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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - can i add my favorite music to smw?!?!?!?!??!? | | | |
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d4s Panser Level: 29 Posts: 182/325 EXP: 142151 For next: 5734 Since: 03-23-04 Since last post: 13 days Last activity: 1 day |
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yes i can! what remained a geeky dream until recently has now become reality! heres the story: i was kinda bored today and so i was like: "hey, why not try to port my bof2 sound streaming engine to another game?" although it took me longer than expected(as always), i succeded at last. the crucial difference here is that bof2 uses the music in the new custom intro only, not during actual gameplay, but i wanted to try out how the engine would perform when running together with a compute-intensitive game. the result is quite nice. with a few speedups and trims here and there, i was able to get the sound running without skipping. i choose mario world cause i know how bad you folks want to do custom music. the downside is that there are no soundeffects while my engine is running. i thought about maybe just using it for the intro and then switching to smws soundengine during gameplay. i already have the original smw soundengine booted and running after exiting my streamer, but im having slight problems with some event flags that prevent additional sampleblock uploading.(there are several blocks for the engine itself, the samples etc) because of that, i have halted the game after the titlescreen for now. anyway, enough of my ranting, heres the patch: http://www.angelfire.com/extreme5/pottnutte/d4s_audiostreaming_demo.rar its on an angelfire account, so you might have to copy and paste the url in a new browser window. oh, and try this with zsnes. snes9x sucks, because it plays samples at the wrong pitch. this results in sound skips after a few seconds. this is a bug in snes9x, btw. it runs fine on an actual snes. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 461/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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GJ, d4s. I don't see how we would want to use this just yet, but it could give blacky a run for his money. good luck with it. | |||
cpubasic13 17 years old now. Time to buy some M rated games by myself! Level: 54 Posts: 975/1346 EXP: 1206934 For next: 26936 Since: 03-15-04 From: Blame my parents, Eddy Since last post: 2 days Last activity: 1 day |
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Angelfire S.U.C.K.S. I would like to download this, seriously, but Angelfire files WILL NOT download on my computer. It will go to 10% and say it is done... with like 800 bytes only. The file corrupts, and I can't use it. If you could possibly, please try a different place. Even if it is Freewebs, I don't care, but no Angelfire. That always gives me trouble. But from hearing what you did, I can't believe you until I hear it. But knowing you, you did do it good... maybe... |
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d4s Panser Level: 29 Posts: 183/325 EXP: 142151 For next: 5734 Since: 03-23-04 Since last post: 13 days Last activity: 1 day |
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Originally posted by cpubasic13 sorry, the angelfire account is all i have for now. maybe someone could upload the patch somewhere else and provide a link? the file itself is fine, ive downloaded it multiple times. (edited by d4s on 04-22-05 12:40 PM) |
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Xkeeper The required libraries have not been defined. Level: NAN Posts: -1900/-863 EXP: NAN For next: 0 Since: 03-15-04 Since last post: 2 hours Last activity: -753366 sec. |
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Alternate Link provided by yrs. truly The music you put in is hilarious. |
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cpubasic13 17 years old now. Time to buy some M rated games by myself! Level: 54 Posts: 976/1346 EXP: 1206934 For next: 26936 Since: 03-15-04 From: Blame my parents, Eddy Since last post: 2 days Last activity: 1 day |
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...that was... just really, really cool. It was very funny, too. The cool thing is that there are actual voices in the song. That is just cool. Wonder what else you can do with the music... |
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Glyph Phoenix Level: 39 Posts: 205/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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Damn it all. The rift between people who can do things like this and the regular Joe No-ASMs like me keeps getting bigger. | |||
d4s Panser Level: 29 Posts: 184/325 EXP: 142151 For next: 5734 Since: 03-23-04 Since last post: 13 days Last activity: 1 day |
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Originally posted by cpubasic13 the question is: what else is there? with my soundengine, you can have ANY music in there, you can convert mp3s to use them in the game or rip sound from any other game and put it in. hell, you could even feature speech in your hack with this and make talking info boxes. |
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||bass Programmer Admin Level: 44 Posts: 327/817 EXP: 570813 For next: 40472 Since: 03-15-04 From: Salem, Connecticut Since last post: 26 days Last activity: 11 days |
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HOLY MOTHERFUCKING JESUS, MARY, JOSEPH AND EVERYONE ELSE!That.... wins.... soo.... hard.... |
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Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 379/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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Originally posted by ||bass Definitely. |
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Shyguy The Original Femme Fatale! Level: 57 Posts: 689/1998 EXP: 1443008 For next: 42920 Since: 02-14-05 Since last post: 2 hours Last activity: 1 hour |
