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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Rom Hacking - Mega Man Rapid Fire ASM Hack - Question | |
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Rockman

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Posted on 04-16-05 05:43 AM Link | Quote
This is something that has me puzzled. What is the correct way to do it?

There are several ways to do things, but which one is the best one?

$16 Buttons that are being held down.
$18 Buttons that were just pressed.

If you find the LDA $18 for the fire button, and change it to a $16, it allows you to fire constantly by holding the fire button down.

Is that Rapid Fire?

Because, what you can do is increase the bullets as well.

However, changing this doesn't allow you to rapid fire while on a ladder.

Now, the Rapid Fire function in Visine, for Mega Man 2, makes it so when you hold the button down, 3 bullets come out at a time, and if you stand on a ladder, you can rapid fire also.

The way I have Rapid Fire, is that if you just change the $18 to a $16, the 3 bullets come out together, all clumped up. I don't want them clumped up.

Its like, what do you consider Rapid Fire to be?

Does Rapid Fire mean that if you hold down the button, one bullet comes out at a time, very quickly?

Do you need to add extra code for rapid fire, or is it just a change of bytes?

This may sound stupid, but its something that is bothering me at the moment.
Fx3

Shyguy
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Posted on 04-17-05 01:29 AM Link | Quote
...And this might sound stupid too, but let's go. MegaMan cannot shot more than 3 bullets on screen, and even if you take a delay between shots, 3 bullets still limits the firing. So, you could increase the number of bullets (up to 7, or else you'll experience sprite flickering) or getting the ASM piece of code and study it. I had it here, but due to a new PC, the sources is still on the old PC. :| The value that visine changes just changes a RAM location, by trickering the things and voila (don't remember exactly how).
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