Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Not really rom hacking but still... | |
Pages: 1 2 3 4 5 6Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
blackhole89

LOLSEALS
Moderator of ROM hacking
EmuNET IRC network admin
Head GM of TwilightRO
Level: 47

Posts: 671/971
EXP: 739208
For next: 26995

Since: 03-15-04
From: Dresden/Germany

Since last post: 14 hours
Last activity: 12 hours
Posted on 04-23-05 04:04 PM Link | Quote
Thanks

Well, I guess you could make it sound pretty much similar to the original if you replaced the samples in SMW with Cave Story's samples. Unfortunately, I am still quite far away from figuring out how exactly they are stored.
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 1462/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 04-23-05 06:17 PM Link | Quote
Somebody should remix that song. Seriously.
blackhole89

LOLSEALS
Moderator of ROM hacking
EmuNET IRC network admin
Head GM of TwilightRO
Level: 47

Posts: 673/971
EXP: 739208
For next: 26995

Since: 03-15-04
From: Dresden/Germany

Since last post: 14 hours
Last activity: 12 hours
Posted on 04-24-05 01:34 AM Link | Quote
Alrighty, I am making some progress as well. Currently, I am actually having the conversion tool convert the volume per tone data, and I also implemented some basic RLE-type compression. Loops don't work properly yet, though.
My problem is that I have absolutely no idea how to recognize frequently used melody parts and find an optimal way to split them in blocks. See, N-SPC songs are actually some kind of hybrid uncompressed/RLE/Huffman (the latter is a direct result of the loop system) data, of which I, as of now, only managed to apply the uncompressed and RLE portion properly. When using the Huffman-like portion of it, you could (that's not more than a guess though) reduce the title theme in N-SPC (uncompressed: ~10k; with saving senseless commands: ~6k) to about 3 KB of data (a large amount of melody blocks frequently repeats throughout the song), thus making it not even be a lot larger than the Land 1 theme from SMB3.

http://a3o.attrib.org/cs_lastcave.spc - this is a (non-looping) conversion of the Last Cave song to N-SPC. Sadly, it sorta lost its catchiness because SMAS lacks intensive percussion and bass samples. Yet, it's still worth a listen - at least that's what I think.
hhallahh

Bob-Omb
Level: 38

Posts: 549/607
EXP: 365476
For next: 4971

Since: 03-15-04
From: Portland, OR

Since last post: 73 days
Last activity: 60 days
Posted on 04-24-05 07:36 AM Link | Quote
The baseline at the beginning of that track is way too quiet. But otherwise, it sounds good.. I'm surprised that CS's music engine is better than SMW's, I guess.

It'll be great to see this in a hack eventually, though. I'll hope.
blackhole89

LOLSEALS
Moderator of ROM hacking
EmuNET IRC network admin
Head GM of TwilightRO
Level: 47

Posts: 674/971
EXP: 739208
For next: 26995

Since: 03-15-04
From: Dresden/Germany

Since last post: 14 hours
Last activity: 12 hours
Posted on 04-24-05 02:19 PM Link | Quote
Cave Story's music engine is not better than SMW's. It's just like, the abilities of both music engines cover different areas.
- ORG has 16 channels, means you could have 16 tones playing at once at most, while SPC only has 8 of them.
- N-SPC allows changing the instrument mid-track, while ORG doesn't. As a result, you could have up to 256 different instruments in an N-SPC song (as opposed to 16 in ORG).
- ORG's timing works on a different raster. One ORG tick is more or less similar to 8 N-SPC ticks at speed 0x2A. The Last Cave theme posted above more or less demonstrates the maximum speed you can reach in an ORG song.
- ORG has predefined instruments, while in N-SPC, you can exchange the samples.

I am quite sure that I, if I actually add Cave Story's instrument samples to the SMAS engine and do some more updating to the conversion tool (atm it wastes any overhanging drum tracks instead of trying to mix them into the existing ones), I can make it impossible to hear a difference between the ORG and the SPC version of them. woo.
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 1478/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 04-24-05 10:11 PM Link | Quote
Aside from figuring out some more things in the Level DB and PXE/A files, who's gonna stop me from adding WYSIWYG backdrops in the map editor?
Keitaro

Iron Knuckle
ウラシマ ケイタロウ
Level: 54

Posts: 1193/1342
EXP: 1201569
For next: 32301

Since: 03-15-04
From: Hinata, Japan

Since last post: 2 days
Last activity: 2 days
Posted on 04-24-05 10:21 PM Link | Quote
Heh...this reminded me just how much of a BITCH BRR-compression is...good luck if you do go after those samples
Dwedit

