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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - how can i get world 8 music from smb3 ? | |
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DAVALLR

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Posted on 04-14-05 02:27 AM Link | Quote
i cant find world 8 music in demo world 3
Rainbow Yoshi

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Posted on 04-14-05 02:30 AM Link | Quote
You could wait for blackhole89
to finish his project its supposed
to allow you edit the music in SMW
XPeter

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Posted on 04-14-05 02:44 AM Link | Quote
It's in DW3. It's called 0A Not Used.
DAVALLR

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Posted on 04-14-05 03:02 AM Link | Quote
i didnt know that but thanks alot peter ac.
ExKeeper

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Posted on 04-14-05 03:51 AM Link | Quote
blackhole89, do you know when you are going to be finished with SST?
Kario

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Posted on 04-14-05 03:54 AM Link | Quote
Serioulsy Mr. Newb, no one should ever ask that ever.

1. He never replied to this thread so why?
2. PMs are amazing, use them.


(edited by Sawnec on 04-13-05 10:54 AM)
turtleman

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Posted on 04-14-05 04:23 AM Link | Quote
uhm...

Just because He asked somthing that seemed obviously dumb to you doesnt mean he is a n00b -.-
Shyguy
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Posted on 04-14-05 05:05 AM Link | Quote
You always trash with him....... Sheesh. I respect you all. That's why I'm offended at your behavior to him.
Kario

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Posted on 04-14-05 05:08 AM Link | Quote
You're a newb too.


(edited by Sawnec on 04-13-05 12:09 PM)
Shyguy
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Posted on 04-14-05 05:16 AM Link | Quote
Are you flaming? Or are you a compulsive batterer? At any rate, be good. Stay in school! (or work)
Kario

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Posted on 04-14-05 05:19 AM Link | Quote
I call you and smwedit newbs for the following reasons:
1. You ask the same questions over and over again hoping someone will finally answer.
2. Master M has these little phrases that make no sense in his posts. *looks up
3. smwedit tends to be completely oblivious to what is going on in threads
Shyguy
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Posted on 04-14-05 05:24 AM Link | Quote
YOU ARE A COMPLETE AND TOTAL----

Errhmmhmm.........'scuse me. Anyway, you cause sadness among all who ask questions. Quit flaming and I will assure you, you'd be a happier man. I don't want to see you suspended or nothing. You seem to have your stuff together. You just don't work well with the asking questions type.
PumpkinPie
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Posted on 04-14-05 06:04 AM Link | Quote
Yeah Sawnec, you know, not everyone goes back to pages 2 & beyond to find old topics with questions like that, and this board is busy, so things get pushed back real fast. Oh boy. And Master M probably says those witty comments because he doesn't want to look like a complete jerk.

BTW, thanks for getting rid of that previous layout of yours, Sawnec, I felt like I was at a porn website everytime a post of yours was on screen .


(edited by CheesePie on 04-13-05 01:05 PM)
(edited by CheesePie on 04-13-05 01:06 PM)
Tweaker

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Posted on 04-14-05 07:10 AM Link | Quote
I find it interesting how flawlessly DJ ported that music. I can't tell if he ported the sound driver or just the music itself. There is evidence to back both claims.
blackhole89

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Posted on 04-15-05 05:45 PM Link | Quote
Uhm... it would be heavily confusing if Bouche's port wasn't flawless, because that would mean he converted song data from SMAS to the SMW engine's data format, which, as of now, is not possible (at least, we don't know a way to do so).
There are no such things as sound drivers for the SNES. There is a separate processor (the SPC-700) for the sound output stuff, which means the music you hear on the SNES is, in fact, being executed by a separate program.
For the sake of more or less easy handling, most music implementations for the SNES consist out of playback code, sample data and, in most cases, MOD- or even MIDI-like music data, all of which are being uploaded by the game (which runs on the 65c816) into the SPC on runtime.
What Bouche did was "simply" hacking both SMW and the music engine of SMAS so they could work together. What you hear in SMW with SMAS music is neither a port of the original SMAS music, nor is it just close to the original. It basically is the same thing as it is in SMAS, and the only difference between an SPC dump from SMAS and SMW/SMAS is the order the songs are in (and some few bytes with SMW sound effect sample data which SMAS hasn't). In other words, he exchanged SMW's music engine by SMAS's.

@CheesePie, Sawnec/Kario, I partially agree with both of you. Of course it is not nice to flame someone just for asking a thing, even if it is misplaced, and it sucks to call anyone who is against you a newb (which, in hacking-related communities, is considered a heavy offense). On the other hand, it is about time you begin to understand that I won't be able to finish SST up faster even if you mention it in every single thread that has some vague relation to music at it. I, currently, have countless things to do for school and some contests, so I have absolutely no time to work on it. As soon as things allow me to, I will certainly attempt to make a release at last.
Aioria

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Yes I will!! ;D

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Posted on 04-15-05 09:33 PM Link | Quote
wait until blackhole's awesome program is released.
Tweaker

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Posted on 04-16-05 01:47 AM Link | Quote
Originally posted by blackhole89
Uhm... it would be heavily confusing if Bouche's port wasn't flawless, because that would mean he converted song data from SMAS to the SMW engine's data format, which, as of now, is not possible (at least, we don't know a way to do so).
There are no such things as sound drivers for the SNES. There is a separate processor (the SPC-700) for the sound output stuff, which means the music you hear on the SNES is, in fact, being executed by a separate program.
For the sake of more or less easy handling, most music implementations for the SNES consist out of playback code, sample data and, in most cases, MOD- or even MIDI-like music data, all of which are being uploaded by the game (which runs on the 65c816) into the SPC on runtime.
What Bouche did was "simply" hacking both SMW and the music engine of SMAS so they could work together. What you hear in SMW with SMAS music is neither a port of the original SMAS music, nor is it just close to the original. It basically is the same thing as it is in SMAS, and the only difference between an SPC dump from SMAS and SMW/SMAS is the order the songs are in (and some few bytes with SMW sound effect sample data which SMAS hasn't). In other words, he exchanged SMW's music engine by SMAS's.

@CheesePie, Sawnec/Kario, I partially agree with both of you. Of course it is not nice to flame someone just for asking a thing, even if it is misplaced, and it sucks to call anyone who is against you a newb (which, in hacking-related communities, is considered a heavy offense). On the other hand, it is about time you begin to understand that I won't be able to finish SST up faster even if you mention it in every single thread that has some vague relation to music at it. I, currently, have countless things to do for school and some contests, so I have absolutely no time to work on it. As soon as things allow me to, I will certainly attempt to make a release at last.

Ah, alright then. Thanks for clearing that up for me. I should be able to start my work now.
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