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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - changing referenced animations in levels | |
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Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 402/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 04-14-05 01:02 AM Link | Quote
Hey!

I was working on my hack, and thought to myself "it would be nice if you could change which animated tile are used in a level". To that, does anyone know where in the ROM are there any hex values that can change which tiles are loaded in a level by SMW depending on the tileset?
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