Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Disable the item box | |
Pages: 1 2Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 502/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 05-03-05 07:09 AM Link | Quote
Originally posted by Smallhacker
Originally posted by Darkflight
So, SH, will you add this to SMWSBE?

No. I lost the source code together with everything else.


A freind of mine has a disasembler. would you like me to get it for you, or rip thew source myself and send it to you?
d4s

Panser
Level: 29

Posts: 197/325
EXP: 142151
For next: 5734

Since: 03-23-04

Since last post: 13 days
Last activity: 1 day
Posted on 05-03-05 12:05 PM Link | Quote
Originally posted by Darkflight
Originally posted by Smallhacker
Originally posted by Darkflight
So, SH, will you add this to SMWSBE?

No. I lost the source code together with everything else.


A freind of mine has a disasembler. would you like me to get it for you, or rip thew source myself and send it to you?


having sourcecode and having a disassembly are two completely different things.
think about it.
if disassembling a rom would give us back the source, we would have the complete sourcecode of smw by now.

a disassembler gives you _some_ code, but its neither labelled nor formatted.
the next issue thats exclusive to the snes is that youre able to change the accumulator and index size by setting cpu flags.
you'll have to actively pursue each jump if you want to find out the correct cpu flag setting for each routine and even if you do this, youd still be stuck with indirect jumps.
no current disassembler does this for the snes, anyway.

what you can do is trace the game with an emu such as geigers debugger.
that way, you'll only get whats actually executed, however.



(edited by d4s on 05-02-05 07:06 PM)
(edited by d4s on 05-02-05 07:07 PM)
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 1554/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 05-03-05 01:06 PM Link | Quote
Thanks, but no thanks, since next to all code in the program is preprogrammed and it would be (next to) impossible to tell the difference between it and my code.

I'm planning on rewriting the programs and bunch them together with some new stuff into a large program. Project name: Tellus Simplicity. However, all I've done so far on it is the graphics for a few buttons. Rewriting the 4bpp graphics loading routine will be a pain.
BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
GO!

Current list of BURNING FURY >8( recipients:
- Yiffy Kitten (x2)
- Xkeeper
Level: 53

Posts: 839/1261
EXP: 1094149
For next: 62970

Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

Since last post: 21 hours
Last activity: 1 hour
Posted on 05-03-05 02:48 PM Link | Quote
Originally posted by Juggi-Wan Kenobi
I'd rather see someone disable that little extra life trick I discovered a while ago. You know, the whole passing the goal while the last 2 digits of your time match the last digit of your star points. To be honest, though, how many of you even knew about it before now (or my last post)?
I knew about it, but didn't know exactly what caused it until the first time you explained it. I thought I was just getting random 1-ups.

Anyway, I disabled it quite some time ago, since my hack has no timer. I may root through the ROM tomorrow and try to find what I changed. If I find it, I'll put the info here.
Pages: 1 2Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Super Mario World hacking - Disable the item box | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.016 seconds.