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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Bowser battle edit. | |
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Skytroopa

Red Paratroopa
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Since: 03-21-05
From: If you want know it , PM me.

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Posted on 03-29-05 10:37 PM Link | Quote
I want to make new Bowser and his kids battle arena.
Can I make it?
ExKay
Somebody set up us the bomb!
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Posted on 03-29-05 10:54 PM Link | Quote
I don't know if you can make it.
Remember the word ASM? With it is all possible.
Kario

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Since: 03-15-04
From: Texas... Yeehaw!

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Posted on 03-29-05 10:58 PM Link | Quote
Hey skytroopa, be more specific. Some things can be changed easily, some cant at all right now.

Remember, ASM stands for All Stuff Makeable.
Shyguy
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Posted on 03-29-05 11:15 PM Link | Quote
Ask Darkflight! He did it himself! Though it kinda messes up the gravity of the Mushroom.....
Keikonium
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Posted on 03-30-05 01:16 AM Link | Quote
I did an edit of bowser along time ago....probably last summer now. I just replaced bowsers graphics, edited his "ground" in the level, and tryied to re-palette him. Nothing went all funky when I did it, but I could never get bowser him self to use different palettes. I even tried makeing EVERY palette bright red to see what would change and only the ground did. So I dont know exactly what darkflights doing to chnage the palette, but if it only invloves the palette editor in LM it wouldn't affect the mushroom height
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Since: 03-15-04
From: Canada, w00t!
LOL FAD

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Posted on 03-30-05 02:05 AM Link | Quote
Bowser is a Mode 7 layer; I think that uses such a high bit-depth that palettes aren't necessary. (Works like a standard bitmap.) Don't quote me on that though.
ExKeeper

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Posted on 03-30-05 02:31 AM Link | Quote
Originally posted by Kario
Hey skytroopa, be more specific. Some things can be changed easily, some cant at all right now.

Remember, ASM stands for All Stuff Makeable.


I thought ASM stood for assembly
Keikonium
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Posted on 03-30-05 02:37 AM Link | Quote
It does stand for assembly, he was being funny I guess. And hyperhacker....what do you mean by a high bit depth? I thought bowser used 4bit or was it 8bit? Thats the same as everything else uses....in another thread it said that he could use ALL 256 colors...but I doubt that
Sukasa

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Posted on 03-30-05 02:51 AM Link | Quote
Originally posted by Keikonium
It does stand for assembly, he was being funny I guess. And hyperhacker....what do you mean by a high bit depth? I thought bowser used 4bit or was it 8bit? Thats the same as everything else uses....in another thread it said that he could use ALL 256 colors...but I doubt that


No, Bowser does not have 8bpp tiles. he is 4bpp like almost everything else. to get the new colours, all I did was add new colours to entries E8 to EF in the level before Bowser's using a custom palette, and bowser's level just didn't reload the entire palette, just certain colours. He cannot use 256 colours. I think the gravity was unrelated, but I haven't finished an experiment on it yet... I did just use the LM palette editor though. I don't yet know how to change the colours loaded by bowser, because that would be a nice addition. until then, only 8 colours because bowser only reads 3bpp information from his GFX file, unlike the rest of SMW's GFX. Either that or his palette entries are loaded into colours n8 to nF in the CGRAM. (By n I mean it could be any palette number except E)
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