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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - The ExGFX Workshop | |
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Darth Coby

Vire
Dacht je nou echt dat het over was?
Dacht je nou echt dat ik gebroken was? Nee toch?
Nou kijk eens goed op uit je ogen gast.
zonder clic heb je geen kloten tjap... bitch
Level: 55

Posts: 1147/1371
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Since: 03-15-04
From: Belgium

Since last post: 2 days
Last activity: 9 hours
Posted on 03-26-05 10:51 PM Link | Quote
Well, the old topic got closed. So I decided to make a new one.
From now on all ExGFX talk will go in here.

All files can be gotten at The ExGFX Workshop

How to use downloaded ExGFX from the Workshop
1) After downloading the pack, decompress the archive with WinZip, WinRAR, WinACE, PKUNZIP, StuffIt Expander, whatever you use.
2) Open up the directory you uncompressed the files to. You should have at least these files:
graphics_name.bin
Map16Page.bin
Map16PageG.bin
You may also have a pallette in .TPL format.
3) If you haven't already, create a folder in the same folder as your hack's ROM and name it "ExGFX" (case sensitive).
4) Rename the file "graphics_name.bin" to "ExGFXxx.bin" where xx = a hexidecimal number from 80 to FFF
5) Put the "ExGFXxx.bin" file into the folder "ExGraphics"
6) Put the files "Map16Page.bin" and "Map16PageG.bin" into the same folder as your hack.
7) Open Lunar Magic and open your hack.
8) Go to whatever level you wish to use the graphics, like a blank "TEST" level, and clear ALL the objects in the level.
9) Insert the ExGFX by clicking the Yellow Mushroom in the toolbar.
10) Now open the "Super GFX Bypass" window by clicking "Tools" -> "Super GFX Bypass..."
11) Check off the graphics bypass option, then click the dropdown menu for FG3, and select the hexadecimal number you chose for your ExGFX. Click OK.
12) Now open the Map16 Tile Editor
13) Using up and down, go to the page you wish to isert your blocks, and hit F3. Click Yes.
14) You are now ready to build! Open up the Background Objects selector, and go to "Direct Access Map16" and open your page. If the GFX look funky, and you haven't hacked the pallettes, then you need to insert a pallette. Check the Lunar Magic help file for any additional info on Lunar Magic, or feel free to ask in the ExGFX Workshop topic at the top of this forum about any ExGFX inquiries.

How to contribute
First of all, you take the bin file, the map16 data and the MW3 Palette (you can export the palette using LM) and ZIP THEM UP, name the zip accordingly:
filename-palettecode-yourcode.zip
THEN, take pictures of your 8x8 and 16x16 page and make two PNGs out of them. (And I mean REAL PNGs, not just a BMP renamed to PNG.


(edited by Coby on 03-26-05 02:09 PM)
(edited by Coby on 03-26-05 04:27 PM)
(edited by Coby on 03-26-05 04:29 PM)
(edited by Coby on 03-30-05 05:06 AM)
(edited by Coby on 03-30-05 05:14 AM)
(edited by Coby on 03-31-05 04:33 AM)
(edited by Coby on 05-04-05 09:41 PM)
ExKay
Somebody set up us the bomb!
Level: 50

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Since: 03-15-04
From: Hannover, Germany

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Posted on 03-26-05 11:03 PM Link | Quote
Nice, but you forgot to add me.
My author code was hma = Hidden Mario.
Darth Coby

Vire
Dacht je nou echt dat het over was?
Dacht je nou echt dat ik gebroken was? Nee toch?
Nou kijk eens goed op uit je ogen gast.
zonder clic heb je geen kloten tjap... bitch
Level: 55

Posts: 1148/1371
EXP: 1240774
For next: 73415

Since: 03-15-04
From: Belgium

Since last post: 2 days
Last activity: 9 hours
Posted on 03-26-05 11:09 PM Link | Quote
Originally posted by Ice Man
Nice, but you forgot to add me.
My author code was hma = Hidden Mario.


Woops, sorry. Any others I've missed?
ExKay
Somebody set up us the bomb!
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Since: 03-15-04
From: Hannover, Germany

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Posted on 03-26-05 11:15 PM Link | Quote
You missed:
Keikonium
The_Raven aka Cruel Justice
cpubasic13

that's it.
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

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Since: 03-15-04
From: Wyoming

Since last post: 2 days
Last activity: 3 hours
Posted on 03-26-05 11:16 PM Link | Quote
Stickied. And make sure to include a link to the old thread.
Darth Coby

Vire
Dacht je nou echt dat het over was?
Dacht je nou echt dat ik gebroken was? Nee toch?
Nou kijk eens goed op uit je ogen gast.
zonder clic heb je geen kloten tjap... bitch
Level: 55

Posts: 1149/1371
EXP: 1240774
For next: 73415

Since: 03-15-04
From: Belgium

Since last post: 2 days
Last activity: 9 hours
Posted on 03-27-05 01:30 AM Link | Quote
Fixed and thanks JJ for stickying this.
Keikonium
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Since: 04-02-04

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Posted on 03-28-05 07:44 AM Link | Quote
Huge Set Upload Time

I have 8 YI BG's that I have sent to Coby for uploading to the ExGFX Workshop! Most of them do NOT affect the status bar, but sadly some do Im sure you can fix it if you really want to. Im lazy..lol.

They are:

1. YI Bonues Bricks (status = perfect)
2. YI Forest Mountain (status = perfect)
3. YI Grafiti Hills (status = unknown)
4. YI Grass FG BG (status = mario/item box colour change)
5. YI Happy Hills (status = item box change)
6. YI Lava Castle (status = messed up)
7. YI Swamp River (status = mario change)
8. YI Waterfalls Mud (status = unknown)

(I am pretty sure those are correct)

If you can't guess what BG's those are, just wait for them to be uploaded to the workshop. Credit for them would be great so I know if I helped you at all. Thanks alot if you use them in your game.

