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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - Zelda: Link's Awakening question (deals with sprite arrangement) | | | |
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Xkeeper The required libraries have not been defined. Level: NAN Posts: -1896/-863 EXP: NAN For next: 0 Since: 03-15-04 Since last post: 2 hours Last activity: -753366 sec. |
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This should hopefully be self explanitory, but if not I can explain it in detail. Edit: Obviously the badly-drawn diagram was not good enough... In essence, I want Link's shield sprite to appear on the other side, not nessacarily flipped, and his normal walking side to be to the other half... This would also be useful somewhere else -- namely, with his side shield sprites (not the actual holding ones, but the not-active ones) ... I would like those to appear when facing the opposite direction ----- Okay, again Link is divided into two 8x16 sprites. We will call these [A} for his left side, and [B.] for his right side. [C] denotes the shield sprite. This is how Link is usually. [A] [B.] Equipping the shield gives this. [C] [B.] I want to change the sprite to instead be this. [A] [C] (edited by Dark Helmet on 04-22-05 06:53 PM) (edited by Dark Helmet on 04-22-05 07:05 PM) |
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Jigglysaint Red Cheep-cheep Level: 24 Posts: 170/215 EXP: 76907 For next: 1218 Since: 03-17-04 Since last post: 7 days Last activity: 3 days |
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Looks like you need to hack the sprite ASM for link's graphics. Unfortunatly I don't know how. One suggestion I have is to use VBA and find the tile value of the sprites you want to change, and search for them with a rom corruptor. You should find what you are looking for, and from then it's guesswork as to how to change it. | |||
Xkeeper The required libraries have not been defined. Level: NAN Posts: -1894/-863 EXP: NAN For next: 0 Since: 03-15-04 Since last post: 2 hours Last activity: -753366 sec. |
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Just one severely flawed part in that plan -- Link's sprite tiles (IE, the tile they refrence) never changes -- all it does is change the 4 tiles in RAM when needed. Yes, it sucks. Parasyte said he found how, but unfortunately I don't have the v1.2 ROM and can't check it 01:09'38" | @Parasyte> Anyway, here's how it looks, so far: Bah... |
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Shadic Cukeman Level: 27 Posts: 241/304 EXP: 111073 For next: 5086 Since: 08-20-04 From: Somewhere, Over the Rainbow! Since last post: 9 days Last activity: 2 hours |
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Wait, let me try and simplify this further... You want Link to be right handed then? |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 1469/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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Mo' like he wants Marin to be right-handed | |||
Shadic Cukeman Level: 27 Posts: 242/304 EXP: 111073 For next: 5086 Since: 08-20-04 From: Somewhere, Over the Rainbow! Since last post: 9 days Last activity: 2 hours |
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Ah, okay. *Puts knife away* Good luck then. |
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Parasyte Bullet Bill Level: 35 Posts: 467/514 EXP: 267348 For next: 12588 Since: 05-25-04 Since last post: 104 days Last activity: 32 days |
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When I said that I "found out how to do it" I also mentioned that there were problems with the sprite flipping after applying those patches. I don't know which version of the ROM you have, and since there are 3 available, it's pretty important to make sure you use the right version when applying such patches. Either get the v1.2 ROM (and I will tell you where to find it, on IRC) or tell me the version you are working with, so I can make these patches for it. | |||
Jigglysaint Red Cheep-cheep Level: 24 Posts: 171/215 EXP: 76907 For next: 1218 Since: 03-17-04 Since last post: 7 days Last activity: 3 days |
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And it's much better to work the the DX ROM because of Nephi compatibility. | |||
Xkeeper The required libraries have not been defined. Level: NAN Posts: -1865/-863 EXP: NAN For next: 0 Since: 03-15-04 Since last post: 2 hours Last activity: -753366 sec. |
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My GBx ROMs V1.0, evidently (edited by Dark Helmet on 04-24-05 08:13 AM) |
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Parasyte Bullet Bill Level: 35 Posts: 468/514 EXP: 267348 For next: 12588 Since: 05-25-04 Since last post: 104 days Last activity: 32 days |
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For the DX ROM, you can apply those same patches like so: 0008135E: 00 00081535: 20 00081558: 00 Don't say I didn't warn you about the tile flipping thing. :\ |
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Xkeeper The required libraries have not been defined. Level: NAN Posts: -1861/-863 EXP: NAN For next: 0 Since: 03-15-04 Since last post: 2 hours Last activity: -753366 sec. |
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Originally posted by ParasyteKnow about any way to fix that? it's wierd given that the down walking sprite is fine, but the standing still one's broken |
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Acmlm's Board - I2 Archive - Rom Hacking - Zelda: Link's Awakening question (deals with sprite arrangement) | | | |