMB2. Not for a rip, but to look at to make sure you get everything to look right. In addition, your balloons look flat. Some light shading could help that.

That leaf in the last picture looks pretty good, though.

Now, don't take my criticisms too harshly. It could be great in time, it just needs some work.


(edited by Grey Jedi Cheveyo on 05-01-05 05:40 PM)
Shyguy
The Original Femme Fatale!
Level: 57

Posts: 801/1998
EXP: 1443008
For next: 42920

Since: 02-14-05

Since last post: 2 hours
Last activity: 1 hour
Posted on 05-02-05 10:51 AM Link | Quote
It looks good. The Toad can use work, I agree. You still have some sprite to work on when he's flying with the cape. I like how you challenged up donut plains one to get the key! I'm expecting stellar performance from you.
mvent2

Paragoomba
Level: 14

Posts: 10/73
EXP: 10454
For next: 2617

Since: 01-25-05
From: Brisbane, Australia

Since last post: 1 day
Last activity: 2 days
Posted on 05-02-05 11:06 AM Link | Quote
Probably why the Toad sprite looks bad is because of the size of each pixel between a huge SNES screen and a tiny GBA screen. What I did was I got a Toad M&L SS sprite sheet, ultra-zoomed in on Paint, then drew Toad pixel by pixel on YY-CHR. I thought it may look better than an overused SMAS SMB2 Toad since the game the sprite is based on is newer.

Though my real question is: would any of you guys be interested if I redid every level, and maybe the entire overworld?

Oh and Master M, I have worked like an enslaved elf to get the flying sprite as good as I could get it, I dont know what else I could do about it.




(edited by mvent2 on 05-01-05 06:13 PM)
(edited by mvent2 on 05-01-05 06:16 PM)
Shyguy
The Original Femme Fatale!
Level: 57

Posts: 802/1998
EXP: 1443008
For next: 42920

Since: 02-14-05

Since last post: 2 hours
Last activity: 1 hour
Posted on 05-02-05 11:15 AM Link | Quote
I'd love it! You already surprised me with how you changed the way you got the key in Donut Plains. This shows good layout skills. Go for it! Don't dissapoint me.
mvent2

Paragoomba
Level: 14

Posts: 11/73
EXP: 10454
For next: 2617

Since: 01-25-05
From: Brisbane, Australia

Since last post: 1 day
Last activity: 2 days
Posted on 05-02-05 11:20 AM Link | Quote
Level design is my strong point in hacking.

Look at my first hack Shadow Mario World. I have changed the levels before the switches, and I changed Choco Ghost House into Ghost Fortress, the largest level, well, ever! I also changed Chocolate Island 2 after a bug I found, and now I bet you can't get the secret exit! This is in ShMW though, and I probably used my best level ideas in that hack.

If other people like it, Ill try and go for it.

OK I just added a shine to the balloons, they look better already! lol


(edited by mvent2 on 05-01-05 06:40 PM)
Golden Yoshi

Pokey
Level: 41

Posts: 447/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 05-02-05 06:51 PM Link | Quote
Originally posted by mvent2
Probably why the Toad sprite looks bad is because of the size of each pixel between a huge SNES screen and a tiny GBA screen. What I did was I got a Toad M&L SS sprite sheet, ultra-zoomed in on Paint, then drew Toad pixel by pixel on YY-CHR. I thought it may look better than an overused SMAS SMB2 Toad since the game the sprite is based on is newer.

Though my real question is: would any of you guys be interested if I redid every level, and maybe the entire overworld?

Oh and Master M, I have worked like an enslaved elf to get the flying sprite as good as I could get it, I dont know what else I could do about it.




I would say definitely redo all the levels. Even though you've created a new main character for this game, it would be better for him to be in a completely new atmosphere rather than the same old levels that we know like the back of our hands. I haven't played the demo yet, but even if those levels have some changes, it's better to just start over, that way you eliminate all the predicatability from the old levels. A new overworld would be cool, but don't let it take away too much time from designing your levels, I would make that the first priority. Once you get some really cool levels done, then you can tinker with the overworld.
ExKeeper

Bullet Bill
Level: 31

Posts: 266/512
EXP: 180084
For next: 5279

Since: 03-05-05
From: Riiight ^

Since last post: 1 day
Last activity: 6 hours
Posted on 05-03-05 02:02 AM Link | Quote
you should rip toad from smas smb2
Xkeeper 2.0

Hammer Brother
Local ModeratorAdministratorLocal Moderator
Again... :P
Level: 49

Posts: 410/1091
EXP: 880818
For next: 3065

Since: 03-15-04

Since last post: 5 hours
Last activity: 3 hours
Posted on 05-03-05 02:05 AM Link | Quote
smwedit: The SMB2 Toad does not have all the actions that SMW has. :\

You should add some more shading, though. Other than that, it's a decent sprite.
Rainbow Yoshi

Level: 30

Posts: 111/496
EXP: 159486
For next: 6383

Since: 04-08-05

Since last post: 14 hours
Last activity: 4 hours
Posted on 05-03-05 02:23 AM Link | Quote
Hmm toad one af the most neglected characters of many mario games yet he is cool in my book it is a good idea but try to make him look better if you can't rip the one from SMB2.
mvent2

Paragoomba
Level: 14

Posts: 12/73
EXP: 10454
For next: 2617

Since: 01-25-05
From: Brisbane, Australia

Since last post: 1 day
Last activity: 2 days
Posted on 05-03-05 12:02 PM Link | Quote
UPDATE: Im almost finishing Donut Plains. I added Jelectros after figuring out Pallette animations, as well as hard-to-find (I hope) secret exits.


(edited by mvent2 on 06-02-05 08:08 PM)
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Super Mario World hacking - My new hack demo, Toad's Oddyssey! | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.021 seconds.