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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Rom Hacking - Metroid - Captive. Unleashed. | |
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midget35

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Posted on 04-07-05 09:38 PM Link | Quote
The ips patch:

http://www.geocities.com/mightymidget_abc/Metroid_-_Captive.zip

The screenies:




















The ReadMe:

+++++++++++++++++++++++++++++++++++++++++++++++++
+
+ Metroid Captive v0.9b
+
+ Hack of Metroid (U) [!] for the NES
+
+ By SPJ midget35@msn.com
+++++++++++++++++++++++++++++++++++++++++++++++++
07.04.05

Metroid - Captive
+++++++++++++++++

This is Metroid - Captive. A hack of the NES classic: Metroid.

This is- to all intents and purposes- the first and final version. I have tested it very
carefully on Nestopia and VirtuaNes and found no big problems. If you find any, please
let me know, and I will make alterations for the 1.0 Final!


What's changed?
+++++++++++++++

A lot!

Big things:
- Item collection order is very different.
- The overall map layout is almost unrecognisable from the original.
- Many more puzzles.
- Completely new graphics and areas.
- More skills have to be taken advantage of to complete the game.
- Secret doors, Warp areas.

Small things:
- Mini Ridley is now included.
- New story, title screen, slightly altered ending, Samus' graphics.
- Some room properties have changed- a few enemies & doors added here and there.
- New boss rooms
- Too many, I forget.


What's not changed?
+++++++++++++++++++

- Enemy sprites. For the time being they are the same. I feel that the game has changed A LOT already. If enough people want them changed, I will do so for the Final release.

- The basic game engine. All the bugs from the original game are still here! Metroid is a
marvellous game and hacking a tried and tested formula too much would be counter-
productive.


What are the new areas?
+++++++++++++++++++++++

Forest Area
Underground Reservoir
Ice caverns
Sulphur Mines
Underwater
Samus' Ship
Ancient Ruins


How do I play it?
+++++++++++++++++

- Download an emulator (Nestopia or VirtuaNes) . http://www.zophar.net/
- Download Lunar IPS. http://www.zophar.net/
- Download the ROM (GoodNes) - Metroid (U) [!] - (search google)
- Open Lunar IPS
- Choose "Apply IPS Patch"
- Choose this .ips file
- Choose the rom
- Lunar IPS says "The file was successfully patched!"
- Open the rom with the emulator.


What new moves do I need to learn to complete the game?
+++++++++++++++++++++++++++++++++++++++++++++++++++++++

*Note: All these skills are present in the original game, but must be mastered to complete Captive.

Drop and roll. Once you have the Maru Mari, You can fall off ledges as a ball and hold left or right to fit through narrow gaps while in mid-air.

Ball Jump. As a ball, fall off a ledge, then tap 'Up'. Now press jump followed immediately by left or right to jump in mid-air.

Bomb jump. Continuously plant bombs while you are a ball to blast into the air and reach narrow passages.

Bounce. When you fall from a high enough place as a ball and hit the ground, you will bounce into the air. During this time it is possible to push left or right and squeeze through slightly elevated passageways.

Wave Beam & Long Beam. No longer optional. Utilising these tools is necessary for completion.


Any important hints I should remember?
++++++++++++++++++++++++++++++++++++++

- Using enemies as platforms is especially important in Captive. Freeze them with the Ice Beam. If you feel that there should be enemies present when there are not, try re-entering the room, or even entering from a different (hidden?) door.

- Dead-ends. There are many secret doors and warp techniques to be uncovered. Look for hidden entrances, and don't always think 2 dimensionally!

- In order to complete this game, you will have to find all the key items (Except the Varia)!

- Some items (missiles and E-tanks especially) can only be accessed with the Wave Beam. You may have to switch between the Wave and Ice beams to get those elusive missiles.


What Bugs are present?
++++++++++++++++++++++

There is one random bug that has been annoying me for a while. It seems that Samus can occasionally suffer damage at random points in the Forest area- even when there are no enemies
around. Fortunately this happens VERY rarely and is not a big enough problem for me to delay this release further. Will be fixed for the Final version, though.

The fanfare music (when you collect an item) stays on one note in the underwater level. Another one I hope to have fixed for 1.0.


What will change for the 1.0 Final release?
+++++++++++++++++++++++++++++++++++++++++++

- New bugs (see below), Known bugs (see above).
- New / remixed music? This entirely depends on whether someone has written new music, integrated it into the Metroid ROM, and is willing for me to use it in Captive.
- New / changed graphics here and there, depending on feedback.
- Too easy, too hard? Also dependent on feedback.


Why would I contact you?
++++++++++++++++++++++++

SPJ contact: midget35@msn.com

- Bugs! Please let me know if you find any serious errors. There should be no point where level design error forces you to Reset the game.

- New music. I'd love to incorporate new music into this hack. If you would like to contribute, please do not hesitate to get in touch!

- Maybe you want to host the patch on your site? Please do so, but you must include this Readme.

- Metroid - Captive needs a homepage! Please let me know if you'd be willing to host a small homepage with a few pics and details.

- Praise / criticism. Let me know what you think! This patch is absolutely free, though I
have spent countless hours on it (and nearly failed my degree!). Let me know what you don't like and I'll try to better it (but don't be rude to me as I don't like it!). Your comments are vital and will directly influence changes in the next release.


Thanks to
+++++++++

Massive, massive, massive thanks to the outrageously talented SnowBro for MetEdit, Tile Molester, and his technical docs. I owe this guy a pint so if you see him tell him it's coming!

The FCE and FCEUXD teams. Brilliant work on this emu, a massive help to me. Thank you!

