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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - question about a blocktool custom block | |
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Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

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Since: 02-06-05
From: *Shrug*

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Posted on 04-05-05 08:43 AM Link | Quote
Hey!

Does the "Sensitive Block" coded by bouche (smb3.bin) that breaks when mario touches it turn into the next block in the MAP16, or into a different tile? any help would be greatly appreciated because it doesn't say in blocktool itself.
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


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Since: 03-15-04
From: Oregon, US

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Posted on 04-05-05 10:47 AM Link | Quote
IIRC it turns in to block 25 and triggers the breaking block sound effect and graphic.
Bowser_k

Paragoomba
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Since: 03-20-05
From: In a Tie Fighter

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Posted on 04-05-05 01:43 PM Link | Quote
Hey

About blocktool, has anyone of you ever had any kind of problems with using blocktool?.

Cause i've found that it was working good for me, until i had an extensive list of blocks to add, and when i saved back to my rom, the F#%&'n thing crashes and corrupts the rom!!. Hmm i wonder if its a bug.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 375/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 04-05-05 08:23 PM Link | Quote
OK, so then I couldn't use it. I'll need to find another or modify the file(which I will not be able to do) because I need i to turn into the next block in the MAP16, so does anyone know where i can find one that doesn't use the "Map16++" code? I don't want to have to expand my ROM to fit the IPS in.


(edited by Darkflight on 04-05-05 03:26 AM)
(edited by Darkflight on 04-05-05 03:27 AM)
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