Shyguy
Level: 17

Posts: 38/92
EXP: 20794
For next: 3949

Since: 04-26-04

Since last post: 5 days
Last activity: 1 day
Posted on 04-24-05 11:56 PM Link | Quote
Does the SNES support uncompressed samples? These samples are probably around 100 bytes each.
Keitaro

Iron Knuckle
ウラシマ ケイタロウ
Level: 54

Posts: 1194/1342
EXP: 1201569
For next: 32301

Since: 03-15-04
From: Hinata, Japan

Since last post: 2 days
Last activity: 2 days
Posted on 04-25-05 05:00 AM Link | Quote
Its not so much the SNES supporting it but rather the SPC700, which handles all the sound workings...thing of it is, SPC700 uses samples compressed via BRR, the world's most annoying compression method ever (at least in my opinion )
Dwedit

Shyguy
Level: 17

Posts: 39/92
EXP: 20794
For next: 3949

Since: 04-26-04

Since last post: 5 days
Last activity: 1 day
Posted on 04-25-05 08:57 AM Link | Quote
Can someone send me some information about the .org file format? I would like to make an .org to .s3m converter.


(edited by Dwedit on 04-24-05 03:59 PM)
blackhole89

LOLSEALS
Moderator of ROM hacking
EmuNET IRC network admin
Head GM of TwilightRO
Level: 47

Posts: 675/971
EXP: 739208
For next: 26995

Since: 03-15-04
From: Dresden/Germany

Since last post: 14 hours
Last activity: 12 hours
Posted on 04-25-05 04:05 PM Link | Quote
I will send you my notes once I am back at home (wr
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 1486/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 04-27-05 07:10 PM Link | Quote
New Miza up. This one has preliminary backdrop support. Any level that uses a backdrop will be rendered as such, transparant tiles 'n all.

But screen-fixed backdrops glitch out a bit. Different style alltogether.
Dwedit

Shyguy
Level: 17

Posts: 41/92
EXP: 20794
For next: 3949

Since: 04-26-04

Since last post: 5 days
Last activity: 1 day
Posted on 04-28-05 01:23 AM Link | Quote
404?
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 1490/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 04-28-05 02:04 AM Link | Quote
My bad.
Dwedit

Shyguy
Level: 17

Posts: 42/92
EXP: 20794
For next: 3949

Since: 04-26-04

Since last post: 5 days
Last activity: 1 day
Posted on 04-28-05 12:41 PM Link | Quote
Resource hacker rips .org files fine, I even ripped some tunes from the early version of orgview.
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 1491/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 04-28-05 03:05 PM Link | Quote
That's funny, all I got from it were text based hex dumps.
creaothceann

Red Paragoomba
Level: 11

Posts: 16/50
EXP: 5903
For next: 82

Since: 01-27-05

Since last post: 21 hours
Last activity: 21 hours
Posted on 04-28-05 08:12 PM Link | Quote
Just checking... Do you guys know about this thread?
http://board.zsnes.com/phpBB2/viewtopic.php?t=2381
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 1492/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 04-28-05 08:51 PM Link | Quote
No, but we do know that Ghideon (sp?) did a translation of Doukutsu Monogatari and that it's called "Cave Story". That thread's just icing.

Question is... does Ghideon know that the "AE Systematic TT BRK" font (did I recall that name right?) is also usable in the game, as in it shows up in the config util?
blackhole89

LOLSEALS
Moderator of ROM hacking
EmuNET IRC network admin
Head GM of TwilightRO
Level: 47

Posts: 683/971
EXP: 739208
For next: 26995

Since: 03-15-04
From: Dresden/Germany

Since last post: 14 hours
Last activity: 12 hours
Posted on 04-28-05 09:06 PM Link | Quote
By hex editing the config.dat file, you can use pretty much every font on the system, while the configuration EXE only seems to offer a randomly picked (?) choice of fonts. But wtf is "AE systematic TT BRK"?
Dwedit

Shyguy
Level: 17

Posts: 44/92
EXP: 20794
For next: 3949

Since: 04-26-04

Since last post: 5 days
Last activity: 1 day
Posted on 04-28-05 10:27 PM Link | Quote
That thread has lots of savegame hacking in it! Nice stuff.
Pages: 1 2 3 4 5 6Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Rom Hacking - Not really rom hacking but still... | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.015 seconds.