Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Problem with water sprites | | | |
Pages: 1 2 | Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
User | Post | ||
Golden Yoshi Pokey Level: 41 Posts: 407/693 EXP: 445575 For next: 34570 Since: 03-15-04 From: Edison, NJ Since last post: 17 hours Last activity: 8 hours |
| ||
There's a problem with these two sprites in a level I'm making. As you can see, there's layer 3 tides, but the porcupuff fish floats above the water, and the dolphin shoots all the way up the screen into oblivion. I've positioned these sprites correctly on the screen and enabled buoyancy, but it still does this. Anyone know what's wrong? |
|||
Shyguy The Original Femme Fatale! Level: 57 Posts: 516/1998 EXP: 1443008 For next: 42920 Since: 02-14-05 Since last post: 2 hours Last activity: 1 hour |
| ||
Turn off bouancy and tell me what happens..... I gotta know whats going on..... (Me sounding like a smarty-pants) | |||
Golden Yoshi Pokey Level: 41 Posts: 408/693 EXP: 445575 For next: 34570 Since: 03-15-04 From: Edison, NJ Since last post: 17 hours Last activity: 8 hours |
| ||
The complete opposite happens when you disable buoyancy, they both sink into the sea. I already did that anyway, so meh . (edited by Golden Yoshi on 04-05-05 08:37 AM) |
|||
Shyguy The Original Femme Fatale! Level: 57 Posts: 518/1998 EXP: 1443008 For next: 42920 Since: 02-14-05 Since last post: 2 hours Last activity: 1 hour |
| ||
Hmmmm......... is the map16 page compatible with it? (Now, me sounding like an idiot) | |||
Golden Yoshi Pokey Level: 41 Posts: 409/693 EXP: 445575 For next: 34570 Since: 03-15-04 From: Edison, NJ Since last post: 17 hours Last activity: 8 hours |
| ||
What does the map16 page have to do with sprites? | |||
Shyguy The Original Femme Fatale! Level: 57 Posts: 520/1998 EXP: 1443008 For next: 42920 Since: 02-14-05 Since last post: 2 hours Last activity: 1 hour |
| ||
Well, your EXGFX may have something to do that does that to the tide sprites.... Not Map16 page, I'm not all here today |
|||
Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 714/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
| ||
I've never experienced this myself, so generic advice will have to do. Have you tried comparing all your header info with the Dolphin level from the original rom? | |||
Golden Yoshi Pokey Level: 41 Posts: 410/693 EXP: 445575 For next: 34570 Since: 03-15-04 From: Edison, NJ Since last post: 17 hours Last activity: 8 hours |
| ||
Yeah, I looked at level 2 in the original, I compared several things, such as the Layer 2 scrolling rate, forced layer 3 above all other layers, buoyancy, sprite memory, header info, etc. It matches for the most part. | |||
Shyguy The Original Femme Fatale! Level: 57 Posts: 521/1998 EXP: 1443008 For next: 42920 Since: 02-14-05 Since last post: 2 hours Last activity: 1 hour |
| ||
You might want to utilize that for an upward-scrolling level. That would be awesome! | |||
Luigi-San Melon Bug Level: 42 Posts: 307/736 EXP: 485962 For next: 35400 Since: 03-20-04 From: Mushroom Kingdom Since last post: 17 hours Last activity: 10 hours |
| ||
You are using the right kind of water, right? (There's the kind that animates, and the kind that moves up and down with Mario) If it's the second one in the parentheses, problem solved |
|||
Golden Yoshi Pokey Level: 41 Posts: 411/693 EXP: 445575 For next: 34570 Since: 03-15-04 From: Edison, NJ Since last post: 17 hours Last activity: 8 hours |
| ||
I'm not using the rising tides, just the basic layer 3 tides. | |||
Violent J Melon Bug Level: 41 Posts: 300/749 EXP: 479154 For next: 991 Since: 05-05-04 From: Since last post: 8 hours Last activity: 8 hours |
| ||
I dont know what the hell you did with those sprites, but I like the BG alot. Its from Yoshis Island right? Can you swim above the water? Does the water move up and down? EDIT WOOT My 300th post! (edited by Sonicandtails on 04-05-05 10:22 AM) |
|||
Golden Yoshi Pokey Level: 41 Posts: 412/693 EXP: 445575 For next: 34570 Since: 03-15-04 From: Edison, NJ Since last post: 17 hours Last activity: 8 hours |
| ||
Nope, can't swim above water and the water doesn't move up and down. (edited by Golden Yoshi on 04-05-05 10:24 AM) |
|||
Violent J Melon Bug Level: 41 Posts: 301/749 EXP: 479154 For next: 991 Since: 05-05-04 From: Since last post: 8 hours Last activity: 8 hours |
| ||
Thats probably the problem, try making it not move... | |||
Golden Yoshi Pokey Level: 41 Posts: 413/693 EXP: 445575 For next: 34570 Since: 03-15-04 From: Edison, NJ Since last post: 17 hours Last activity: 8 hours |
| ||
Sorry I meant it doesn't move up and down. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 380/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
| ||
How do the sprite react with normal Layer 1 water? also, have you used SMWMTE? the older version of that was found to screw up the tides data instead of the Misc. text. | |||
The Kirby Red Goomba Level: 12 Posts: 23/48 EXP: 6321 For next: 1600 Since: 11-06-04 From: At My House Since last post: 13 days Last activity: 64 days |
| ||
I don't think it matters if the tide is rising or not. In DW:TLC, in Water World 2, the porcupuff fish and dolphin worked just fine with the rising tides. Try comparing your level with Vanilla Secret 3 in the original SMW game. It always helps me when I'm in a rutt. | |||
Golden Yoshi Pokey Level: 41 Posts: 414/693 EXP: 445575 For next: 34570 Since: 03-15-04 From: Edison, NJ Since last post: 17 hours Last activity: 8 hours |
| ||
Well, I just deleted those sprites and reinserted them and they worked fine, but thanks for the tips. By the way, that screen is from SMW+6, I'm working on it again. I'm also working on SMW- again. | |||
gnkkwinrrul Dry Bones Level: 39 Posts: 575/647 EXP: 402054 For next: 2717 Since: 03-15-04 From: LYKEOMGIMFROMSOMEPLACE???? Since last post: 81 days Last activity: 40 days |
| ||
Looks good I have never had that problem before, or have heard of it before | |||
Luigi-San Melon Bug Level: 42 Posts: 316/736 EXP: 485962 For next: 35400 Since: 03-20-04 From: Mushroom Kingdom Since last post: 17 hours Last activity: 10 hours |
| ||
Originally posted by Golden Yoshi w00t!! I can't wait for SMW+6 to be finished! Keep it up, GoYo! |
Pages: 1 2 | Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
Acmlm's Board - I2 Archive - Super Mario World hacking - Problem with water sprites | | | |