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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - A Real LM bug, custom Palette anims. related | | | |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 445/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Hey! I found a bug in LM 1.62: When you have a level with a custom palette, and also have a custom palette entry, If you select then close the palette editor, the custom animations disappear until you advance the frame one. I know it's small, but if you fix it Fu, could you maybe add something... else? as a nice gesture?... |
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Parasyte Bullet Bill Level: 35 Posts: 448/514 EXP: 267348 For next: 12588 Since: 05-25-04 Since last post: 104 days Last activity: 32 days |
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What? A feature request diguised as a bug report? Odd way to go about doing things. | |||
Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 760/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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Indeed, Parasyte. To be honest, I can't even think of any significant new features Fu could even add. Everything else that you would conceivably want to edit in SMW already has a program to edit it or is not sufficiently understood to even make an editor. | |||
Sokarhacd Ball and Chain Trooper Resistance is Futile You Will Be Assimilated Hab SoSlI' Quch Level: 61 Posts: 1168/1757 EXP: 1799888 For next: 76708 Since: 03-15-04 Since last post: 6 days Last activity: 4 hours |
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Yeah, I agree, I dont see really what else he could add....maybe someday, he will release the source for it, and people who want new features can do it theirselves...but that wont be for awhile, if ever. | |||
DisruptiveIdiot Paratroopa Level: 21 Posts: 71/147 EXP: 42614 For next: 7329 Since: 04-09-04 Since last post: 4 days Last activity: 5 hours |
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If he allowed a mode where you can manipulate both layer 1 and the sprite layer at the same time I'd be a happier panda than possible But that's just a minor thing, I'm perfectly happy with what he's done. He's one of the greatest when it comes to my list of online dudes. (edited by DisruptiveIdiot on 04-19-05 11:45 AM) |
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FuSoYa Defender of Relm Level: 26 Posts: 181/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours |
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Originally posted by Darkflight Thanks, but that's pretty minor... If it's really a problem, you can avoid it by hitting ok instead of cancel or the close button. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 447/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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all right. I was just trying to see where I could go with this. Meh. | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1522/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Here's another bug, related to custom animations. Choosing "Three 8x8s: line" animates four tiles. | |||
FuSoYa Defender of Relm Level: 26 Posts: 182/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours |
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That one is a little more significant. Thanks! That only makes about 2 reported bugs that are significant enough to think about though (the other is the save button not being enabled on importing a custom palette, first reported by JJ). Barring any critical bugs turning up, at this rate a new bug fix release could probably be justified in another 3-5 years. |
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Parasyte Bullet Bill Level: 35 Posts: 454/514 EXP: 267348 For next: 12588 Since: 05-25-04 Since last post: 104 days Last activity: 32 days |
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Another you can add to the list is the bug related to selecting palettes in the 8x8 tile selector for OverWorld editor. When you change the palette, it will not take effect until manually select another tile, then reselect the original. By this, I mean that if you open the Tile Selector, select a tile, then change the palette with Home/End, you will find that placing that tile on the OverWorld will use the original palette. Further, clicking on the tile in the Tile Selector once again, with the new palette will still not adjust the palette when placing the tile on the OverWorld. In order to work around it, a completely different tile must be selected, then the original tile may be selected. At this point, the editor will finally manage to place the tile with the properly selected palette. This annoyance had me going insane as I was trying to get the OverWorld edited, just a few days ago. If anything, it only reinforced my opinion about how badly the entire editor is designed. But that's just my opinion. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 4231/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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And then there's this awesome Windows feature. Harmless in of itself (except that it might be possible to muck things up on a non-layer-2 level ) but there could be other places where this bug could cause problems. Jeez, at this rate we'll have found enough tiny little bugs to warrant a new release alongside the Playstation 12. (edited by R2H2 on 04-20-05 10:55 AM) (edited by R2H2 on 04-20-05 10:55 AM) |
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FuSoYa Defender of Relm Level: 26 Posts: 183/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours |
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Parasyte: Can't duplicate it. Are you sure you weren't just accidently copying a currently selected tile in the overworld? Hold down control to force pasting from a tile selector regardless of what you have selected in the overworld. HH: It doesn't appear to do anything in non-layer 2 levels, from what I can tell. Seems entirely harmless. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - A Real LM bug, custom Palette anims. related | | | |