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Acmlm's Board - I2 Archive - Pokémon hacking - World Map map location | | | |
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Trekvarten Level: 6 Posts: 9/11 EXP: 621 For next: 286 Since: 01-16-05 From: Sweden, Stockholm Since last post: 206 days Last activity: 167 days |
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Does anyone know where the MAPdata (NOT tiledata)for the world map is located in ruby? I've really tried to find it with a hexeditor and have searched in other posts but haven't found it, partically because my hexeditor can't do simple relative searches... |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 1392/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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Map data's compressed too, just like the tile data. An SWI log shall show you the way. PS: Get a real hex editor. |
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Kitten Yiffer Purple wand Furry moderator Vivent l'exp����¯�¿�½������©rience de signalisation d'amusement, ou bien ! Level: 135 Posts: 9138/11162 EXP: 28824106 For next: 510899 Since: 03-15-04 From: Sweden Since last post: 3 hours Last activity: 4 min. |
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Originally posted by Kawa-oneechanSuch as? (Using translhexicon and something called xvi32... not sure if there is better for hex editing. Althought I like xvi32 quite much...) |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 1394/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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You just answered your own question. | |||
Trekvarten Level: 6 Posts: 10/11 EXP: 621 For next: 286 Since: 01-16-05 From: Sweden, Stockholm Since last post: 206 days Last activity: 167 days |
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Sorry, I asked wrong. I want to know where the MAP(the data that explains where the tiles will be put) for the world map is, and I DON'T want to know where the TILES(the small 8x8 pictures that the map is built up of) for the worldmap are 'cause I've already found them. It cannot be compressed because there are more than 16 diffrent tiles. (edited by Trekvarten on 04-05-05 03:06 AM) (edited by Trekvarten on 04-05-05 03:11 AM) (edited by Trekvarten on 04-05-05 03:17 AM) |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 1395/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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Like I told you, the -map- is compressed, just like the graphics it uses. You asked it just fine, but misread my answer. Try again. | |||
Glu Newcomer Level: 3 Posts: 2/2 EXP: 55 For next: 73 Since: 10-18-04 Since last post: 210 days Last activity: 95 days |
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The mapdata is compressed with lz77. Look for the Tileset-pointer and some bytes around, there is one for the compressed mapdata. |
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Trekvarten Level: 6 Posts: 11/11 EXP: 621 For next: 286 Since: 01-16-05 From: Sweden, Stockholm Since last post: 206 days Last activity: 167 days |
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Ok thanks I thought that the game used the GBA lz77 decompression BIOS just for the img data and read the map data somewhere far away from the img data. |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 1407/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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Originally posted by Trekvarten You'd be surprised. |
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interdpth Rex Level: 36 Posts: 437/527 EXP: 294398 For next: 13712 Since: 03-20-04 Since last post: 10 days Last activity: 31 days |
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usually the WRam part is for like decompressing the Map data |
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