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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Adding a new sprite | |
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Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 311/1981
EXP: 1446921
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Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 03-31-05 09:43 PM Link | Quote
Hey!

I am trying to add a new final boss, but I have a problem with the code. How would I get it in there? I was thinking of adding it with blocktool, and then sticking a link to it somewhere. My problem is I don't know where I can put it. Does anyone else know where I can put a JML to the code segment in location 0x0 to 0xFFFF?
gnkkwinrrul

Dry Bones
Level: 39

Posts: 502/647
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Since: 03-15-04
From: LYKEOMGIMFROMSOMEPLACE????

Since last post: 81 days
Last activity: 40 days
Posted on 03-31-05 10:18 PM Link | Quote
You could make the boss a custom sprite...maybe changing the big boo boss? I've never tried it.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 312/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 04-01-05 05:10 AM Link | Quote
Yea what I'm doing is using custom blocks and a sprite AI, but I just need a place to insert the code and insert a JuMp Long instruction.
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