The whole Acmlm's Board for not flaming me when I asked ridiculous questions at an
unrelenting pace!


Dedication
++++++++++

I would like to dedicate this and the final release to both Gunpei Yokoi and Bryan "Kidhype" Smith. Two great friends of videogaming who are no longer with us.


Disclaimer
++++++++++

Metroid, Samus Aran, and all associated names and characters are copyright Nintendo.

I take no responsibility for any damage done to your computer. Download at your own risk.
Rockman

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Posted on 04-07-05 09:44 PM Link | Quote
Now I never got too far into the original Metroid, or Super Metroid, so I don't really know how the story goes, or what enemies there are, etc. So, I'm not really a Metroid fan, but this game looks really good. A COMPLETE HACK! That's what I'm talking about. Levels, graphics, story, features. Very nice! Good job man. I will definately be playing this.
Ice Ranger

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Posted on 04-07-05 10:07 PM Link | Quote
Very nice. After I figured out how to get past the first part, I got to see a lot more of the changes you made. A better puzzle than the orginal.
PeterGriffinTheMan

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Posted on 04-08-05 12:08 AM Link | Quote
The new storyline is the best I think. I love new storylines to games because you will never no how the ending will be. You are doing great that it always matters.
Parasyte

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Posted on 04-08-05 02:02 AM Link | Quote
Quite nice! This is easily the most unique and *extensively hacked Metroid hack I've seen in quite a while. Good job.

* Extensively hacked and released hack. ;DD
midget35

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Posted on 04-08-05 02:25 AM Link | Quote
Thanks for the kind words lads! Glad you're enjoying it!

A personal thank you to you parasyte for your work on FCEUXD.

Please keep me posted, either here or by email, on how far you guys get. I've worked on it so long I just can't gage the difficulty anymore myself!
MathOnNapkins

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Posted on 04-08-05 11:47 AM Link | Quote
will be trying sooner or later.
hhallahh

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Posted on 04-09-05 11:54 AM Link | Quote
Hm. I'm having an alright time so far.. I've found the missles, and used them to get the first energy tank in the Norfair-esque area, but... I'm not sure where to go next. There's no new areas that I know I can access..
midget35

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Posted on 04-09-05 04:32 PM Link | Quote
oh... I expect you'll find a few breakable blocks in the shaft around there
dormento

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Posted on 04-09-05 08:12 PM Link | Quote
Argh! BMPs! a whole bunch of them!

Barring that, the screens are nice.

Sorry, i just freaked out. I'm on 56k and this page bears 1,125,324 bytes worth of bmps.



(edited by dormento on 04-09-05 03:23 AM)
hhallahh

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Posted on 04-10-05 12:02 PM Link | Quote


Now I'm stuck here. I can't bounce through the hole just to the right of Samus in this picture. =\ I actually got it once but forgot to save, and now... I can't do it again. She just won't bounce high enough. I've tried dozens of times.
midget35

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Posted on 04-10-05 03:54 PM Link | Quote
Well, it's tricky. You have to bounce before all three gaps Don't stop when you are a ball inside the gap, you lose the momentum.

Try re-entering the room/ ensuring you're using an accurate emu.

The lower part of that maze is perhaps harder.
hhallahh

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Posted on 04-10-05 09:42 PM Link | Quote
Yea, umm... it's difficult. I got past the first part, but the second one is hard too. Mostly because it just seems like trial and error, like you have to bounce in exactly the right pattern first... and even then you might not get it. And there are dozens of combinations as well. Gah.
midget35

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Posted on 04-10-05 11:00 PM Link | Quote
It really isn't that hard. But I know what you're going through!

The trick is to drop from the highest possible point in that area of the maze (think about this) when you're trying to get through the first left gap. You don't necessarily even have to bounce into the gap, you can roll straight through, and straight through the following gap.

hhallahh

Bob-Omb
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Posted on 04-11-05 12:37 PM Link | Quote


Heh, now I'm kinda stuck in this area... once you get the bombs, there's a room where it seems like you have to bomb jump really high in order to get to the top passage. Either that or you need the ice beam to freeze enemies, but I'm not sure if that's the right way... it's late and I don't feel like backtracking across the entire map for alternate places to explore, so I was wondering if I'm supposed to be able to get through this room yet. I suck at bomb jumping.
midget35

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Posted on 04-11-05 02:08 PM Link | Quote
You'd have to be more specific but sounds like you're on the right track!
jman2050

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Posted on 04-19-05 05:59 PM Link | Quote
A problem, not sure if it's a bug in the way Metroid is hacked or what... on the way back to get the morph ball, I died on purpose (I figured it would be near the beginning... and I was right ) when I came to I got the morph ball and went about my business, except for one thing: the energy tank I got from the Ice area was gone. Don't know what happened to it, but my energy max was 99 yet again.

A fix for this would be appreciated, although I'm not sure if this bug occurs all the time.
midget35

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Posted on 04-19-05 10:12 PM Link | Quote
I'm looking into it now. Thank you so much for reporting the issue.

Already though- I cannot imagine why, but I'll do my best to find out.

On a different note- Does anyone know if SnowBro is still around these days? Perhaps with a different alias? I have a few questions about items and such that I'd like to pose to him.

Thanks again Jman.
Chibi Gatomon

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Posted on 04-23-05 06:35 PM Link | Quote
great hack but how do you get out of the begining area with the morph ball?
midget35

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Posted on 04-23-05 09:21 PM Link | Quote
Thanks a lot!

hehe... Do you mean the very first screen in the game?

It's just a little puzzle to get the juices flowing! Not too tricky.

I give a way a lot of answers to puzzles and am trying to stop. If you're still stuck tomorrow let me know and I'll tell you!

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