Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Boss Battle | | | |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
User | Post | ||
Rainbow Yoshi Level: 30 Posts: 92/496 EXP: 159486 For next: 6383 Since: 04-08-05 Since last post: 14 hours Last activity: 4 hours |
| ||
How can I make it so Lunar Magic renders the Boss Levels? | |||
Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 750/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
| ||
You don't. =P The only boss levels you can see are Lemmy and Wendy's stages, and that's cuz they're just normal old pipes over lava. Everything else is unedittable in Lunar Magic. | |||
Zerodius Aquamentus Level: 65 Posts: 1330/2036 EXP: 2243783 For next: 91845 Since: 03-16-04 From: ??? Since last post: 2 days Last activity: 2 days |
| ||
Change the level type or something like that (don't remember exactely becease I didn't used Lunar Magic in a long time...). Prepare for uber-glitchness however. You cannot change the boss battles much using Lunar Magic unfortunately. All you can do is add sprite generators. Don't forget to change the level type back to what it was! NOTE: The Big Boo boss, Lemmy, and Wendy fights are fully editable on another hand. You can also create your own "boss battles" if you're clever... and you don't need ASM for that!... altought ASM is a good extra. (edited by Zerodius on 04-17-05 12:19 PM) |
|||
asdf Cukeman Level: 28 Posts: 216/303 EXP: 128796 For next: 2542 Since: 03-16-04 Since last post: 5 hours Last activity: 54 min. |
| ||
I remember there being a trick a while back where you could use Reznor in a regular level, the only three quirks being that the log section is not there (just like in the enemy credits in the ending), that they spit regular fireballs (but still function normally) and the "disappearing bridge" causes a little havoc if you have walkable tiles at the point it should be at. Other than that, it's perfect. |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
Acmlm's Board - I2 Archive - Super Mario World hacking - Boss Battle | | | |