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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - What is LEAST important in a SMW hack? | | | |
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What is LEAST important in a SMW hack?ASM |
44.7%, 17 votes | ExGFX |
26.3%, 10 votes | Level Design |
5.3%, 2 votes | Quirks |
5.3%, 2 votes | Sprites |
18.4%, 7 votes | Multi-voting is disabled.
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User | Post | ||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 376/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Hey! What do YOU think about this? Personally i'd say ExGFX. (edited by Darkflight on 04-05-05 05:35 AM) |
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DurfarC Beezo Level: 33 Posts: 341/483 EXP: 218551 For next: 10628 Since: 09-04-04 From: Norway Since last post: 20 days Last activity: 12 hours |
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Hmmm, before I vote: What is quirks? A Norwegian with English as his second language aren't really supposed to know that. Otherwise, I don't think new sprites is too important (because you talked about adding new stuff, right). Levels make the game, ExGFXs make the hack look different from the original game and ASM is always cool to have (not required, though). |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 377/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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By quirks I mean neat little odds n' ends. And by sprites I mean sprites placed in the levels. | |||
PumpkinPie Boo! I'll scare your dad! Big Boo Pretend Moderator All hail the Pumpkin King! Level: 47 Posts: 126/1158 EXP: 718208 For next: 47995 Since: 12-05-04 From: Halloween Town Treats: Many Tricks: Oh yes Since last post: 2 days Last activity: 8 hours |
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ASM = least important. 1) Because you can make a great game without it and 2) Because I don't know it / | |||
XPeter Fuzz Ball Level: 42 Posts: 257/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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I think ExGFX are the most important thing in a hack, by far. Quirks is the least. | |||
ZTaimat Red Koopa BOW DOWN TO LORD SESSHOMARU!! Level: 17 Posts: 41/128 EXP: 21278 For next: 3465 Since: 03-31-05 Since last post: 20 days Last activity: 15 days |
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ASM. Why? 'Cause if you f*ck up with out knowing it, people will complain, hate you, ect. |
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blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 619/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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You evil ones. Assembly hacks are important. They are the only things that bring innovation to hacks. My vote goes for sprites, quality sprite placement is the only thing which I can imagine not being present in a good hack. The other ones are sorts of must-be for the correct "feeling" when playing a hack. |
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Dezsi Newcomer Level: 4 Posts: 6/6 EXP: 236 For next: 43 Since: 02-17-05 Since last post: 210 days Last activity: 1 day |
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Hey, peter, you only say this because aren't very good at level design, no? ExGFX change nothing at all, although some are impressive. Who voted for level design? What's a SMW hack without clever level design? |
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XPeter Fuzz Ball Level: 42 Posts: 258/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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I agree Deszi, level design is EXTREMELY important, and i wish i could design levels by myself. But i still think ExGFX tops the list. Usually the only reason i download other hacks is to admire the ExGFX! Quirks and anything else that makes a hack difficult, i don't like at all. | |||
RT-55J Ninji Level: 23 Posts: 27/240 EXP: 65287 For next: 2436 Since: 12-29-04 Since last post: 9 hours Last activity: 9 hours |
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I have to say ExGFX. I download hacks to play them, not go "Oooooohhhhh!!! Shiny!!" you *the rest of this sentence has been censored for the sake of any children who frequent this forum*. I have to say that level design is the most important. ASM is second, quirks are third, and sprites are fourth. | |||
blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 620/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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Sorted by importance, it would be 1. Level Design 2. Assembler stuff (technical innovativeness) 3. Graphics 4. Details/"Quirks" 5. Sprites for me. |
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cpubasic13 17 years old now. Time to buy some M rated games by myself! Level: 54 Posts: 933/1346 EXP: 1206934 For next: 26936 Since: 03-15-04 From: Blame my parents, Eddy Since last post: 2 days Last activity: 1 day |