BTW, I would like to request a rip:

Its from YI, and it is the cave BG with the waterfalls. I have tried so many times to rip it, have been successful, but can't seem to assemble it. So if someone could rip it and submit it to the workshop I will be very greatful. Thanks!

EDIT: SENT!!!!!!


(edited by Keikonium on 03-27-05 10:11 PM)
(edited by Keikonium on 03-27-05 10:35 PM)
(edited by Keikonium on 03-28-05 11:28 AM)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

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Since: 03-15-04
From: Canada, w00t!
LOL FAD

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Posted on 03-28-05 08:24 AM Link | Quote
Author codes? Why not just use their names? Is "somethingcool-0-Mr1337Hax0r.png' really that hard to remember?
Also, Kei, you should mark which affect the status bar somehow.
Darth Coby

Vire
Dacht je nou echt dat het over was?
Dacht je nou echt dat ik gebroken was? Nee toch?
Nou kijk eens goed op uit je ogen gast.
zonder clic heb je geen kloten tjap... bitch
Level: 55

Posts: 1151/1371
EXP: 1240774
For next: 73415

Since: 03-15-04
From: Belgium

Since last post: 2 days
Last activity: 9 hours
Posted on 03-28-05 04:00 PM Link | Quote
HH: Actually the author code is to keep the filenames small and the script recognizes your code so that it can make links to your profile and such.
ExKeeper

Bullet Bill
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Since: 03-05-05
From: Riiight ^

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Posted on 03-29-05 04:08 AM Link | Quote
I am a new author, smwedit, and I would like my code to be smw. The first one I will send is gang plank galleon bg from donkey kong country.

Edit: how do you send/upload files to the workshop?



(edited by smwedit on 03-28-05 06:11 PM)
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
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Since: 02-06-05
From: *Shrug*

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Posted on 03-29-05 04:39 AM Link | Quote
PM coby about it, I think.
ExKeeper

Bullet Bill
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Since: 03-05-05
From: Riiight ^

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Posted on 03-29-05 05:34 PM Link | Quote
about the YI BGs that were sent to the workshop, was the lava castle the one in the castle at the end of world 1? I think it is called salvo the slime's castle.


Edit: that one says it is messed up. I have one that is not messed up, and even has the animations in the sample level.


(edited by smwedit on 03-29-05 07:35 AM)
ExKay
Somebody set up us the bomb!
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Since: 03-15-04
From: Hannover, Germany

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Posted on 03-29-05 06:07 PM Link | Quote
I could submit my tileset I made. http://board.acmlm.org/thread.php?id=10894
Keikonium
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Posted on 03-30-05 01:12 AM Link | Quote
Just so you all know, in my post above what ever is in brackets beside the set name is referring to the palette. For the YI Swamp River set, I put mario's name palette was messed up, but its actually fine. So the sets them selves are exact rips from YI and they are perfectly fine, its just the way I paletted some of them (the palettes are also direct palette rows from YI), thats why I put if they were fine or not. Hope thats not to confusing. And if it's not to your liking, you can re-palette them

Also, Ice Man, your set looks awesome! The BG is really cool, and the FG is...um...kinda odd. Floating sidewalks. Its really cool tho, I think you should submit it. I would love to use that BG!
Darth Coby

Vire
Dacht je nou echt dat het over was?
Dacht je nou echt dat ik gebroken was? Nee toch?
Nou kijk eens goed op uit je ogen gast.
zonder clic heb je geen kloten tjap... bitch
Level: 55

Posts: 1152/1371
EXP: 1240774
For next: 73415

Since: 03-15-04
From: Belgium

Since last post: 2 days
Last activity: 9 hours
Posted on 03-30-05 02:36 AM Link | Quote
New update! Go check the site to download these excellent YI rips
ExKeeper

Bullet Bill
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Since: 03-05-05
From: Riiight ^

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Posted on 03-30-05 02:45 AM Link | Quote
Coby, how do I send files to the workshop, and can I send a sample level assembling the BG in with the map 16 page, the gfx file, and the palette?
Luigi-San

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Since: 03-20-04
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Posted on 03-30-05 06:20 AM Link | Quote
E-Mail him, I guess...
ExKeeper

Bullet Bill
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Since: 03-05-05
From: Riiight ^

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Posted on 03-30-05 06:51 AM Link | Quote
I would email him if I knew is email address.
Juggling Joker

Boomerang Brother
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Yeah, JAMH is still being worked on.
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Since: 03-15-04
From: Wyoming

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Posted on 03-30-05 06:53 AM Link | Quote
PM him with your email address and he'll email you (or just PM you back with his address).
ExKeeper

Bullet Bill
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Since: 03-05-05
From: Riiight ^

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Posted on 03-30-05 06:54 AM Link | Quote
I did PM him, but he hasn't replied.

get the one I was going to upload at http://www.freewebs.com/freevg/GPGBG.zip

here are the 8x8 and 16x16 pictures:


Edit by JJ: Fixed pics.


(edited by smwedit on 03-29-05 09:25 PM)
(edited by smwedit on 03-29-05 09:26 PM)
(edited by Juggling Joker on 03-29-05 10:02 PM)
(edited by smwedit on 03-30-05 04:00 PM)
(edited by smwedit on 03-30-05 04:02 PM)
(edited by smwedit on 03-30-05 04:05 PM)
(edited by smwedit on 03-30-05 04:05 PM)
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