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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Mario Legacy: Super Mario World. Demo 2 - 2 worlds | |
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Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

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Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
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Posted on 03-30-04 02:15 AM Link | Quote
Eheheh... I've improved greatly upon the first demo. While the main thing is adding another world, there is also the fact that I fixed several overworld glitches and main level glitches, changed a handful of GFX, and messed around with the special world graphics but saved over the wrong area with the new things, making a handful of bizarre GFX which I decided were too much work to undo, plus I kinda liked. If you want an example of this, just look at the fourth screenshot, where the Hammer Brother is throwing blue yoshi heads.

Anyway, as always it's the highest thing on me site main page. Why the main page? Because I have deemed that two unfinished hacks is not worth making separate pages.

Anyway...

http://freewebs.com/kyouji_craw/index.htm

In addition, since people were telling me that it's not nice to have scrolling levels where if you pick the wrong way you die and there's no hint, and so that section of Dino Isle 2 should be cut out. Well look more carefully, there's a rather large hint.

Spoiler:
See the area with a yoshi coin near the cieling and several blocks under it? Notice how the first block is up, second is down, third is up, fourth is up, fifth is down? Guess what that means.



(edited by Kyouji (edited by Kyouji (edited by Kyouji "Kagami" Craw on 03-29-04 04:18 PM)
Atma X

Bandit
Level: 43

Posts: 71/801
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Since: 03-16-04
From: Derrière vous!!!

Since last post: 43 days
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Posted on 03-30-04 02:24 AM Link | Quote
It's looking a lot better, good luck with your hack.
Kefka
Indefinitely Unbanned
Level: 81

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Since: 03-15-04
From: Pomona, CALIFORNIA BABY!

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Posted on 03-30-04 02:25 AM Link | Quote
Major improvement from the first version. Keep at it, bro!
cpubasic13
17 years old now. Time to buy some M rated games by myself!
Level: 54

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Since: 03-15-04
From: Blame my parents, Eddy

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Posted on 03-30-04 02:31 AM Link | Quote
Looks cool! The title screen could use some work, but other than that, looks good.

Just played through the first level. I like the way you made Mario move through the title screen. The invisible blocks are cool. Good level design as of now. Great overworld.
Golden Yoshi

Pokey
Level: 41

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Since: 03-15-04
From: Edison, NJ

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Posted on 03-30-04 05:30 AM Link | Quote

Er...Hammer Brothers throwing Blue Yoshi heads? Looks interesting.
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 258/7620
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Since: 03-15-04
From: Oregon, US

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Posted on 03-30-04 06:39 AM Link | Quote
That be the idea.
Geno

Red Cheep-cheep
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Since: 03-15-04
From: Toronto, Ontario, Canada

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Posted on 03-30-04 06:44 AM Link | Quote
I'll have to say, this is very creative. You could make the Big Boo fight at the start a little easier by placing 4 or even 5 blocks instead. The wind level was quite brilliantly planned at the end. If you fix up some parts, you'll have a very fun hack!
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 260/7620
EXP: 16258468
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Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
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Posted on 03-30-04 07:13 AM Link | Quote
Thanks. I put two throw blocks in the middle, making it two... And yeah, I quite liked the wind level, but it faced some problems at first. One, it's too easy to fall off and die in the pit. So in this demo I added mini-piranhas. Now that problem is fixed, but now you can go through the majority of the level without a problem just by staying on the bottom with Yoshi. I've fixed that, for the most part, by adding blocks every five spaces, but you can still just hop over it with fair timing and not have a problem =/
asdf

Cukeman
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Posted on 03-30-04 07:22 AM Link | Quote
Try using a No-Yoshi Level. Oh, and you are aware that in the demo, you can get to a star road that's labeled as Mondo?
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 261/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 03-30-04 07:34 AM Link | Quote
Right... Why didn't I think of that?

Edit: Eheheh I don't know how to make it a no-yoshi level ^^;;

And yes. You can't get into it, though. Honestly I wasn't expecting anyone to find that. It does abuse a glitch, and if you don't time it right, well, there's a kill block right above what triggers it... I have the route to it enabled, but since Star Road hasn't even been started, I didn't let you enter.


(edited by Kyouji (edited by Kyouji (edited by Kyouji "Kagami" Craw on 03-29-04 09:42 PM)
Geno

Red Cheep-cheep
Level: 24

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Since: 03-15-04
From: Toronto, Ontario, Canada

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Posted on 03-30-04 07:39 AM Link | Quote
Oh yeah, two more suggestions.
Verdant means "green", from the French word "vert", green. The levels show this well (BG), except for the one level with the clouds spelling "NO!!!" or something like that. Maybe try to make the FG more greenish, adding some green decorations and such.

And your pirahnas have red stems, and look wrong. You should use the pirahna stem the cave has, and you can use custom palettes to get the greens (two shades of them). The palette the plant has should have a sprite palette that has only 5 or 6 colors used. The other black colors are hardcoded by ASM (which I hope Fu might be able to fix), but with custom palettes on they are useable.
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 262/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 03-30-04 07:41 AM Link | Quote
1. Yeah, I thought about that myself.

2. The piranhas look wrong? I think they look quite nice like that, and everyone I've polled agrees...
Geno

Red Cheep-cheep
Level: 24

Posts: 177/206
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Since: 03-15-04
From: Toronto, Ontario, Canada

Since last post: 556 days
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Posted on 03-30-04 08:09 AM Link | Quote
Well, the stems don't look wrong actually. They look a little bit odd in red, though.
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