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Originally posted by peter_ac ExGFX are number one? Of course they are considering that all you did was take graphics already made and inserted them into your hack. Now, if ExGFX were all handrawn, then it wouldn't be a problem, but rips are really overused. I say that sprites are among the least important. First off, very little sprite changes have been made and adding SMW sprites with the same graphics in a brand new tileset don't really work... well, in some cases. My list of importance: 1. Level Design 2. Graphics 3. ASM 4. Quirks 5. Sprites However, they are all important, among these five sprites are last. |
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Super Koopa Red Goomba Level: 10 Posts: 15/39 EXP: 3879 For next: 535 Since: 02-21-05 From: UK Since last post: 96 days Last activity: 66 days |
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I've gotta go with sprites, Level design is the most important of them all here is my list of importance: 1. Level Design 2. ASM 3. Graphics 4. Quirks 5. Sprites |
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Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 325/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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ASM hacks... Even if I use them (via Block tool) I could easily do a hack without them. 1. Level Design 2. ExGFX 3. Sprites 4. Quirks 5. ASM hacks |
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Aioria Boss Bass Yes I will!! ;D Middle Ages Warrior Level: 58 Posts: 1353/1567 EXP: 1516086 For next: 61460 Since: 03-15-04 From: near the pneumon ultramicroscop icsilicovolcanoconiosis land Since last post: 19 days Last activity: 19 days |
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ExGFX, mainly coz my fav games are without exgfx: Mario Sec Reality 1, by FPI; Mario Plus One, by GoYo; Mr Z's first and second hacks; the demo of Mario World lost levels, by GoYo. all of those hacks above are fun and have an excellent level design, therefore they really don't need exgfx at all to be enjoyable. *goes fuck some playmates* |
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AtmaDragonXT Rat Level: 16 Posts: 50/84 EXP: 16753 For next: 3503 Since: 07-17-04 Since last post: 54 days Last activity: 20 days |
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I really, really hope that whoever said "level design" misread the topic title :/ Most to least important in my eyes: 1. Level Design 2. ExGFX 3. Quirks 4. Sprites 5. ASM |
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Acillatem98 Red Koopa Level: 17 Posts: 64/135 EXP: 24570 For next: 173 Since: 03-02-05 From: Akron, Ohio Since last post: 2 days Last activity: 6 hours |
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Level Design is probably the most important in my eyes. Sprites are good but I don't care for that as much as the others. | |||
DahrkDaiz Red Super Koopa Acmlm's Mosts 2005 Best ROM Hacker Level: 45 Posts: 585/885 EXP: 643520 For next: 16644 Since: 03-15-04 From: K-Town Since last post: 4 hours Last activity: 4 hours |
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I voted sprites: I think ASM is important if you can do it. You're very hard pressed to think of innovative level ideas using the existing game engine. With ASM hacking, (which, btw, don't forget is how custom blocks are made) you can create small changes in the engine to create new situations! I was reading about creating a game and they were giving ideas and tips on how to keep the player interested and how to create challenge. The best way I saw, was rather than increase difficulty by making similiar situations more and more extreme, constantly changing the situation with something new, fresh, that requires a different technique keeps the challenge constantly changing, yet, doesn't make things too hard. And because of this, ASM hacking can provide the situation changes needed to keep a hack fresh. Of course this goes hand in hand with level deisgn, making proper use of the ASM hacks is very important. Graphics also help change the feel of a hack. You can make a bright, sunny overworld seem like a dark, murky underworld instead, thus, keeping the player interested in the hack. |
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HabsoluteFate Red Paratroopa Level: 23 Posts: 142/179 EXP: 58525 For next: 9198 Since: 03-15-04 From: Ottawa, Ontario, Canada Since last post: 10 days Last activity: 2 days |
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So if ASM hacking is so unimportant perhaps i should give up working on a tool that will allow you to create new power ups/characters in the game huh.... If it wasn't for ASM advancements we wouldnt be as far as we are today....heck Lunar Magic wouldn't exist and how much do you want to bet you wouldn't see as many hacks if that tool didn't exist... |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 379/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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No your tool is going to be very important! Please keep working on it. Now, when you guys vote Sprites, I think you misunderstand me. By sprites I mean NOT sprite edits, but that sprites are placed intelligenly in a level. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - What is LEAST important in a SMW hack? | | | |