Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - The ExGFX Workshop | |
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
ExKeeper

Bullet Bill
Level: 31

Posts: 347/512
EXP: 180084
For next: 5279

Since: 03-05-05
From: Riiight ^

Since last post: 1 day
Last activity: 6 hours
Posted on 06-21-05 02:12 AM Link | Quote
I'll give it a shot as soon as I get around to it

EDIT: which will probably be in about a few hours

EDIT 2: which game is it from, what gaming system is it from, and what is the level called with the BG


(edited by smwedit on 06-21-05 08:52 AM)
(edited by smwedit on 06-21-05 08:53 AM)
(edited by smwedit on 06-21-05 10:55 AM)
Forte.EXE

Buzzy Beetle
Level: 31

Posts: 53/396
EXP: 170237
For next: 15126

Since: 07-23-04
From: DenTech City - Maverick Hunter HQ

Since last post: 1 hour
Last activity: 1 hour
Posted on 06-21-05 11:59 PM Link | Quote
Originally posted by smwedit
I'll give it a shot as soon as I get around to it

EDIT: which will probably be in about a few hours

EDIT 2: which game is it from, what gaming system is it from, and what is the level called with the BG


Ninja Gaiden Trilogy, SNES, Ninja Gaiden 1: Act IV
ExKeeper

Bullet Bill
Level: 31

Posts: 352/512
EXP: 180084
For next: 5279

Since: 03-05-05
From: Riiight ^

Since last post: 1 day
Last activity: 6 hours
Posted on 06-22-05 02:07 AM Link | Quote
here you go
http://freewebs.com/filehostsmwedit2/ninja_gaiden_trilogy_act_4-i-smw.zip

this is for the ExGFX workshop
Nintenfreak

Micro-Goomba
Level: 5

Posts: 7/11
EXP: 413
For next: 116

Since: 06-26-05

Since last post: 98 days
Last activity: 98 days
Posted on 07-06-05 12:18 AM Link | Quote
How possible is it to rip ExGFX from Wario Land 4? Toy block Tower would make some kickass levels in Super Mario World. The hardest thing I can think of is that some of the blocks in Wario Land 4 are mostly 32x32 sprites.
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

Posts: 943/1033
EXP: 811447
For next: 12096

Since: 03-15-04
From: Wyoming

Since last post: 2 days
Last activity: 3 hours
Posted on 07-06-05 12:33 AM Link | Quote
Depends on the graphics format used, really. If it's 4bpp or less, it would be hella easy to convert (if not just straight port). If it's greater than 4 bits, it may present more of a difficulty to rip, but no sweat for an experienced ripper. I'll have to take a look at it later.
mikepjr

Ninji
Level: 26

Posts: 193/242
EXP: 92006
For next: 10269

Since: 03-15-04
From: houston texas

Since last post: 4 days
Last activity: 1 hour
Posted on 07-07-05 02:55 PM Link | Quote
Well, if it was wario land 3 he wanted graphics from i could have helped him there, i do not even have a rom of wario land 4.

As soon as i am done with my toads quest(who knows when that will be) ill be submiting some graphics.
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

Posts: 947/1033
EXP: 811447
For next: 12096

Since: 03-15-04
From: Wyoming

Since last post: 2 days
Last activity: 3 hours
Posted on 07-08-05 07:30 PM Link | Quote
I did some investigating when I had some time between projects, and it looks like Wario Land 4 uses 4bpp format, which will make ripping about as easy as can be. I'll let someone else who is interested take a crack at it if they want, but I'll probably slowly port the graphics over when I have some free time.
mikepjr

Ninji
Level: 26

Posts: 194/242
EXP: 92006
For next: 10269

Since: 03-15-04
From: houston texas

Since last post: 4 days
Last activity: 1 hour
Posted on 07-09-05 06:14 AM Link | Quote
I have plenty of free time, so if i can get the rom ill do that for him.

Im takeing a break from toads quest anyhow.
If i keep working on it ill just get board and not want to ever work on it agai.

So i think it would be good for me to take a break and do something else.
YoshiBandit

Goomba
Level: 7

Posts: 12/20
EXP: 1125
For next: 323

Since: 05-28-05

Since last post: 104 days
Last activity: 61 days
Posted on 07-10-05 02:33 AM Link | Quote
Does anyone have any city backgrounds? I tried using Mario is Missing backgrounds but it's to hard to transfer them into YY-CHR without making them look like JUNK. Can anyone help me?
ExKeeper

Bullet Bill
Level: 31

Posts: 393/512
EXP: 180084
For next: 5279

Since: 03-05-05
From: Riiight ^

Since last post: 1 day
Last activity: 6 hours
Posted on 07-10-05 03:08 AM Link | Quote
I have one that came from megaman
cpubasic13
17 years old now. Time to buy some M rated games by myself!
Level: 54

Posts: 1215/1346
EXP: 1206934
For next: 26936

Since: 03-15-04
From: Blame my parents, Eddy

Since last post: 2 days
Last activity: 1 day
Posted on 07-10-05 05:25 AM Link | Quote
Ok, I am in the process of making a new submission.


I have added a few things. First off, the FG uses two different palettes so you could have two different atmospheres if you want. Second, instead of a slope being of the same material as the ground, it is a bone that actually attaches to another part of the ground. Nice, isn't it?

I have a few things to do though, such as make the other slope and do the whole tile settings for the slope (this is just so I can show it in game).

