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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - Has anyone even considered creating an editor for Mario RPG? | | | |
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SePH Geldman Level: 33 Posts: 293/459 EXP: 219339 For next: 9840 Since: 06-23-04 From: Québec Caliss de libéraux Since last post: 6 days Last activity: 14 hours |
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Not sure if these can help, but while surfing the net, I stumbled across BMF54123's forum and here's what it had held there: http://rustedmagick.com/mb/thread.php?id=176 There's a bunch of stuff written there and more data documents below that same page. Hope that'll come in handy. |
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ShadowSonic Paragoomba Level: 13 Posts: 27/69 EXP: 8585 For next: 1682 Since: 03-23-05 From: Minnesota Since last post: 54 days Last activity: 7 days |
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You know, looking at those RAM address, to me they looked just like PAR codes. Well comparing them, they are the same as PAR codes. Not sure if this helps, doubt it, but I did make a "fight any enemy" code that lets you fight any enemy you input into the PAR code. | |||
Omega45889 Panser Level: 30 Posts: 245/335 EXP: 148978 For next: 16891 Since: 03-22-04 From: Vancouver Canada Since last post: 5 days Last activity: 6 hours |
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Good find SePH, i had a quick look around, but i didnt anything this good. Im sure it will come in handy, especially for changing the enemy stats. | |||
ShadowSonic Paragoomba Level: 13 Posts: 28/69 EXP: 8585 For next: 1682 Since: 03-23-05 From: Minnesota Since last post: 54 days Last activity: 7 days |
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Well, this probably should be posted elsewhere but, I did some background hacking and found this unusal background for an underwater battle: has that ever been used in a game or did I just perhaps miss it somewhere? |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 4016/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Dunno what's with the big blue spot (you turn off a layer?) but that's from the cave just before the sunken ship. That other post of mine was a joke BTW. Note the ROM address. |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1447/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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DO NEVER JOKE ABOUT FINDING DATA (edited by Smallhacker on 04-02-05 08:02 AM) |
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Omega45889 Panser Level: 30 Posts: 246/335 EXP: 148978 For next: 16891 Since: 03-22-04 From: Vancouver Canada Since last post: 5 days Last activity: 6 hours |
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Lol, i agree.. not to mention that it was pretty pathetic since nobody actually got it. | |||
ShadowSonic Paragoomba Level: 13 Posts: 30/69 EXP: 8585 For next: 1682 Since: 03-23-05 From: Minnesota Since last post: 54 days Last activity: 7 days |
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Originally posted by HyperHacker Uh, not it's not. Maybe you should go look at the stage the monsters fight in. I'm sure because I just doubled checked it just to be sure. The stage for the enemies in the Sea level is just a plain underwater arena. |
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Omega45889 Panser Level: 30 Posts: 247/335 EXP: 148978 For next: 16891 Since: 03-22-04 From: Vancouver Canada Since last post: 5 days Last activity: 6 hours |
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I remember fighting in that stage sometime in the game, so i know that it is used. I think its right before you go into the sunken ship to fight that shark dude. | |||
Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 561/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
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Originally posted by Smallhacker I was playing with RAM around there a bit and didn't see anything. Which level of the game were you using this in? Or was that an April fool's joke too? (edited by Squash Monster on 04-03-05 08:30 PM) |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1452/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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No, it wasn't a joke. Try freezing that area with Geiger's debugger. | |||
Mattrizzle Paragoomba Level: 14 Posts: 6/75 EXP: 12123 For next: 948 Since: 11-19-04 From: Louisville, Kentucky, USA Since last post: 3 days Last activity: 5 hours |
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I do believe the BG ShadowSonic found is unused. 7E004B is the RAM address for the current battle BG(I don't take credit for finding this). Here are the values: 00- Forest Land 01- Forest Stump 02- Vine 03- Ship Treasure Chamber 04- Ship 05- Mines 06- Mines(Messed GFX) 07- Bowser's Keep 08- Volcano Czar Dragon 09- Plains 0A- Mountains 0B- House 0C- Booster Tower Interior 0D- Mushroom Castle 0E- Underwater Sewers 0F- Mushroom Castle(Same as 0D) 10- Exor 11- Booster Tower Balcony 12- Count Down 13- Factory Exterior 14- Volcano 15- Sewers 16- Nimbus Castle 17- Birdo's Nest 18- Nimbus Land 19- Cave 1A- Messed BG 1B- Forest Land(Messed GFX) 1C- Mushroom Kingdom 1D- Chandeliers 1E- Forest Path 1F- Level Up FG 20- Level Up BG 21- Plateau 22- Undersea(Unused!) 23- Marrymore Chapel 24- Star Hill 25- Shoreline(Yaridovich) 26- Undersea Cave(used in every area under the ocean.) 27- Blade 28- Cloaker & Domino 29- Red Plains(Bean Valley) 2A- Belome's Temple 2B- Desert 2C- Smithy(Form 1) 2D- Smithy(Other Forms) 2E- Fighting Dojo 2F- Culex 30- Factory Interior 31- Bean Valley Underground 22 is the unused digit. 26 is used instead. It has no blue spot or seaweed. Edit: Speaking of unused stuff, there are also enemy palettes in the rom that aren't even used on unused enemies. For instance, there are palettes for yellow, pink, and grey Shamen following the normal Shaman palette. The palettes for most of the sprites start at 253000 in the rom. (edited by BigMattrizzle on 04-04-05 07:03 AM) |
