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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - BG Mapper program question | |
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MadMikeXP

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Posted on 03-26-05 06:32 AM Link | Quote
I have 2 questions I need to ask about this program, whenever I am in the program and I am using a save state from say like MM7, I press 0 in order to save a background or a sheet of graphics. when I do this it says the snapshot has been takin and I exit it to find the save data but it is no where to be found nor is it on my clipboard can someone please tell me what the hell is going on with this DOS program ?

also is there a way I can access mario frames SMAS in this program ? do I need a certain save state to access it ?
Keikonium
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Posted on 03-26-05 06:52 AM Link | Quote
Okay, the snapshots are good for a refrence for assembling the ripped graphics, but what you need is the VRAM graphics....to do this, savestate in a level you want graphics from. Now open that savestate in BG mapper. Now press Esc on the keyboard, and 3 options will show up in the top left cornor of the screen. Chose the middle option (I think it says graphics or VRAM). Now a new screen will show up. Press 12345678 on the keybaord to get all the correct palettes and stuff. Then press 0 and save the VRAM graphics. The file will save as a BMP in the same location as your savestate (the screenshots save there too). Open the saved file in a graphics editor (I prefer windows paint cause you can be precise) and copy the graphics using the selection tool. Then paste them in YY-chr or TLP. From there, you can paste them over existing graphics in AllGFX.bin or you can make some ExGFX using them. If you are ripping marios frames, you will need to do ALOT of savestateing for EVERY different frame mario has.

Good luck
Sukasa

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Posted on 03-26-05 06:54 AM Link | Quote
Unless there was a way to read from other parts of the savestate (the parts with mario's frames).
Keikonium
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Posted on 03-26-05 07:10 AM Link | Quote
Originally posted by Darkflight
Unless there was a way to read from other parts of the savestate (the parts with mario's frames).


From what I know, the game only process the frame that mario is doing and saves that to VRAM when you savestate. So say you were running, it wouldn't save the standing frame, the swimming frame, the death frame, it would ONLY save the frame with mario running (the legs slightly spread graphic). But, its alot quicker to rip the graphics by opening the ROM (yes the .smc rom) and looking for marios graphics. Most graphics are compressed when you open the ROM in a tile editor, but mario's aren't compressed (Im talking about SMAS here).
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