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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Disable the item box | | | |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 502/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Originally posted by SmallhackerOriginally posted by Darkflight A freind of mine has a disasembler. would you like me to get it for you, or rip thew source myself and send it to you? |
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d4s Panser Level: 29 Posts: 197/325 EXP: 142151 For next: 5734 Since: 03-23-04 Since last post: 13 days Last activity: 1 day |
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Originally posted by DarkflightOriginally posted by SmallhackerOriginally posted by Darkflight having sourcecode and having a disassembly are two completely different things. think about it. if disassembling a rom would give us back the source, we would have the complete sourcecode of smw by now. a disassembler gives you _some_ code, but its neither labelled nor formatted. the next issue thats exclusive to the snes is that youre able to change the accumulator and index size by setting cpu flags. you'll have to actively pursue each jump if you want to find out the correct cpu flag setting for each routine and even if you do this, youd still be stuck with indirect jumps. no current disassembler does this for the snes, anyway. what you can do is trace the game with an emu such as geigers debugger. that way, you'll only get whats actually executed, however. (edited by d4s on 05-02-05 07:06 PM) (edited by d4s on 05-02-05 07:07 PM) |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1554/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Thanks, but no thanks, since next to all code in the program is preprogrammed and it would be (next to) impossible to tell the difference between it and my code. I'm planning on rewriting the programs and bunch them together with some new stuff into a large program. Project name: Tellus Simplicity. However, all I've done so far on it is the graphics for a few buttons. Rewriting the 4bpp graphics loading routine will be a pain. |
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BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 839/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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Originally posted by Juggi-Wan KenobiI knew about it, but didn't know exactly what caused it until the first time you explained it. I thought I was just getting random 1-ups. Anyway, I disabled it quite some time ago, since my hack has no timer. I may root through the ROM tomorrow and try to find what I changed. If I find it, I'll put the info here. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Disable the item box | | | |