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Omega45889 Panser Level: 30 Posts: 248/335 EXP: 148978 For next: 16891 Since: 03-22-04 From: Vancouver Canada Since last post: 5 days Last activity: 6 hours |
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can those BG's be changed real time by editing ram? or does that just determine what is loaded? Nice find btw. |
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markymark Micro-Goomba Level: 6 Posts: 9/14 EXP: 748 For next: 159 Since: 04-12-05 Since last post: 203 days Last activity: 203 days |
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Its def doable (making an editor) for mario RPG, since its a popular game all you really need is someone to start it cause thats almost always the hardest part. It musthave been H3LL for SePH when he started hyrule magic | |||
Omega45889 Panser Level: 30 Posts: 249/335 EXP: 148978 For next: 16891 Since: 03-22-04 From: Vancouver Canada Since last post: 5 days Last activity: 6 hours |
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Yah, getting it started is usually the hard part. I am going to invest a lot of time in finding data as soon as my exams are over. And, WTH??? SePH didnt make Hyrule Magic. He just uses it alot. Sephiroth3 made it. I guess i can see how the 2 could get confused. Im gonna write an editor for it once i have enough data. I just need to find enough data. I think i am going to need someone to break the compression on it. I dont really know much about that. Any volunteers? (edited by Omega45889 on 04-11-05 04:23 PM) |
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markymark Micro-Goomba Level: 6 Posts: 10/14 EXP: 748 For next: 159 Since: 04-12-05 Since last post: 203 days Last activity: 203 days |
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my aoplogies the best source i relied on for that inf owas challenge games i nthe good ole days | |||
giangurgolo Level: 10 Posts: 1/42 EXP: 3346 For next: 1068 Since: 06-04-05 Since last post: 31 days Last activity: 22 days |
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I posted some data over at the rustedmagick.com message board last year, but I've since cleaned things up a bit and have found out roughly where the sprite mapping data is located (what sprites are assigned to whatever area) and have a better grasp of the battle script system. The sprites are mapped by the SA-1 chip and I'm going to be honest and say that I don't have the slightest notion how it (the chip) works, but I have found the data so I've got something to work off of. I don't know if there's been any talk of an editor being made for this game but I think with what I have here someone with good enough programming skills could put together a pretty decent one. Since this is the most active romhacking board I could find I figured it would get more attention and hopefully inspire a hack. Here's what I've gathered over the months of off and on hacking: rom data I have several other documents explaining some things there in detail (battle scripts, spell animations, enemy/spell/item stats) but I'll see if anyone is even interested yet before putting it here. |
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creaothceann Red Paragoomba Level: 11 Posts: 24/50 EXP: 5903 For next: 82 Since: 01-27-05 Since last post: 21 hours Last activity: 21 hours |
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You probably don't need this info, but just in case: http://oregonstate.edu/~robinsfr/docs/tilelocs.txt | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1031/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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OK, did a little search, and the SA-1 is simply a 65c816 proc running at a higher speed with a new name. To quote: "The SA-1 is a 65816 chip, although at a higher clock then the SNES's internal one". The site I got the data from. I'll also look for other data, too. EDIT: Some more, too! "SA-1 65c816 8/16-bit processor, clocked at 10MHz. It contains some extra circuits developed by Nintendo, which includes some fast RAM, a memory mapper, DMA, several real-time timers, and the region lockout chip. The SA-1 was a multipurpose chip that could be found in games such as Kirby Superstars, Kirby Dreamland 3, and Super Mario RPG." The site, as always. (edited by Darkflight on 06-27-05 09:58 PM) |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5316/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Cool. Any documentation on using the SA-1? |
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Acmlm's Board - I2 Archive - Rom Hacking - Has anyone even considered creating an editor for Mario RPG? | | | |