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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Sprite Data Editors | |
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BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
GO!

Current list of BURNING FURY >8( recipients:
- Yiffy Kitten (x2)
- Xkeeper
Level: 53

Posts: 823/1261
EXP: 1094149
For next: 62970

Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

Since last post: 21 hours
Last activity: 1 hour
Posted on 04-28-05 02:54 PM Link | Quote
The only sprite I ever hacked was Chargin' Chuck, and all I really did in that case was insert a JSR to my own custom life bar routine. I'm nowhere near as advanced as, say, mikeyk.

The best SNES debugger available right now is Geiger's Snes9x debugger, available at Zophar's Domain. Note that you'll want to use a separate copy of your ROM with that program, because it removes the 0x200-byte header that Lunar Magic requires.
Glyph Phoenix

Level: 39

Posts: 243/745
EXP: 385876
For next: 18895

Since: 11-07-04

Since last post: 2 hours
Last activity: 2 hours
Posted on 04-28-05 02:55 PM Link | Quote
Goomba's speed wouldn't be that simple... I think it uses the same value as a lot of different sprites, so changing the speed of one would change them all. Then again, this may only hold true for SMB3, not SMW...
Bowser_k

Paragoomba
Level: 13

Posts: 53/70
EXP: 8824
For next: 1443

Since: 03-20-05
From: In a Tie Fighter

Since last post: 175 days
Last activity: 175 days
Posted on 04-29-05 11:22 AM Link | Quote
Oh, well then would you happen to know where abouts i can find the speed for all of them. I noticed in Luigi's Quest, not sure which one it was but the bouncing green Koopa really flies! at ya.

hey BMF, JSR that's asm how'd you asm Chuck, was it an hex editor or did u use a debugger?. I am dying to know!, you make a Chuck boss didn't u, i've been wanting to know how i can make him a boss for ages, could you please give me the info on how you did it. I'd much appreciate it.

Thx
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