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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - Hackin' Shinobi for the NES | | | |
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macbee Shyguy Level: 17 Posts: 56/91 EXP: 21200 For next: 3543 Since: 03-16-04 From: Brazil Since last post: 70 days Last activity: 2 days |
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Hello! I'm making a new GFX-only hack. This time I'm trying to make Shinobi for the NES look like the visually superior Master System version. The game will be in Black and White and all I have now is a "before and after" screenshot of the Title Screen, take a look: |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 1519/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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Mooch batter. | |||
Rockman Flurry Level: 26 Posts: 204/250 EXP: 96387 For next: 5888 Since: 03-17-04 Since last post: 18 days Last activity: 16 days |
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Nicely done macbee. | |||
Bit-Blade Pixel Artist Level: 34 Posts: 199/445 EXP: 229264 For next: 24387 Since: 03-16-04 Since last post: 2 days Last activity: 7 hours |
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I fail to see how you are going to make something with 16 colors better with only 3 colors. Honestly, your best bet would be to create a custom black and white palette and intregrate the palettes together to give the illusion of 12 color objects (more like 8 with proper mixing). |
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macbee Shyguy Level: 17 Posts: 57/91 EXP: 21200 For next: 3543 Since: 03-16-04 From: Brazil Since last post: 70 days Last activity: 2 days |
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Thanks for the comments. Bit Blade, I never said that the hacked game will look better than the original - it will just be closer than the Master System version of Shinobi. I have no idea of how to integrate palettes, so I will continue to make my 3-shades of gray alterations. =) By the way, another screenshot: |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 1525/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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Aside from the grayscale "problem", that's quite an improvement. | |||
iamhiro1112 Armos Level: 35 Posts: 431/487 EXP: 259927 For next: 20009 Since: 03-27-04 From: sd Since last post: 18 days Last activity: 7 days |
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I guess you can make multiple shades of grey by leaving everything in color, but making a tpl that changes them to various shades of grey. The screens look great, but I'm not wild about the whole game being b & w. | |||
Googie Surarok Level: 39 Posts: 357/624 EXP: 380784 For next: 23987 Since: 03-15-04 From: Corona Queens New York Since last post: 3 hours Last activity: 3 hours |
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I like the black in white look, it gives it an old ninja flick look. I remeber Macbee doing this with SMB1. | |||
Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 407/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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I also like it in B&W. I don't know why, but it looks better than color in this case | |||
Rockman Flurry Level: 26 Posts: 213/250 EXP: 96387 For next: 5888 Since: 03-17-04 Since last post: 18 days Last activity: 16 days |
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Originally posted by skateboarder11Because its not just a color change. |
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Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 417/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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Originally posted by RockmanOriginally posted by skateboarder11Because its not just a color change. That's not what I meant. It just seems like those graphics wouldn't fit being in color. :\ |
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Heian-794 Red Super Koopa Level: 44 Posts: 675/896 EXP: 611014 For next: 271 Since: 06-01-04 From: Kyoto, Japan Since last post: 21 days Last activity: 10 days |
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I agree about the B/W look; a custom palette with 50 shades of gray would make this fantastic. | |||
macbee Shyguy Level: 17 Posts: 58/91 EXP: 21200 For next: 3543 Since: 03-16-04 From: Brazil Since last post: 70 days Last activity: 2 days |
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Hmm. I could create a custom palette, but the characters wouldn't be more detailed - NES sprites can have a maximum of 3 colors. The custom palette would be nice just to make the backgrounds and characters with different shades. I will think about it. Thanks for the idea. I will post new screens soon. Macbee |
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Dish Spiny Level: 38 Posts: 382/596 EXP: 355646 For next: 14801 Since: 03-15-04 From: Disch Since last post: 18 days Last activity: 18 days |
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I recommend against using a custom black and white palette. Making a palette to compliment the game is one thing -- making a palette manditory for the game is something else entirely. Building a completely custom palette in this method is "cheating" for lack of a better term. Doing an NES palette hack would mean you'd have to use the NES palette. Not a fabricated palette which wouldn't represent the NES in any way whatsoever. Not to mention game specific .pal file association isn't supported by every emu -- which would either make your hack look terrible in those emus -- or forcing the user to change their loaded palette manually every time they want to play your hack (and change back when they're done) -- if they can even change their palette at all. So yeah -- this is a bad idea. Don't do it. If you really want to stick with the whole greyscale idea -- do it right. Use the grey colors in the real palette (all 8 of them). |
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macbee Shyguy Level: 17 Posts: 59/91 EXP: 21200 For next: 3543 Since: 03-16-04 From: Brazil Since last post: 70 days Last activity: 2 days |
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Yes sir, I will do it right... To the people unfamiliar with the Master System graphics (I forgot SMS wasn't popular in the USA) here is a screenshot: |
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Dwedit Shyguy Level: 17 Posts: 47/92 EXP: 20794 For next: 3949 Since: 04-26-04 Since last post: 5 days Last activity: 1 day |
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If you want to be even leeter, you might be able to do some major ASM hacks and overlay sprites on top of the background to allow 7 colors total! Tecmo did this with their bunny logo. (edited by Dwedit on 05-04-05 01:52 PM) |
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Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 465/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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I don't know if macbee knows ASM, actually. :\ And, the amount of color used in the SMS would be too much for the NES if not converted to grayscale. (I'm sure you already knew that... but... ) Dwedit... wouldn't it be 6? (The 1st color of a palette, afaik, is transparent.) |
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Dish Spiny Level: 38 Posts: 386/596 EXP: 355646 For next: 14801 Since: 03-15-04 From: Disch Since last post: 18 days Last activity: 18 days |
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which is why it would be 7 3 colors on 2 palettes each = 6, plus the background color = 7 |
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macbee Shyguy Level: 17 Posts: 60/91 EXP: 21200 For next: 3543 Since: 03-16-04 From: Brazil Since last post: 70 days Last activity: 2 days |
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Hmm.. It sounds so cool, but I have no ASM knowledge. I am not a real ROM hacker, I just like to change graphics. I'm a ROM modifier, or a hacking fraud if you prefer And, with seven colors, I would probably send the grayscale plan away... (edited by macbee on 05-05-05 01:24 AM) |
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Dr. Mario Bot Level: 26 Posts: 175/262 EXP: 99225 For next: 3050 Since: 05-04-04 Since last post: 53 min. Last activity: 41 min. |
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As far as I'm concerned an extremely well done GFX hack can stand on it's own. One of my most well recieved hacks was GFX only. |
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Acmlm's Board - I2 Archive - Rom Hacking - Hackin' Shinobi for the NES | | | |