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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Somewhat n00bish questions... | | | |
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Cirvante Shyguy Level: 14 Posts: 3/80 EXP: 10353 For next: 2718 Since: 04-07-05 From: The boulevard of broken dreams Since last post: 8 hours Last activity: 7 hours |
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I need to know a few things in order to make my hack better. I would greatly appreciate it if you guys could help me. 1) How did FuSoYa manage to make those flamethrowers on his doomships? Did he use ASM, or Blocktool and custom animations? 2) How can I edit the overworld tiles? (e.g. make new tiles, replace them, make them trigger certain events) 3) I'm having palette problems in a particular level I'm making. I'm trying to create a space doomship (okay, six) and just can't get the palette (DWTLC.zst) to work correctly. The doomship's color is OK, but the space background (a YI rip) was really weird; the clouds were red with purple shadows, and the water was all messed up. I've tried remapping the colors, and it works, but the changes aren't saved when I save the palette and GFX. 4) Other tiles that I made myself also disappear when I reload the ROM; maybe it has something to do with putting them in blank spaces? |
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Super Koopa Red Goomba Level: 10 Posts: 22/39 EXP: 3879 For next: 535 Since: 02-21-05 From: UK Since last post: 96 days Last activity: 66 days |
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1) I believe he used block tool, something called animated hurt blocks The others i cant answer |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1477/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Originally posted by Super Koopa He didn't use BT. As far as I know, the animated hurt blocks in Block Tool was created so that people could make their own flame throwers like in TLC. |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 5698/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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I wish I had the time to explain everything, but eh, I'm in class right now, so I'll just do the easiest Originally posted by CirvantePress F9 to save it. It doesn't automatically, or when you save the level. |
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Cirvante Shyguy Level: 14 Posts: 4/80 EXP: 10353 For next: 2718 Since: 04-07-05 From: The boulevard of broken dreams Since last post: 8 hours Last activity: 7 hours |
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No, Kyouji. I did use F9, and it still happens! I think it's because the GFX file won't accept any more data (the GFX files were already 4 KB in size). However I redrew the tiles and replaced them with the bush tiles, and that seems to work. @Super Koopa and Smallhacker: Hey, thanks! I'll put you in the 'Special Thanks' section of the end credits |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 5700/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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I see... I was slightly confused there. You didn't say exactly what you meant. Yeah, you can't really add new things to GFX files. Be careful replacing the bush tiles, though, because if you do, it means you'll also have to overwrite the default castle entrance with something else or else it'll look fairly awful, since the castle entrance uses a bush. This isn't at all difficult, mind you, it's just unnecessary work. Honestly, I would just put the new stuff in ExGFX. (edited by Kyouji Craw on 04-07-05 09:03 AM) |
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ZTaimat Red Koopa BOW DOWN TO LORD SESSHOMARU!! Level: 17 Posts: 68/128 EXP: 21278 For next: 3465 Since: 03-31-05 Since last post: 20 days Last activity: 15 days |
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Heh... 4) To make OW tiles, open the OW GFX in lunar magic, (GFX1C,1D,1E) change it then: 1] press F9 2] Click "insert GFX (Green 'shroom icon) 3] Exit LM and re-open it to see if your changes are made. Dances around chanting: I'm smarter than KC!! |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 5701/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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What are you talking about? He never once mentioned the overworld. | |||
Cirvante Shyguy Level: 14 Posts: 5/80 EXP: 10353 For next: 2718 Since: 04-07-05 From: The boulevard of broken dreams Since last post: 8 hours Last activity: 7 hours |
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And how exactly would I do that? I can't insert anything else; BG1 is the space tileset, FG3 is the doomship foreground, changing FG2 glitches my background, and changing FG1 glitches Yoshi coins, some blocks and pipes. @ZTaimat: You mean all I have to do is open the files in YY-CHR, edit them or whatever and then reinsert them in LM? Because as far as I know, you can't edit OW tiles in Lunar Magic itself. |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 5706/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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See the thing is, you'll need to use ExGFX files that are mostly the same as the normal GFX files that are in those spaces, only with new things over the things you don't use in those levels. As for what ZTaimat said, you CAN edit them in LM if you load the graphics in to a level, but it probably would be better to use an external tile editor like YY-CHR (because LM's built-in tile editor kinda sucks and isn't terribly good when switching between several different things). |
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Cirvante Shyguy Level: 14 Posts: 6/80 EXP: 10353 For next: 2718 Since: 04-07-05 From: The boulevard of broken dreams Since last post: 8 hours Last activity: 7 hours |
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Originally posted by Kyouji Craw I totally agree. And it's kinda hard to fix something that you didn't want to paste over. *starts working on hack* Damn! I went back to making my beach level, and when I loaded the ExGFX, the slopes got all glitchy and in the wrong palette! What's up with that? |
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