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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Problem with water sprites | |
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Golden Yoshi

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Posted on 04-06-05 01:33 AM Link | Quote


There's a problem with these two sprites in a level I'm making. As you can see, there's layer 3 tides, but the porcupuff fish floats above the water, and the dolphin shoots all the way up the screen into oblivion. I've positioned these sprites correctly on the screen and enabled buoyancy, but it still does this. Anyone know what's wrong?
Shyguy
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Posted on 04-06-05 01:36 AM Link | Quote
Turn off bouancy and tell me what happens..... I gotta know whats going on..... (Me sounding like a smarty-pants)
Golden Yoshi

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Posted on 04-06-05 01:36 AM Link | Quote
The complete opposite happens when you disable buoyancy, they both sink into the sea. I already did that anyway, so meh .


(edited by Golden Yoshi on 04-05-05 08:37 AM)
Shyguy
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Posted on 04-06-05 01:39 AM Link | Quote
Hmmmm......... is the map16 page compatible with it? (Now, me sounding like an idiot)
Golden Yoshi

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Posted on 04-06-05 01:41 AM Link | Quote
What does the map16 page have to do with sprites?
Shyguy
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Posted on 04-06-05 01:43 AM Link | Quote
Well, your EXGFX may have something to do that does that to the tide sprites....




Not Map16 page, I'm not all here today
Juggling Joker

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Posted on 04-06-05 01:46 AM Link | Quote
I've never experienced this myself, so generic advice will have to do. Have you tried comparing all your header info with the Dolphin level from the original rom?
Golden Yoshi

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Posted on 04-06-05 01:48 AM Link | Quote
Yeah, I looked at level 2 in the original, I compared several things, such as the Layer 2 scrolling rate, forced layer 3 above all other layers, buoyancy, sprite memory, header info, etc. It matches for the most part.
Shyguy
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Posted on 04-06-05 01:50 AM Link | Quote
You might want to utilize that for an upward-scrolling level. That would be awesome!
Luigi-San

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Posted on 04-06-05 01:57 AM Link | Quote
You are using the right kind of water, right?

(There's the kind that animates, and the kind that moves up and down with Mario)

If it's the second one in the parentheses, problem solved
Golden Yoshi

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Posted on 04-06-05 01:59 AM Link | Quote
I'm not using the rising tides, just the basic layer 3 tides.
Violent J

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Posted on 04-06-05 03:16 AM Link | Quote
I dont know what the hell you did with those sprites, but I like the BG alot. Its from Yoshis Island right? Can you swim above the water? Does the water move up and down?

EDIT WOOT My 300th post!


(edited by Sonicandtails on 04-05-05 10:22 AM)
Golden Yoshi

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Posted on 04-06-05 03:18 AM Link | Quote
Nope, can't swim above water and the water doesn't move up and down.


(edited by Golden Yoshi on 04-05-05 10:24 AM)
Violent J

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Posted on 04-06-05 03:20 AM Link | Quote
Thats probably the problem, try making it not move...
Golden Yoshi

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Posted on 04-06-05 03:22 AM Link | Quote
Sorry I meant it doesn't move up and down.
Sukasa

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Posted on 04-06-05 07:26 AM Link | Quote
How do the sprite react with normal Layer 1 water? also, have you used SMWMTE? the older version of that was found to screw up the tides data instead of the Misc. text.
The Kirby

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Posted on 04-06-05 12:12 PM Link | Quote
I don't think it matters if the tide is rising or not. In DW:TLC, in Water World 2, the porcupuff fish and dolphin worked just fine with the rising tides. Try comparing your level with Vanilla Secret 3 in the original SMW game. It always helps me when I'm in a rutt.
Golden Yoshi

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Posted on 04-06-05 07:57 PM Link | Quote
Well, I just deleted those sprites and reinserted them and they worked fine, but thanks for the tips. By the way, that screen is from SMW+6, I'm working on it again. I'm also working on SMW- again.
gnkkwinrrul

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Posted on 04-06-05 08:07 PM Link | Quote
Looks good I have never had that problem before, or have heard of it before
Luigi-San

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Posted on 04-07-05 02:47 AM Link | Quote
Originally posted by Golden Yoshi
Well, I just deleted those sprites and reinserted them and they worked fine, but thanks for the tips. By the way, that screen is from SMW+6, I'm working on it again.


w00t!! I can't wait for SMW+6 to be finished! Keep it up, GoYo!
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