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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Supa Kupa (Yes I know kupa is spelled wrong, I purposely did it) | | | |
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Chickenlump Level: 41 Posts: 534/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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I sent my hack and the allgraphics.bin file to your email address (in your profile). I did this hack years ago, so my sprite art wasn't all that great. Feel free to tweak and change, and port over and use any of my animation frames you would like. Let me know if you need anything else, and be sure to post pics as you progress with your hack. |
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turtleman Koopa Level: 16 Posts: 41/119 EXP: 19658 For next: 598 Since: 03-18-05 Since last post: 160 days Last activity: 146 days |
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XD lol thanks for clearing that up for me. I guess I Musta missed that one EDIT: that was @Sawnec oh and thanks ChickenLump (edited by turtleman on 04-10-05 12:04 PM) |
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Sketchie Mole Level: 28 Posts: 122/356 EXP: 118351 For next: 12987 Since: 12-27-04 Since last post: 7 days Last activity: 10 hours |
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The way how you made Kupa duck in his shell with the eyes revealed like that is just SO cute, Chickenlump. XD | |||
turtleman Koopa Level: 16 Posts: 42/119 EXP: 19658 For next: 598 Since: 03-18-05 Since last post: 160 days Last activity: 146 days |
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wow I didnt think I'd get feed back all the way to page 3 @Sketchie:Yah I can admit the way he ddi his ducking was better then mine lol |
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Chickenlump Level: 41 Posts: 535/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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Feel free to use it if you like it. Your version is pretty good too with the pupils and all sticking out. I wish I could have had it animated to blink, but standing still animations aren't in SMW. Cool hacks and ideas always get lots of replies, as long as you continue posting in it with updates and screens to keep people interested. Keeping people interested and people replying with ideas and critisisms keep any project alive, it keeps morale and motivation to work on it up. |
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turtleman Koopa Level: 16 Posts: 44/119 EXP: 19658 For next: 598 Since: 03-18-05 Since last post: 160 days Last activity: 146 days |
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yah I'm a lil slow when it comes to update s cuase I have 2 other projects 1.my RPG game 2.Fixing my laptop |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 4171/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Originally posted by turtleman Can you have different palettes for Big and Cape though? Also, [quote] doesn't work here. You need to use HTML: < |
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gnkkwinrrul Dry Bones Level: 39 Posts: 610/647 EXP: 402054 For next: 2717 Since: 03-15-04 From: LYKEOMGIMFROMSOMEPLACE???? Since last post: 81 days Last activity: 40 days |
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Not in the original game, HH. But if you use ASM... | |||
turtleman Koopa Level: 16 Posts: 60/119 EXP: 19658 For next: 598 Since: 03-18-05 Since last post: 160 days Last activity: 146 days |
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well..... Chagning the shell pallete for changing is somthing i cant do.... the shell pallete is global >.< btw I changed the fire pallete: how du ya like them apples? BTW:How did fusoya make those pipes like in smb3? (where u go in one part andf come out the other on the same map?) |
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Rainbow Yoshi Level: 30 Posts: 67/496 EXP: 159486 For next: 6383 Since: 04-08-05 Since last post: 14 hours Last activity: 4 hours |
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You have to use ASM sadly. Or you could ask Fusoya to do them for you witch i doubt, people often don't help when it comes to ASM. (edited by RR on 04-12-05 11:09 AM) |
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turtleman Koopa Level: 16 Posts: 61/119 EXP: 19658 For next: 598 Since: 03-18-05 Since last post: 160 days Last activity: 146 days |
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wow..... reminds me of the exact opposite of the RPG maker comunity, RPG maker uses a scritpinn system called ruby and all the Guru's (smart people in it)Are always willing to help.... Maybe it could influeance some of the masters of ASM (or not o.O) |
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Gamed00d Red Koopa Level: 17 Posts: 24/137 EXP: 23265 For next: 1478 Since: 04-06-05 Since last post: 143 days Last activity: 136 days |
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Yay! This game seems like its gonna be really cool. There are not many games you can actualy control a koopa. Maybe someone will make one you can control a goomba lol... | |||
turtleman Koopa Level: 16 Posts: 63/119 EXP: 19658 For next: 598 Since: 03-18-05 Since last post: 160 days Last activity: 146 days |
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lol thanks it just seems that playing as mario enemies is a new fad lol |
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PumpkinPie Boo! I'll scare your dad! Big Boo Pretend Moderator All hail the Pumpkin King! Level: 47 Posts: 150/1158 EXP: 718208 For next: 47995 Since: 12-05-04 From: Halloween Town Treats: Many Tricks: Oh yes Since last post: 2 days Last activity: 8 hours |
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I like your ideas of the powerups and stuff, it really is cool. Just fix those darn colors and show me some cool level screens! |
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Chickenlump Level: 41 Posts: 538/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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Originally posted by Gamed00d Back when I did my Koopa Troopa, I immediately followed up with my Goomba playable character hack. He is open source, so feel free to modify/use him free of charge in any way shape or form in your hacks. http://www.geocities.com/chickenlump/GoombaHack.zip Didn't mean to interrupt your thread again turtleman. Your fire palette looks alot better, but a little unnerving (blue? for fire?). Keep it up though. |
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PumpkinPie Boo! I'll scare your dad! Big Boo Pretend Moderator All hail the Pumpkin King! Level: 47 Posts: 154/1158 EXP: 718208 For next: 47995 Since: 12-05-04 From: Halloween Town Treats: Many Tricks: Oh yes Since last post: 2 days Last activity: 8 hours |
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Ha! I like him when he finishes the level. What a funny look. | |||
turtleman Koopa Level: 16 Posts: 64/119 EXP: 19658 For next: 598 Since: 03-18-05 Since last post: 160 days Last activity: 146 days |
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wow... thats awesome did u make big goompa? IF u didnt u shouldf make it 2 goompas stacked ontop of eachother XD anyway back on topic [Quoteness!:]some cool level screens![UnQuoteness!] hmm havent thought about levels yet with all these techincal things going on lol |
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Chickenlump Level: 41 Posts: 539/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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Creating new frames of animation for sprites with so few is hard, but ALOT of fun to do! It's so rewarding when you can take 3 or 4 frames of animation and make a full fledged playable character out of it. turtleman, I'm sure, is having fun doing the same thing. The only enemy I don't think would make a very good playable character in this game is... sparky... turtleman: Don't worry about levels and technical stuff untill your character sprite is completely done first, just the way you want him. In my own experiences, if you start something, and then go and do other stuff and leave something unfinished, you will lose inspiration and everything will be a bland mess. I would try to stick with just one thing at a time untill it's done. (edited by Chickenlump on 04-12-05 12:25 PM) |
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turtleman Koopa Level: 16 Posts: 65/119 EXP: 19658 For next: 598 Since: 03-18-05 Since last post: 160 days Last activity: 146 days |
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yah the koopa graphic is completely finished now since You gave me his cape graphic. I justn need to find out how fusoya made those smb 3 pipes. the ones where u go in one place and come out the other end on the same level |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 400/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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that might take a while. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Supa Kupa (Yes I know kupa is spelled wrong, I purposely did it) | | | |