Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - What is LEAST important in a SMW hack? | |
Pages: 1 2Add to favorites | "RSS" Feed | Next newer thread | Next older thread
What is LEAST important in a SMW hack?
ASM
 
44.7%, 17 votes
ExGFX
 
26.3%, 10 votes
Level Design
 
5.3%, 2 votes
Quirks
 
5.3%, 2 votes
Sprites
 
18.4%, 7 votes
Multi-voting is disabled.

User Post
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 376/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 04-05-05 10:35 PM Link | Quote
Hey!

What do YOU think about this? Personally i'd say ExGFX.


(edited by Darkflight on 04-05-05 05:35 AM)
DurfarC

Beezo
Level: 33

Posts: 341/483
EXP: 218551
For next: 10628

Since: 09-04-04
From: Norway

Since last post: 20 days
Last activity: 12 hours
Posted on 04-05-05 10:40 PM Link | Quote
Hmmm, before I vote: What is quirks? A Norwegian with English as his second language aren't really supposed to know that.

Otherwise, I don't think new sprites is too important (because you talked about adding new stuff, right). Levels make the game, ExGFXs make the hack look different from the original game and ASM is always cool to have (not required, though).
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 377/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 04-05-05 10:45 PM Link | Quote
By quirks I mean neat little odds n' ends. And by sprites I mean sprites placed in the levels.
PumpkinPie
Boo! I'll scare your dad!

Big Boo
Pretend Moderator

All hail the Pumpkin King!
Level: 47

Posts: 126/1158
EXP: 718208
For next: 47995

Since: 12-05-04
From: Halloween Town
Treats: Many
Tricks: Oh yes

Since last post: 2 days
Last activity: 8 hours
Posted on 04-05-05 10:55 PM Link | Quote
ASM = least important. 1) Because you can make a great game without it and 2) Because I don't know it /
XPeter

Fuzz Ball
Level: 42

Posts: 257/963
EXP: 501695
For next: 19667

Since: 01-24-05
From: South Ireland

Since last post: 1 hour
Last activity: 26 min.
Posted on 04-05-05 11:00 PM Link | Quote
I think ExGFX are the most important thing in a hack, by far. Quirks is the least.
ZTaimat

Red Koopa
BOW DOWN TO LORD SESSHOMARU!!
Level: 17

Posts: 41/128
EXP: 21278
For next: 3465

Since: 03-31-05

Since last post: 20 days
Last activity: 15 days
Posted on 04-05-05 11:24 PM Link | Quote
ASM.
Why?
'Cause if you f*ck up with out knowing it, people will complain, hate you, ect.
blackhole89

LOLSEALS
Moderator of ROM hacking
EmuNET IRC network admin
Head GM of TwilightRO
Level: 47

Posts: 619/971
EXP: 739208
For next: 26995

Since: 03-15-04
From: Dresden/Germany

Since last post: 14 hours
Last activity: 12 hours
Posted on 04-05-05 11:25 PM Link | Quote
You evil ones. Assembly hacks are important. They are the only things that bring innovation to hacks.

My vote goes for sprites, quality sprite placement is the only thing which I can imagine not being present in a good hack. The other ones are sorts of must-be for the correct "feeling" when playing a hack.
Dezsi
Newcomer
Level: 4

Posts: 6/6
EXP: 236
For next: 43

Since: 02-17-05

Since last post: 210 days
Last activity: 1 day
Posted on 04-05-05 11:30 PM Link | Quote
Hey, peter, you only say this because aren't very good at level design, no?

ExGFX change nothing at all, although some are impressive.

Who voted for level design? What's a SMW hack without clever level design?
XPeter

Fuzz Ball
Level: 42

Posts: 258/963
EXP: 501695
For next: 19667

Since: 01-24-05
From: South Ireland

Since last post: 1 hour
Last activity: 26 min.
Posted on 04-05-05 11:41 PM Link | Quote
I agree Deszi, level design is EXTREMELY important, and i wish i could design levels by myself. But i still think ExGFX tops the list. Usually the only reason i download other hacks is to admire the ExGFX! Quirks and anything else that makes a hack difficult, i don't like at all.
RT-55J

Ninji
Level: 23

Posts: 27/240
EXP: 65287
For next: 2436

Since: 12-29-04

Since last post: 9 hours
Last activity: 9 hours
Posted on 04-05-05 11:56 PM Link | Quote
I have to say ExGFX. I download hacks to play them, not go "Oooooohhhhh!!! Shiny!!" you *the rest of this sentence has been censored for the sake of any children who frequent this forum*. I have to say that level design is the most important. ASM is second, quirks are third, and sprites are fourth.
blackhole89

LOLSEALS
Moderator of ROM hacking
EmuNET IRC network admin
Head GM of TwilightRO
Level: 47

Posts: 620/971
EXP: 739208
For next: 26995

Since: 03-15-04
From: Dresden/Germany

Since last post: 14 hours
Last activity: 12 hours
Posted on 04-06-05 12:04 AM Link | Quote
Sorted by importance, it would be
1. Level Design
2. Assembler stuff (technical innovativeness)
3. Graphics
4. Details/"Quirks"
5. Sprites
for me.
cpubasic13
17 years old now. Time to buy some M rated games by myself!
Level: 54

Posts: 933/1346
EXP: 1206934
For next: 26936

Since: 03-15-04
From: Blame my parents, Eddy

Since last post: 2 days
Last activity: 1 day
Posted on 04-06-05 12:55 AM Link | Quote
Originally posted by peter_ac
I think ExGFX are the most important thing in a hack, by far. Quirks is the least.


