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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - The ExGFX Workshop | | | |
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Skie The Fox Koopa Level: 16 Posts: 91/114 EXP: 18558 For next: 1698 Since: 03-15-05 From: Hackettstown, NJ Since last post: 3 days Last activity: 6 hours |
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OK, but, like how? I'm still confused. |
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ExKay Somebody set up us the bomb! Level: 50 Posts: 1029/1114 EXP: 908268 For next: 39049 Since: 03-15-04 From: Hannover, Germany Since last post: 14 hours Last activity: 1 hour |
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Just extract the GFX before inserting the ExGFX. After you inserted the ExGFX, insert the GFX again. | |||
Skie The Fox Koopa Level: 16 Posts: 92/114 EXP: 18558 For next: 1698 Since: 03-15-05 From: Hackettstown, NJ Since last post: 3 days Last activity: 6 hours |
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It worked like a charm. Thanks a lot! I'll be back again if I have any more questions. |
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Forte.EXE Buzzy Beetle Level: 31 Posts: 272/396 EXP: 170237 For next: 15126 Since: 07-23-04 From: DenTech City - Maverick Hunter HQ Since last post: 1 hour Last activity: 1 hour |
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I have another image that needs to be ripped and made into a BG file... It's from Sector 5 (ARC) from the Metroid Fusion game on GBA. I'm doing the FG, so if someone could rip this, that would be great. Also I have two others somewhere on page 14 of this thread that could be ripped as well... thanks. |
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Skie The Fox Koopa Level: 16 Posts: 93/114 EXP: 18558 For next: 1698 Since: 03-15-05 From: Hackettstown, NJ Since last post: 3 days Last activity: 6 hours |
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Alright, I've got a new question: I've made a BG work in SMW. It looks awesome. The thing is, when I play it, it looks like a mess of garbled mess of objects and shit. What do I do to make it look better? |
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Bio Buster Beetle Level: 27 Posts: 340/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
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did you saved the map16 page by pressing F9? | |||
ExKeeper Bullet Bill Level: 31 Posts: 489/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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Originally posted by Forte.EXEtoo may tiles when I use m16-7k, I checked the image in photoshop, the 8x8s are aligned right, so I can't make it use less 8x8s (edited by smwedit on 09-23-05 08:01 PM) |
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Skie The Fox Koopa Level: 16 Posts: 94/114 EXP: 18558 For next: 1698 Since: 03-15-05 From: Hackettstown, NJ Since last post: 3 days Last activity: 6 hours |
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Originally posted by Bio No, I didn't try that. Let me see what happens. |
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Forte.EXE Buzzy Beetle Level: 31 Posts: 321/396 EXP: 170237 For next: 15126 Since: 07-23-04 From: DenTech City - Maverick Hunter HQ Since last post: 1 hour Last activity: 1 hour |
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Well, since that won't work, what about this smwedit? It's from Ninja Gaiden Trilogy, just like Castle Rock Fortress. Source of the pic is Act II, the boss room (Act_II_-_2-3_Ninja_Gaiden_Trilogy). Oh, just incase... I'll just quote for anyone to take upon these past requests. Thanks. Originally posted by The Black Shadow - Forte.EXE Acually, I severaly doubt that Lunar Magic can't support all the colors in that last pic, though some are shared palletes... Edit: Another from Ninja Gaiden Trilogy (Ninja Gaiden II). The Altar. Reason why? I need it for the third and final chapter of Super Mario Universe - The Gates of Chaos. (edited by Forte.EXE on 10-07-05 04:47 PM) |
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Lemon de man Red Goomba Level: 8 Posts: 6/48 EXP: 1640 For next: 547 Since: 10-09-05 From: Castle Koopa Since last post: 1 day Last activity: 4 hours |
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I need the background from Super Mario Bros. 3 level 6-6 & 6-9. | |||
ExKeeper Bullet Bill Level: 31 Posts: 499/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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Originally posted by Forte.EXE[IMG]http://i3.photobucket.com/albums/y74/smwedit/not256.png[/AMG] that image isn't exactly 256 in width, but I might be able to copy part of it and paste it in the remaining space, I just have to copy a part 16 pixels in width and paste it. |
