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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - A question about adding new variables to those saved | |
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Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 297/1981
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Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 03-30-05 03:16 AM Link | Quote
Hey!

I was working on my COTMK 2 hack, but I would need to rewrite some of the code for saving to save both the "# of coins" and "change koopa GFX" variables to SRAM. I need this to fit the storyline properly. Could anyone help?


(edited by Darkflight on 03-29-05 05:41 PM)
(edited by Darkflight on 03-29-05 08:55 PM)
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

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Since: 03-15-04
From: Wyoming

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Posted on 03-30-05 04:34 AM Link | Quote
If I remember correctly, it should be just as easy to write to SRAM as you would to normal RAM. Of course, I could be mistaken, it's been a while since I've even touched that stuff.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 304/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 03-30-05 06:54 AM Link | Quote
OK, so it looks like the other one got deleted. I'll edit the initial post for here. The reason I want this is because I changed the coin code for a shop system, and in the game
Spoiler:
the X-nauts attack partway through
and I'd like to have the GFX changed permanently for the save slot until it is erased.
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