ExGFX are number one? Of course they are considering that all you did was take graphics already made and inserted them into your hack.

Now, if ExGFX were all handrawn, then it wouldn't be a problem, but rips are really overused.

I say that sprites are among the least important. First off, very little sprite changes have been made and adding SMW sprites with the same graphics in a brand new tileset don't really work... well, in some cases.

My list of importance:
1. Level Design
2. Graphics
3. ASM
4. Quirks
5. Sprites

However, they are all important, among these five sprites are last.
Super Koopa

Red Goomba
Level: 10

Posts: 15/39
EXP: 3879
For next: 535

Since: 02-21-05
From: UK

Since last post: 96 days
Last activity: 66 days
Posted on 04-06-05 01:12 AM Link | Quote
I've gotta go with sprites, Level design is the most important of them all

here is my list of importance:
1. Level Design
2. ASM
3. Graphics
4. Quirks
5. Sprites
Xkeeper 2.0

Hammer Brother
Local ModeratorAdministratorLocal Moderator
Again... :P
Level: 49

Posts: 325/1091
EXP: 880818
For next: 3065

Since: 03-15-04

Since last post: 5 hours
Last activity: 3 hours
Posted on 04-06-05 01:24 AM Link | Quote
ASM hacks... Even if I use them (via Block tool) I could easily do a hack without them.

1. Level Design
2. ExGFX
3. Sprites
4. Quirks
5. ASM hacks
Aioria

Boss Bass
Image hosted by Photobucket.com
Yes I will!! ;D

Middle Ages Warrior

Level: 58

Posts: 1353/1567
EXP: 1516086
For next: 61460

Since: 03-15-04
From: near the pneumon ultramicroscop icsilicovolcanoconiosis land

Since last post: 19 days
Last activity: 19 days
Posted on 04-06-05 02:31 AM Link | Quote
ExGFX, mainly coz my fav games are without exgfx:

Mario Sec Reality 1, by FPI;
Mario Plus One, by GoYo;
Mr Z's first and second hacks;
the demo of Mario World lost levels, by GoYo.



all of those hacks above are fun and have an excellent level design, therefore they really don't need exgfx at all to be enjoyable.

*goes fuck some playmates*
AtmaDragonXT

Rat
Level: 16

Posts: 50/84
EXP: 16753
For next: 3503

Since: 07-17-04

Since last post: 54 days
Last activity: 20 days
Posted on 04-06-05 03:00 AM Link | Quote
I really, really hope that whoever said "level design" misread the topic title :/

Most to least important in my eyes:
1. Level Design
2. ExGFX
3. Quirks
4. Sprites
5. ASM
Acillatem98

Red Koopa
Level: 17

Posts: 64/135
EXP: 24570
For next: 173

Since: 03-02-05
From: Akron, Ohio

Since last post: 2 days
Last activity: 6 hours
Posted on 04-06-05 03:04 AM Link | Quote
Level Design is probably the most important in my eyes. Sprites are good but I don't care for that as much as the others.
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 585/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 04-06-05 03:25 AM Link | Quote
I voted sprites:

I think ASM is important if you can do it. You're very hard pressed to think of innovative level ideas using the existing game engine. With ASM hacking, (which, btw, don't forget is how custom blocks are made) you can create small changes in the engine to create new situations!

I was reading about creating a game and they were giving ideas and tips on how to keep the player interested and how to create challenge. The best way I saw, was rather than increase difficulty by making similiar situations more and more extreme, constantly changing the situation with something new, fresh, that requires a different technique keeps the challenge constantly changing, yet, doesn't make things too hard.

And because of this, ASM hacking can provide the situation changes needed to keep a hack fresh.

Of course this goes hand in hand with level deisgn, making proper use of the ASM hacks is very important.

Graphics also help change the feel of a hack. You can make a bright, sunny overworld seem like a dark, murky underworld instead, thus, keeping the player interested in the hack.
HabsoluteFate

Red Paratroopa
Level: 23

Posts: 142/179
EXP: 58525
For next: 9198

Since: 03-15-04
From: Ottawa, Ontario, Canada

Since last post: 10 days
Last activity: 2 days
Posted on 04-06-05 03:28 AM Link | Quote
So if ASM hacking is so unimportant perhaps i should give up working on a tool that will allow you to create new power ups/characters in the game huh....

If it wasn't for ASM advancements we wouldnt be as far as we are today....heck Lunar Magic wouldn't exist and how much do you want to bet you wouldn't see as many hacks if that tool didn't exist...
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 379/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 04-06-05 07:19 AM Link | Quote
No your tool is going to be very important! Please keep working on it.

Now, when you guys vote Sprites, I think you misunderstand me. By sprites I mean NOT sprite edits, but that sprites are placed intelligenly in a level.
Pages: 1 2Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Super Mario World hacking - What is LEAST important in a SMW hack? | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.035 seconds.