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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - The ExGFX Workshop: Still the #1 place for ExGFX! | | Thread closed
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Luigi-San

Melon Bug
Level: 42

Posts: 268/736
EXP: 485962
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Since: 03-20-04
From: Mushroom Kingdom

Since last post: 17 hours
Last activity: 10 hours
Posted on 03-26-05 05:15 AM Link
Seeing that the sticky thread got locked because peter_ac had too much crack, I'm being a good samaritan by taking the liberty of creating a new thread that still serves the same purposes: To submit, request, and ask for help on ExGFX. I would assume everyone knows how to insert ExGFX, but if not, here's a recap:

1) After downloading the pack, decompress the archive with WinZip, WinRAR, WinACE, PKUNZIP, StuffIt Expander, whatever you use.
2) Open up the directory you uncompressed the files to. You should have at least these files:
graphics_name.bin
Map16Page.bin
Map16PageG.bin
You may also have a pallette in .TPL format.
3) If you haven't already, create a folder in the same folder as your hack's ROM and name it "ExGraphics" (case sensitive).
4) Rename the file "graphics_name.bin" to "ExGFXxx.bin" where xx = a hexidecimal number from 80 to FFF
5) Put the "ExGFXxx.bin" file into the folder "ExGraphics"
6) Put the files "Map16Page.bin" and "Map16PageG.bin" into the same folder as your hack.
7) Open Lunar Magic and open your hack.
8) Go to whatever level you wish to use the graphics, like a blank "TEST" level, and clear ALL the objects in the level.
9) Insert the ExGFX by clicking the Yellow Mushroom in the toolbar.
10) Now open the "Super GFX Bypass" window by clicking "Tools" -> "Super GFX Bypass..."
11) Check off the graphics bypass option, then click the dropdown menu for FG3, and select the hexadecimal number you chose for your ExGFX. Click OK.
12) Now open the Map16 Tile Editor
13) Using up and down, go to the page you wish to isert your blocks, and hit F3. Click Yes.
14) You are now ready to build! Open up the Background Objects selector, and go to "Direct Access Map16" and open your page. If the GFX look funky, and you haven't hacked the pallettes, then you need to insert a pallette. Check the Lunar Magic help file for any additional info on Lunar Magic, or feel free to ask in the ExGFX Workshop topic at the top of this forum about any ExGFX inquiries.

So ask, request and submit away!

Staff who have power in this forum: Would you mind stickying this and unstickying the closed thread? Thanks in advance.
Chris

Boo
Level: 46

Posts: 390/922
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Since: 04-20-04

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Posted on 03-26-05 05:20 AM Link
I think that remaking this thread was a bad idea.
Xkeeper 2.0

Hammer Brother
Local ModeratorAdministratorLocal Moderator
Again... :P
Level: 49

Posts: 288/1091
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Since: 03-15-04

Since last post: 5 hours
Last activity: 3 hours
Posted on 03-26-05 05:39 AM Link
Originally posted by Chris
I think that remaking this thread was a bad idea.


As do I. If anyone could remake it, it'd be me as KT15 let me fill in his gap. (Don't believe me? Just ask him. )
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

Posts: 664/1033
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Since: 03-15-04
From: Wyoming

Since last post: 2 days
Last activity: 3 hours
Posted on 03-26-05 07:56 AM Link
For now, the Workshop is going to stay closed (and this one will be too until things get all straightened out and everyone has had a chance to cool down).
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Acmlm's Board - I2 Archive - Super Mario World hacking - The ExGFX Workshop: Still the #1 place for ExGFX! | | Thread closed


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