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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Quick Question | |
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Teundusia

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Posted on 04-15-05 08:08 PM Link | Quote
Sorry if this has been asked before and if the answer is in another thread and if so could someone please link me to it

How do I add in new tiles without replacing the old ones, so I can have smb1 tiles in one level but have smw tiles in another?
Golden Yoshi

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Posted on 04-15-05 08:11 PM Link | Quote
Use Extra Graphics (ExGFX), that's why they're called Extra Graphics.
Teundusia

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Posted on 04-15-05 08:14 PM Link | Quote
I must sound like a total n00b for asking this but how do I do that?
Golden Yoshi

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Posted on 04-15-05 08:17 PM Link | Quote
For n00b queries, go here... It's got everything you need to know before asking these types of questions.

http://board.acmlm.org/thread.php?id=4969
PumpkinPie
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Posted on 04-15-05 10:07 PM Link | Quote
You'll have to make comprimises; If you want a certain tileset for one level, you will need to overwrite some tiles for other objects, so it wouldn't be possible to have one of every object for the normal tileset and yours. Still, you could make tiles over useless things like the bushes and stuff that you don't plan on using anyways, but there is a limit.
Teundusia

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Posted on 04-16-05 01:00 AM Link | Quote
but you use the extra map16 tiles don't you?
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