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| Acmlm's Board - I2 Archive - Rom Hacking - How can I stop the SMB enemies from moving? |
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XPeter Fuzz Ball Level: 42 ![]() Posts: 381/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| Hi, i was wondering could someone tell me the offsets i need to change to make every enemy in SMB1 stationary? i want to make it so that they don't move away from the spot they're placed at. or even a game genie code would do. Thanks, and would this work with SMB2(j) too? | |||
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Dish Spiny Level: 38 Posts: 356/596 EXP: 355646 For next: 14801 Since: 03-15-04 From: Disch Since last post: 18 days Last activity: 18 days |
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| I'm guessing it's going to involve changing 3 bytes somewhere to 'EA EA EA', but I couldn't tell you where. This is actually a good beginner assembly project -- so it might benefit you to take this opportunity to get more familiar with 6502 and FCEUXD. Enemy positions are probably in RAM somewhere -- just find them and set a breakpoint on writes to that area -- backtrack until you find the routine that changes enemy positions, and NOP out the JSR to it (EA EA EA). There may be multiple routines, like one for each enemy -- but again this seems like a very good first project -- I can't see it being very complex. But anyway, I don't have any direct offsets to give you. |
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XPeter Fuzz Ball Level: 42 ![]() Posts: 385/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| project? no, I'm just creating levels maps of all of the lost levels, so that i can transfer them to my SMW hack. and i want the sprites to be mapped in the right place. maybe if i could just find a way of reducing the enemy speed to zero. does anyone know the offsets which control their speed? | |||
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Dish Spiny Level: 38 Posts: 358/596 EXP: 355646 For next: 14801 Since: 03-15-04 From: Disch Since last post: 18 days Last activity: 18 days |
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| Why not just open SMB up in a level editor? Don't they give enemy positions? Doing a hack just to know where the enemies are seems like a really roundabout way to go. |
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XPeter Fuzz Ball Level: 42 ![]() Posts: 386/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| SMB2(j) doesn't open with a level editor. So making maps of all of the levels is the only way to transfer every level to my SMW to SMBTLL hack. |
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| Acmlm's Board - I2 Archive - Rom Hacking - How can I stop the SMB enemies from moving? |
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