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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - Tile Counter v0.8 | | | |
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Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 712/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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Tile Counter v0.8 Tile Counter is a little console app that graphics hackers may find useful. It runs through the requested file and counts the number of unique tiles (including mirrored versions). This is very useful for people who want to optimize their graphics and don't want to waste time counting by hand. Current formats supported are 1BPP, NES and GB 2BPP, and SNES 4BPP. Future versions will include other formats if enough desire is shown. A new feature (for all 2 of you who followed previous releases) is the ability to output a version of the file that has all the repeats removed. Note! Until I allow for dynamic memory allocation, do NOT load very large files. Please report any bugs here or email them to me at jugglingjoker@gmail.com, thanks. |
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dormento Shyguy Level: 17 Posts: 93/99 EXP: 24075 For next: 668 Since: 03-15-04 From: Esteio - Brasil Since last post: 182 days Last activity: 161 days |
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Cool, i think it will be kinda usefull for title screens and stuff. Good job |
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creaothceann Red Paragoomba Level: 11 Posts: 14/50 EXP: 5903 For next: 82 Since: 01-27-05 Since last post: 21 hours Last activity: 21 hours |
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Originally posted by Juggling Joker I suggest you take a look at memory-mapped files for that. |
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Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 713/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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I know how to use dynamic memory allocation already, I just haven't implemented it yet. Thanks anyway, though. |
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