However, I am in a bit of a stump. I don't know what else to add into it. Any suggestions?
mikepjr

Ninji
Level: 26

Posts: 197/242
EXP: 92006
For next: 10269

Since: 03-15-04
From: houston texas

Since last post: 4 days
Last activity: 1 hour
Posted on 07-10-05 05:35 PM Link | Quote
I need to know what the ex graphics editor of choice is for people here.
Esp for ripping graphics from roms of any type.

I keep trying to use tile molester for riping from a GBA rom.
But it keeps showing up just a little off by like 1 sprite on the graphics.

It's hard as heck to rip them when they look like that.
cpubasic13
17 years old now. Time to buy some M rated games by myself!
Level: 54

Posts: 1217/1346
EXP: 1206934
For next: 26936

Since: 03-15-04
From: Blame my parents, Eddy

Since last post: 2 days
Last activity: 1 day
Posted on 07-10-05 06:58 PM Link | Quote
Depends on what you want to rip from.

If it is for a SNES game, save a savestate and use BGMapper and you can see all the tiles in use. You can then put it in a .bin file and put it in SMW.

For a GBA game, you might want to take a screenshot and then make 8x8 tiles and copy/paste into a graphics editor.

I really don't know about GBA games since it is so much harder to rip from those, but I know that will work.
YoshiBandit

Goomba
Level: 7

Posts: 13/20
EXP: 1125
For next: 323

Since: 05-28-05

Since last post: 104 days
Last activity: 61 days
Posted on 07-11-05 12:54 AM Link | Quote
I know that but how do I keep it form screwing up the palette?
It loses most of its color being changed into 16color bitmap and when I try to reinsert the color it doesn't turn out right.
Cirvante

Shyguy
Level: 14

Posts: 42/80
EXP: 10353
For next: 2718

Since: 04-07-05
From: The boulevard of broken dreams

Since last post: 8 hours
Last activity: 7 hours
Posted on 07-11-05 06:58 AM Link | Quote


I figured something about GBA tiles: the reason they're so fucking hard to rip is that, although they're the same size as SNES tiles, the GBA screen uses a much larger number of tiles, leading to HUGE problems if you're using m16-7k. You're better off using the tile viewer in VBA and drawing them manually. Worked for me
Keikonium
Banned
Level: NAN

Posts: 1664/-2459
EXP: NAN
For next: 0

Since: 04-02-04

Since last post: 63 days
Last activity: 9 hours
Posted on 07-11-05 08:53 AM Link | Quote
Your tileset looks like the human body cpubasic, so maby add some teeth? or veins? or bones sticking out of the skin like stumps? It does look very plain right now.

If not for the bone, I would have thought it was jello. Maby you could go with that and make a 2 in one tileset? Just an idea. It looks good.


(edited by Keikonium on 07-11-05 08:23 PM)
mikepjr

Ninji
Level: 26

Posts: 198/242
EXP: 92006
For next: 10269

Since: 03-15-04
From: houston texas

Since last post: 4 days
Last activity: 1 hour
Posted on 07-11-05 03:22 PM Link | Quote
Right now i have Tile layer pro and Tile molester.(my bro said that program as a pretty wacked name, and i tend to agree)
cpubasic13
17 years old now. Time to buy some M rated games by myself!
Level: 54

Posts: 1220/1346
EXP: 1206934
For next: 26936

Since: 03-15-04
From: Blame my parents, Eddy

Since last post: 2 days
Last activity: 1 day
Posted on 07-11-05 11:33 PM Link | Quote
Originally posted by Keikonium
Your tileset looks like the human body KATW, so maby add some teeth? or veins? or bones sticking out of the skin like stumps? It does look very plain right now.

If not for the bone, I would have thought it was jello. Maby you could go with that and make a 2 in one tileset? Just an idea. It looks good.


...don't call me KATW... just... don't.

Yes, it is plain, but I am not sure what else to add, which is why I am posting it in the first place. Teeth would be cool. And veins... why couldn't I think of that? Bones as stumps would be cool as well.

Jello is transparent, though...
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

Posts: 948/1033
EXP: 811447
For next: 12096

Since: 03-15-04
From: Wyoming

Since last post: 2 days
Last activity: 3 hours
Posted on 07-11-05 11:48 PM Link | Quote
Originally posted by mikepjr
I need to know what the ex graphics editor of choice is for people here.
Esp for ripping graphics from roms of any type.

I keep trying to use tile molester for riping from a GBA rom.
But it keeps showing up just a little off by like 1 sprite on the graphics.

It's hard as heck to rip them when they look like that.
The reason they look like that (and it is by no means something restricted to Tile Molestor, every tile editor in existence will be the same way) is because graphics are not locked into nice little manageable locations in the ROM, they can be at any offset at all. This is why tile editors (Tile Molestor being one of them) give you the option to bit shift your viewing so you can get the graphics to line up all nice and pretty like.
Keikonium
Banned
Level: NAN

Posts: 1689/-2459
EXP: NAN
For next: 0

Since: 04-02-04

Since last post: 63 days
Last activity: 9 hours
Posted on 07-12-05 05:27 AM Link | Quote
So sorry cpubasic. I have no clue how I messed that up and typed KATW's name instead of yours. It's fixed now.

And as for my jello comment, I was thinking of using the level header that makes the FG semi-transparent. I personally think it world look really good...

Another thing to add may be teeth roots. Usually they look like tenticales coming out of the gums. You could have a level inside a mouth, and moving teeth roots could be hurt blocks. That would be so cool and original.

For more ideas check out SML2: 8GC on the GBA. There was an inside body world there.

Again, sorry about the name mix-up.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Super Mario World hacking - The ExGFX Workshop | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.054 seconds.