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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - SUPER EЯЯOЯ WORLD - Screenshots | |
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||bass
Programmer Admin
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Since: 03-15-04
From: Salem, Connecticut

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Posted on 04-08-05 02:15 PM Link | Quote
I'm going to post some information about my "tutorial of what not to do" hack here for all to see and comment on. This thread is also "part of it" where I will be doing things that people should not do.

Every level has atleast one major and one minor mistake. Message boxes will explain what these mistakes are.

(Minor - Posting screenshots several times a day, every day, is generally not a good idea, you give away too much of you hack, people may not be so inclined to play it when it comes out.)


One of countless errors that aren't obvious in the editor that become glaring when you actually play.


Minor - Linking to images on sites like angelfire will get you problems like this one. Try to find a different webhost that will let you do image links.


One of many message boxes used to explain problems and mistakes people make. Ones like this are glaringly obvious, as most of the "major" kind are.
Kario

In Possession of a Stolen Shovel

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Since: 03-15-04
From: Texas... Yeehaw!

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Posted on 04-08-05 02:25 PM Link | Quote
(Major - Posting screenshots that stretch out even high resolutions)

Looks good (bad), keep it up.
blackhole89

LOLSEALS
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Since: 03-15-04
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Posted on 04-08-05 04:02 PM Link | Quote
What filter did you use for this screenshots (and what emulator)? It looks like SuperEagle (although the colour rastering glitches look more like 2xSaI, for me), but the resolution seems far beyond what any emulator-internal implementation I know of supports.
||bass
Programmer Admin
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Since: 03-15-04
From: Salem, Connecticut

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Posted on 04-08-05 04:08 PM Link | Quote
Originally posted by blackhole89
What filter did you use for this screenshots (and what emulator)? It looks like SuperEagle (although the colour rastering glitches look more like 2xSaI, for me), but the resolution seems far beyond what any emulator-internal implementation I know of supports.

The emulator is ZSNES WIP Feb 24, 2005 with HQ3X video mode, scaled to 800x600.
Cruel Justice

XD
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Since: 03-20-04
From: Darkwoods Penetentiary

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Posted on 04-08-05 05:36 PM Link | Quote
It's horrible in an informative way. Terrablificly horrendous job! XD
PumpkinPie
Boo! I'll scare your dad!

Big Boo
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Posted on 04-08-05 10:50 PM Link | Quote
I'm glad you're going through with this, now let's just see if it will get the message across.

Be sure to discourage making areas that you must jump from one small block to the next repeatedly, or fall into a pit of lava or something. They are thoughtless, made effortlessly, and are very boring.
blackhole89

LOLSEALS
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Since: 03-15-04
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Posted on 04-08-05 11:03 PM Link | Quote
One more thing you should add... Ledges that are on the bottommost tile row of the screen, thus making only the topmost pixel row of them visible.
Smallhacker

Green Birdo

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Posted on 04-08-05 11:04 PM Link | Quote
I AM ERROR
Graviteh

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Posted on 04-08-05 11:06 PM Link | Quote
SUPER E
blackhole89

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Posted on 04-08-05 11:54 PM Link | Quote
Heh.

Apparently, ||bass belongs to the part of non-German speaking users who think
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Since: 03-15-04
From: Canada, w00t!
LOL FAD

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Posted on 04-09-05 01:18 AM Link | Quote
Nice. Make sure you exploit glitches and post a plain-text link to a ROM.
Aioria

Boss Bass
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Yes I will!! ;D

Middle Ages Warrior

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From: near the pneumon ultramicroscop icsilicovolcanoconiosis land

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Posted on 04-09-05 03:36 AM Link | Quote
haha looks great, it's gonna be a constructive lesson

EDIT:

did anyone notice that this thread's ID is 11377???




(edited by Aioria on 04-08-05 10:37 AM)
||bass
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From: Salem, Connecticut

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Posted on 04-09-05 03:47 AM Link | Quote
You're all wrong about the name. Some character encoding got messed up. It looks like this for me:

I have no idea why Cyrillic letter "ya" gets encoded as a German "ss". This is a character encoding issue. I DO know the proper use an function of
Jesper
Busy, busy, busy.
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Since: 03-15-04
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Posted on 04-09-05 04:24 PM Link | Quote
I fixed it by using an entity pointing to the direct unicode code point (&#1071;). Anything not in the unicode range might be interpreted as anything else but ASCII, and in those encodings the specific character might be something totally different, like the ß.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

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From: Canada, w00t!
LOL FAD

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Posted on 04-10-05 01:09 PM Link | Quote
Ooh, I just found something fun. Put a goal tape on a screen with side exits enabled. Mario will exit halfway through the end animation.
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