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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - A few miscellaneous notes about Shockwave(NES) | | | |
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Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 282/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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I've found a few locations in Shockwave, with some help from Skiffles. INTRO CREDITS::: These start at byte 00002833, ending at 0000297A, with three bytes of padding at the end. This data results in: SHOCK WAVE PRODUCED AND DIRECTED BY JAMES FERGUSON PROGRAMMED BY JAMES FERGUSON JOHN DUNN DONALD FORBES SCOTT SCHRYVER KEITH RUPP DAVID WOOD DONALD FORBES JOHN DUNN JON WATSON JAMES FERGUSON DAVID WOOD JOHN DUNN THOMAS HEDDEN DAN SMITH DAVID WOOD ------------------------------------ SELECT MENU AND ENTER NAME TEXT:: This is the menu that appears when you press SELECT. It uses the same BG tile map as the ENTER NAME screen, which I have not found yet. This begins at byte 000038D5, ending at byte 00003923. This data results in: CONTINUERESTARTMAZEMUSICONdOFFENTERCODEYOURNAMEPLAYERNEWdGAMERESTOREGAMEINVALID That lower case d, I'm guessing, allows the text to be changed upon input. ------------------------------------ ENDING TEXT:: Simple, the text appearing upon completion of the final maze. Begins at byte 000045E0, ending at 00004739(473A?). The last three bytes are the end password. This data results in: YOUR DARING TRIP THROUGH THE MAZES HAS BEEN SUCCESSFUL/ THE DEADLY WARP HAS BEEN SEALED AND THE UNIVERSE IS SECURE/ YOUR HARVEST OF CRYSTALS WILL SUPPLY POWER FOR GENERATIONS TO COME/ REST WELL BRAVE WARRIOR DEFEATED FOR NOW/ THEIR VOWS TO RETURN WILL SURELY PUT YOUR SKILLS TO THEIR ULTIMATE TEST/ YOUR FINAL CODE IS ------------------------------------ LEVEL INFORMATION:: This game uses the format "Bit Compression" (or I think it's called that), which allows 2 objects to be placed instead of one. Oddly, though, the level name is at the END of the level data, instead of the BEGINNING. I'm currently working on finding this. ------------------------------------ GRAPHICS DATA:: I'm pretty sure this is 00008000 to the end of the rom. ------------------------------------ PASSWORD SYSTEM:: I have no clue as to how this works... Hopefully, I will find SOMETHING. ------------------------------------ If you have any contributions, please post! |
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Xkeeper The required libraries have not been defined. Level: NAN Posts: -2285/-863 EXP: NAN For next: 0 Since: 03-15-04 Since last post: 2 hours Last activity: -753366 sec. |
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So for the level data, it's like this? Block 1: 1 Block 2: 2 11112222 That would allow for only 16 blocks, which isn't that much |
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Setzer Popo Level: 36 Posts: 141/532 EXP: 290182 For next: 17928 Since: 04-22-04 From: Not Florida. because I'm going to sink it. Since last post: 5 hours Last activity: 48 min. |
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XK: there's not many blocks in the game. it's kind of like boulder dash. | |||
iamhiro1112 Armos Level: 35 Posts: 265/487 EXP: 259927 For next: 20009 Since: 03-27-04 From: sd Since last post: 18 days Last activity: 7 days |
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I remember spending alot of time playing this game when I was younger. I remember laughing at the fact that it was an american made game caues "everyone knows only japanese know how to make good games". I wound up liking the game when I did play it tho. Simplistic graphics but still a solid game. Good work on finding the level info. | |||
Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 295/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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I think the palette data is in the 2000-2100 range, if I remember correctly. I'll have to go check it out later tonight... |
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Acmlm's Board - I2 Archive - Rom Hacking - A few miscellaneous notes about Shockwave(NES) | | | |