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Watch your outbursts... | |||
Tweaker Red Paragoomba Level: 12 Posts: 34/57 EXP: 6490 For next: 1431 Since: 03-20-05 From: Rochester, NY Since last post: 25 days Last activity: 13 days |
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That is fuckin' brilliant. From what I know, the SPC can handle up to 6 1/2 minutes of CD quality sound, so you could turn your SNES into a music player. | |||
Kitten Yiffer Purple wand Furry moderator Vivent l'exp����¯�¿�½������©rience de signalisation d'amusement, ou bien ! Level: 135 Posts: 9410/11162 EXP: 28824106 For next: 510899 Since: 03-15-04 From: Sweden Since last post: 3 hours Last activity: 4 min. |
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Originally posted by TweakerHeh, and remember. There was a CD add-on planned for SNES... bet that some of thoose planned CD games was going to use music in CD quality. Mmm, I always thought this was definatly possible. I always had the thoughts of inserting actualy sampled music into SMW. And someone actually did it. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 462/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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WOW!!!! I didn't know it could do that!I could really use something like that, I think... Just finish it up and allow other things to work and I'll be able to use it. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 4264/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Holy frack! What bitrates are we talking here? Be nice if it had sound effects though. Wonder if there's an expansion chip for it... |
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hhallahh Bob-Omb Level: 38 Posts: 548/607 EXP: 365476 For next: 4971 Since: 03-15-04 From: Portland, OR Since last post: 73 days Last activity: 60 days |
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Hm. Seems neat, but rather limited: 1) Only 6.5 minutes of tracks total? Obviously, that would only be a couple at most.. 2) Having no other sound effects be playable is a drag. It makes it only good for things like the ending movie. Which is probably the only thing it'd be used for, if you can only have 6.5 minutes.. 3) It seems to cause slowdown too? That was my impression. |
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MathOnNapkins Math n' Hacks Level: 67 Posts: 1767/2189 EXP: 2495887 For next: 96985 Since: 03-18-04 From: Base Tourian Since last post: 1 hour Last activity: 32 min. |
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I was under the impression that that would be by using your whole rom, and streaming the data into the SPC every so often. You wouldn't have anything left for a game, would you? | |||
d4s Panser Level: 29 Posts: 185/325 EXP: 142151 For next: 5734 Since: 03-23-04 Since last post: 13 days Last activity: 1 day |
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Originally posted by hhallahh geez! get your facts straight. that 6,5 minute limit was an assumption by someone else in this thread and is absolutely false in multiple ways. first, you cant put 6,5 minutes of sample data into the spc ram wich happens to be 64kb unless you are playing back at about 500hz or something like that, thats bullshit. second, i didnt call it audio streaming engine for no reason. that means audio data is constantly streamed from rom to the spc. the song length is only limited by the rom size. i also have a primitive loop feature implemented so the song could play on forever. one minute of audio data consumes about 3mbits, im streaming at 11025hz, and the sound quality is somewhat enhanced by adding an echo filter to it. thats better than tales of phantasia, though, wich only used a sampling rate of 8000hz. that does of course mean that a full soundtrack with this method would demand a ridicilous amount of romspace, 96mbit at least. im sure that i could implement soundeffects by making my spc-routine "understand" smws sound effect requests. theres however little room for stuff like sound effect samples, the music buffer eats up much of the available space. i think you are right that this isnt suited for gameplay. i thought about using this during the intro, overworld, ending, maybe at certain points during levels and otherwise switching to smws apu routine. minor slowdowns are very well possible. Originally posted by hhallahh well, its not mario world doing that, its me. :> the whole audio streaming code for both the main cpu and the spc700 was done by me and added on top of mario worlds code (the spc routines are switched at runtime). (edited by d4s on 04-22-05 09:20 PM) |
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BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 797/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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Hmm. This could easily be used during the end credits, when there are no sound effects, and you wouldn't have to worry about reloading the original engine. I still think it would be awesome if someone modified ZSNES or SNES9X to play CD audio or WAV/MP3 tracks by writing the track number and desired command (play, stop, maybe fade in/out) to a special register. It doesn't seem like it would be incredibly tough to implement, especially simple CD audio commands. You could then make a "special edition" of a hack that includes real audio tracks without compromising the original sound effects. That would rock SO HARD. IIRC, someone already did it with Golden Axe in MAME... |
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ExKeeper Bullet Bill Level: 31 Posts: 201/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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did you code in the whole sound? or did you use an unreleased program? |
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Acmlm's Board - I2 Archive - Super Mario World hacking - can i add my favorite music to smw?!?!?!?!??!? | | | |