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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Rom Hacking - Final Fantasy Mystic Quest | |
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Dwedit

Shyguy
Level: 17

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Since: 04-26-04

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Posted on 04-14-05 11:52 AM Link | Quote
In Final Fantasy Mystic Quest, when you hit Select+Start at the status screen, it displays technical information about the snes! It varies depending on what emulator is used, and also whether "New GFX Engine" is on or off in ZSnes.
Not sure if this is the right forum for this topic though.
iamhiro1112

Armos
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Since: 03-27-04
From: sd

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Posted on 04-14-05 12:03 PM Link | Quote
That's interesting info. But curse you for getting my hopes up and thiinking someone made a FFMQ hack.
Surlent
サーレント
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Since: 03-15-04
From: Tower of Lezard Valeth

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Posted on 04-14-05 04:52 PM Link | Quote
I finished that good ... roleplaying game too, but didn't knew about that cheat and if it even worked in the PAL version too
Hcking FFMQ ?

The enemy behaviour is too stupid, and if it might be worth to replace GFX and to change the dungeons via hex editing, is another question. Except some tracks (Focus Tower, normal and Boss Battle, Last Battle) I didn't like FFMQ that much
iamhiro1112

Armos
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Since: 03-27-04
From: sd

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Posted on 04-14-05 11:19 PM Link | Quote
I liked FFMQ. I guess cause it was one of my first RPG's. Most of the music in it was pretty awesome. It would be interesting to see what someone could do with the rpg if someone were to hack it.
Chickenlump

Level: 41

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Since: 03-15-04
From: Columbia City Indiana

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Posted on 04-15-05 02:46 AM Link | Quote
Here is some misc. data I found awhile back with about an hour of trying. I wasn't really motivated at the time, but maybe in the future.

----------------------------------------------------------------------------
Final Fantasy Mystic Quest RAM Listing
Created by Chickenlump
Last Updated - 2-5-05
----------------------------------------------------------------------------
7E0E84 - Current Gold Aquired
7E0E85 - Current Gold Aquired
7E0E86 - Current Gold Aquired
7E0E9F - Current Amount of Items [Row 1 - Slot 1]
7E0EA1 - Current Amount of Items [Row 1 - Slot 2]
7E0EA3 - Current Amount of Items [Row 1 - Slot 3]
7E0EA4 - Current Item Type [Row 1 - Slot 3]
7E0EA5 - Current Story Items Aquired
7E0EA6 - Current Story Items Aquired
7E0EA7 - Current Coins and Crests Aquired
7E0FD4 - Current Battlefield Number of Battles Left
7E1011 - Current Experience Aquired [Hero]
7E1012 - Current Experience Aquired [Hero]
7E1013 - Current Experience Aquired [Hero]
7E1014 - Current HP [Hero]
7E1015 - Current HP [Hero]
7E1016 - Max HP [Hero]
7E1017 - Max HP [Hero]
7E1022 - Current Attack Power [Hero]
7E1023 - Current Defense Power [Hero]
7E1024 - Current Speed [Hero]
7E1025 - Current Magic Power [Hero]
7E1032 - Current Weapons Aquired [Hero]
7E1033 - Current Weapons Aquired [Hero]
7E1018 - Current Amount of Spells Left [Hero]
7E1019 - Current Amount of Spells Left [Hero]
7E101A - Current Amount of Spells Left [Hero]
7E1030 - Current Amount of Projectile Weapons [Hero]
7E1031 - Current Weapon Equipped [Hero]
7E1035 - Current Armor and Helmet Aquired [Hero]
7E1036 - Current Shield and Ring Aquired [Hero]
7E1036 - Current Shield and Ring Aquired [Hero]
7E10B0 - Current Amount of Bomb Type Weapons [Character 2]
7E10B1 - Current Weapon Equipped [Character 2]
7E10B5 - Current Armor and Helmet Aquired [Character 2]
7E10B6 - Current Shield and Ring Aquired [Character 2]
7E10B7 - Current Shield and Ring Aquired [Character 2]
7E1038 - Current Spells Aquired [Hero]
7E1039 - Current Spells Aquired [Hero]
7E1094 - Current HP [Character 2]
7E1095 - Current HP [Character 2]
7E1096 - Max HP [Character 2]
7E1097 - Max HP [Character 2]
7E10A2 - Current Attack Power [Character 2]
7E10A3 - Current Defense Power [Character 2]
7E10A4 - Current Speed [Character 2]
7E10A5 - Current Magic Power [Character 2]
7E10B0 - Current Amount of Projectile Weapons [Character 2]
7E10B1 - Current Weapon Equipped [Character 2]
7E10B8 - Current Spells Aquired [Character 2]
7E10B9 - Current Spells Aquired [Character 2]

----------------------------------------------------------------------------
Various ROM data [Unheadered ROM of course
----------------------------------------------------------------------------
032900 - Location Tile Properties
033E84 - Location Palette Assignments
038000 - Menu Palette Data
03B018 - 2 byte Pointers to Maps? (First location - Level Forest)
01572B - Enemy Formation Positions (Behemoth position on screen - Each enemy = 1 byte) [UPDATED 3/6/05]
010715 - This data decides what frame of animation is shown when each enemy receives a certain amount of damage [UPDATED 3/6/05]
010B06 - Targetting data (sword is first item) [UPDATED 3/6/05]
010BF2 - This data affects the character's weapon's stats and effects [UPDATED 3/6/05]
010F4A - This data affects the character's weapon's effects as well [UPDATED 3/6/05]
----------------------------------------------------------------------------


And of course Shark's findings on his FFMQ hacking page.
http://www.sharkgaming.web1000.com/sg3/FFMQ_Files.html


(edited by Chickenlump on 04-14-05 09:47 AM)
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
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Since: 03-15-04
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Posted on 04-15-05 05:21 AM Link | Quote
I found the offsets for the characters you pick up along the way a long time ago. Like, so long in fact, that I don't even remember what all of the bytes are, but obviously I found it so self explanatory that I didn't bother documenting it (don't ask me what I was thinking). I think these are from a headered rom.

DemoPlay: 652B0

Kaeli (1st Time): 65300
Tristam (1st Time): 65350
Pheobe (1st Time): 653A0
Reuben (1st Time): 653F0

Kaeli (2nd Time): 65440
Tristam (2nd Time): 65490
Pheobe (2nd Time): 654E0
Reuben (2nd Time): 65530
Jigglysaint

Red Cheep-cheep
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Since: 03-17-04

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Posted on 04-15-05 07:47 AM Link | Quote
That's all well and fine, but I want chest locations, contents, and magic data. I'm kind of not into the battlefield when it comes to winning items. It would also be cool if you got to use more weapons than what you have.
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