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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Bit of a problem in my hack | | | |
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Graviteh Level: 31 Posts: 10/500 EXP: 165989 For next: 19374 Since: 03-27-05 From: The Internet Since last post: 42 days Last activity: 1 day |
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Hi there, I'm making a hack (My first hack) and I'm having a bit of a problem. ON a level, parts of sprites don't want to show up. Things such as the right most block on a spinny block bridge disappear then the bridge is folden out completely, and the right most part of a platform doesn't show. I can walk on it, but it doesn't appear. Any clue on what to do? | |||
blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 616/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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You probably have too many sprites on screen at the same time. The SNES hardware is limited to a certain count of them. Larger sprites (technically) consist out of multiple "real" (hardware) sprites, because SMW's levels only allow 16x16 and 8x8 pixel large ones. For the gameplay existance of a sprite, only the display of the top-left-most 16x16 block of a sprite is relevant, though; that's why you could step on the invisible parts of you platforms. Suggestion: Reduce the amount of sprites you have on screen at once. |
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Graviteh Level: 31 Posts: 11/500 EXP: 165989 For next: 19374 Since: 03-27-05 From: The Internet Since last post: 42 days Last activity: 1 day |
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That can't be it. There areas such as in Yashi's island 3 where there are 6 platforms on the screens at once. My sprites screw up and they are few and far between. | |||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 5651/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Depending on the sprite settings (can't remember the exact term since I'm not on a comp with LM, so bear with me here) different amounts of them can be on-screen at once, though. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 361/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Kyouji is right. check your sprite memory indexes, and maybe try a different one. (index 0 is my favorite because I never run out) Also, how big are your sprites 16x16 wise? | |||
Graviteh Level: 31 Posts: 13/500 EXP: 165989 For next: 19374 Since: 03-27-05 From: The Internet Since last post: 42 days Last activity: 1 day |
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Well, to make it easier, I'll take screenshots in lunar magic, and in game, so you know what I'm talking about. | |||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 5654/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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I can't really see why that would help. | |||
Glyph Phoenix Level: 39 Posts: 161/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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I can't see how it wouldn't. If he took screenshots, it would probably be easier to identify the problem. And do you have any keys or keyholes on the screen? Some sprites, such as those two, are processed no matter where they are on screen. They can slow the game down a lot. |
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gnkkwinrrul Dry Bones Level: 39 Posts: 566/647 EXP: 402054 For next: 2717 Since: 03-15-04 From: LYKEOMGIMFROMSOMEPLACE???? Since last post: 81 days Last activity: 40 days |
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Download this: http://coolboard.co.funpic.de/other.php Allows you to have more sprites on the screen at once |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1468/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Nope. It decreases slowdowns. Nothing else. | |||
ExKay Somebody set up us the bomb! Level: 50 Posts: 638/1114 EXP: 908268 For next: 39049 Since: 03-15-04 From: Hannover, Germany Since last post: 14 hours Last activity: 1 hour |
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The patch decreases slowdowns, yea, but you can add more sprites without having them. I noticed, if you have to a big FG anf much sprites, it take ages to load the level. | |||
ZTaimat Red Koopa BOW DOWN TO LORD SESSHOMARU!! Level: 17 Posts: 38/128 EXP: 21278 For next: 3465 Since: 03-31-05 Since last post: 20 days Last activity: 15 days |
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Heh... It has happened to be with ball and chains, Thwomps, Spinning platforms, ect. Whats going on is there are too many sprite "parts" on screen. For instance, If you put two thwomps and two ball and chains close to each other, a corner of the ball and chains will dissapear. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Bit of a problem in my hack | | | |