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Skie The Fox Koopa Level: 16 Posts: 104/114 EXP: 18558 For next: 1698 Since: 03-15-05 From: Hackettstown, NJ Since last post: 3 days Last activity: 6 hours |
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I'm making a request. Can anyone turn this into a BG Tile? Im going to use this bg in my hack. It's from the rom bs mario excite bike bunbun mario stadium 3 (1-11) (j). [URL=http://imageshack.us][IMG]Isn't it cool-looking? (edited by Skie The Fox on 10-13-05 06:42 PM) (edited by Skie The Fox on 10-13-05 07:12 PM) (edited by Skie The Fox on 10-27-05 06:15 PM) (edited by Skie The Fox on 10-27-05 10:32 PM) |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1917/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Finished a new set... Hydro Dam |
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Sketchie Mole Level: 28 Posts: 354/356 EXP: 118351 For next: 12987 Since: 12-27-04 Since last post: 7 days Last activity: 10 hours |
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I have a couple of questions. I was able to follow Cody's steps just fine, but... for some reason: In the 8x8 tile editor window, the ExGFX are successfully extracted, so that's no problem. However, when I try to extract it on the 16x16 tile map window, it does not show up, even after I've inserted it in with F3. It just shows something completely different than I want. Also, the grahpics are very messed up for things such as Walk-Through Dirt, Solid Left Edge, and so on, and I have no idea how to correct that. I also saw screenshots of ExGFX for the 16x16 map tile editor window was very neat and clean, but when I extracted the ExGFX into the 16x16 map tile editor, it was a mess. Do I have to manually "clean" it up, or did I miss something? Thanks for any info! |
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mvent2 Paragoomba Level: 14 Posts: 63/73 EXP: 10454 For next: 2617 Since: 01-25-05 From: Brisbane, Australia Since last post: 1 day Last activity: 2 days |
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Originally posted by Sketchie Change the super GFX bypass. If it is in the FG, change one of the FG sets to the ExGFX bin file that came with the zip file, and it should show up fine (usually it is FG3? ) If it is in the BG, change the BG set. |
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Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 1024/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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Originally posted by Lemon de man The below-ground one, I'm assuming? |
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stag019 Snifit Level: 23 Posts: 298/299 EXP: 62259 For next: 5464 Since: 06-10-05 From: C:\Documents and Settings\stag019\Desktop Since last post: 9 days Last activity: 7 hours |
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Beb made this, I think it's in here. Download here Also, my request was never done. But... Originally posted by stag019, at The 019 Board Edit: Can't externally link. Copy and paste into the address bar. Sorry for the bitmaps, but that's the way I uploaded them. (edited by stag019 on 10-23-05 05:09 PM) (edited by stag019 on 10-23-05 05:10 PM) |
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Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 1025/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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A new set I'm working on while bored at work (no, I haven't abandoned those other ones I was working on a while ago, they're just on the back burner for now). I call this new set the Semi-Futuristic Set. Check out some screens below. The basic platform scheme set up in Vanilla SMW is so good that I can't improve on it. This benefits the level designer because you don't have to relearn any new tricks of the trade. Blue plaftorms work like ledges in SMW. The little fence dealies are mostly climbable. Not much to see here besides the slopes I set up. Notice how they sorta curve before leveling off. Nifty. Red platforms are like cement blocks in that you can't jump through them like you can with the blue variety. |
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Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 1029/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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Originally posted by Juggling Joker Holy shit, those are awesome. Don't hold off on this set like you have all the others... |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1980/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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*Sees pictures* *Has heart attack* *Dies* *Comes back to life to droll over pictures* Radical screens, JJ. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - The ExGFX Workshop | | | |