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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - changing boo in overworld to hammer bros.and ect. | |
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DAVALLR

Koopa
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Since: 12-29-04
From: SUMMERVILLE

Since last post: 131 days
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Posted on 03-29-05 05:36 AM Link | Quote
i had change boo in the overworld to the hammerbros,the fish that jumps out of the water in to the hands from smb3,the piranna plant into the smb3 piranna plant,and lastly bowser into the doomship. everything is acting like super mario bros 3 with the animation of playing the game.
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
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Since: 03-15-04
From: Wyoming

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Posted on 03-29-05 05:49 AM Link | Quote
Er... what? Are you asking how to do it or bragging that you did it?
Luigi-San

Melon Bug
Level: 42

Posts: 279/736
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Since: 03-20-04
From: Mushroom Kingdom

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Posted on 03-29-05 05:55 AM Link | Quote
I think he's bragging, making this a load of



Oh, JJ...


(edited by Luigi-San on 03-28-05 07:55 PM)
DAVALLR

Koopa
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Since: 12-29-04
From: SUMMERVILLE

Since last post: 131 days
Last activity: 124 days
Posted on 03-29-05 06:07 AM Link | Quote
i just did it without doing asm with it.and i felt thet i needed to shear it here. thats a good thing to do right?
Luigi-San

Melon Bug
Level: 42

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Since: 03-20-04
From: Mushroom Kingdom

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Posted on 03-29-05 06:13 AM Link | Quote
Of course you don't need ASM. You just change the friggin GFX!
PumpkinPie
Boo! I'll scare your dad!

Big Boo
Pretend Moderator

All hail the Pumpkin King!
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Since: 12-05-04
From: Halloween Town
Treats: Many
Tricks: Oh yes

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Posted on 03-29-05 06:17 AM Link | Quote
Er...okay, um. Good job, then?
DAVALLR

Koopa
Level: 16

Posts: 75/104
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Since: 12-29-04
From: SUMMERVILLE

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Posted on 03-29-05 06:21 AM Link | Quote
thanks.cheesepie
Supakitsune

Tektite
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Since: 05-01-04
From: New Bark Town, Johto District

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Posted on 03-29-05 06:28 AM Link | Quote
Originally posted by Luigi-San




tastes like yum.

Oh, and... good work, or something like that.
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

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Since: 03-15-04
From: Wyoming

Since last post: 2 days
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Posted on 03-29-05 06:38 AM Link | Quote
At least post something more substantial than "I did and you didn't, neener neener!"
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
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Since: 02-06-05
From: *Shrug*

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Posted on 03-29-05 06:44 AM Link | Quote
OK, good work DAV. Now could someone please close this thread? I'm not a mod but I think it's gone on far enough. Dav has done it, and that's all there is to it.
Darkmatt

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Since: 03-15-04
From: Clarkston, WA

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Posted on 03-29-05 07:01 AM Link | Quote
.........whoopee.
Keikonium
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Posted on 03-29-05 07:07 AM Link | Quote
I wont believe it until I see it. Making bowser look AND act like the doomship? Come on! Bowser does a sort of arc type fast movement that brushes scross the screen. Last I checked the ship didn't do that. And making the fish act like the hands? You would need to make them move up alot slower and shorter I doubt this very much. As soon as I see a demo or shots (if u can make them animated gifs it would be a million times better), I will apoligize to you, but right now I find this very hard to believe.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
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Since: 02-06-05
From: *Shrug*

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Posted on 03-29-05 10:38 AM Link | Quote
No, DAV is saying he used NO ASM AT ALL. The sprites would not behave correctly.
Cruel Justice

XD
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Since: 03-20-04
From: Darkwoods Penetentiary

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Posted on 03-29-05 11:23 AM Link | Quote
Although I think it was pretty bs, at the same time I would'nt have thought of replacing those sprites myself. I'll give some credit to DAV for at least the idea. Nice insight DAV! Kudos!
Sukasa

Boomboom
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Since: 02-06-05
From: *Shrug*

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Posted on 03-29-05 11:28 AM Link | Quote
yes, kudos to DAV for the idcea, at least.
XPeter

Fuzz Ball
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Since: 01-24-05
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Posted on 03-29-05 01:29 PM Link | Quote
Good idea DAV- I also replaced the boo with the hammer bro, because the animation's the same, and i used a layer 1 invisible level tile under it. The only problem is that i can't make the hammer bro disappear after i finish the level... Take it easy on him JJ.
DAVALLR

Koopa
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Since: 12-29-04
From: SUMMERVILLE

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Posted on 03-29-05 07:37 PM Link | Quote
i have the unlocked rom here at my site with the ideas.. (link removed) just go to super mario ips patches and just scroll down and you will see the hack SMB3 2NDQ DEMO.SMC.

Edit by JJ: No rom links.


(edited by Juggling Joker on 03-29-05 09:52 AM)
Apophis

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Posted on 03-29-05 07:41 PM Link | Quote
NO LINKING TO ROMS!
Aioria

Boss Bass
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Yes I will!! ;D

Middle Ages Warrior

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Since: 03-15-04
From: near the pneumon ultramicroscop icsilicovolcanoconiosis land

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Posted on 03-29-05 07:52 PM Link | Quote
Originally posted by DAVALLR
i have the unlocked rom here at my site with the ideas.. (link removed) just go to super mario ips patches and just scroll down and you will see the hack SMB3 2NDQ DEMO.SMC.


.smc? .SMC????

OMG its a rom link, hide!


seriously now, i really agree with Keikonium. You should ask some help for the ASM hackers to make the sprites working properly, instead of only changing the gfx. They may look like the sprites you wanted them to look like, but they still won't work like the sprites since you only changed their gfx and not their codes.

Edit by JJ: You coulda at least removed the link from your quote, ya know.


(edited by Juggling Joker on 03-29-05 09:53 AM)
gnkkwinrrul

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Since: 03-15-04
From: LYKEOMGIMFROMSOMEPLACE????

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Posted on 03-29-05 09:05 PM Link | Quote
ARG! No rom linking it makes my computer go really slow with dial up
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