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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Super Mario Bros. 2 Screenshots | | | |
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XPeter Fuzz Ball Level: 42 Posts: 170/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Update 1: Original Shots: Everything is animated: the grass, the waterfall, the POW, the vine, and the cherry. Any comments made will be very appreciated. (edited by peter_ac on 03-23-05 10:07 AM) (edited by peter_ac on 03-24-05 09:31 AM) (edited by peter_ac on 03-24-05 09:31 AM) |
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ExKay Somebody set up us the bomb! Level: 50 Posts: 567/1114 EXP: 908268 For next: 39049 Since: 03-15-04 From: Hannover, Germany Since last post: 14 hours Last activity: 1 hour |
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Looking good so far. But I got some questions. 1. Does the POW act like the one in SMB2? 2. Does the door use layer 2? 3. Are the bricks breakable with a fire flower? That's it. |
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XPeter Fuzz Ball Level: 42 Posts: 171/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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1. No, not yet, 2. which door, the cave one or the red one? 3. Yes. I really need ideas for the grass. |
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ExKay Somebody set up us the bomb! Level: 50 Posts: 568/1114 EXP: 908268 For next: 39049 Since: 03-15-04 From: Hannover, Germany Since last post: 14 hours Last activity: 1 hour |
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This one: |
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XPeter Fuzz Ball Level: 42 Posts: 172/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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no, but it looks shit so i'll have to change it. it's transparent though. Thanks for remindin me of the fire flower. here's hoe it looks: |
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UnsurpassedDarkness Melon Bug Level: 39 Posts: 552/746 EXP: 391555 For next: 13216 Since: 10-29-04 From: Λtlantıs. All your base are belong to us. Since last post: 12 days Last activity: 2 days |
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How could it use layer 2 when the bg is on layer 2? | |||
XPeter Fuzz Ball Level: 42 Posts: 173/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Originally posted by UnsurpassedDarkness Thanks for the comment. |
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ExKay Somebody set up us the bomb! Level: 50 Posts: 569/1114 EXP: 908268 For next: 39049 Since: 03-15-04 From: Hannover, Germany Since last post: 14 hours Last activity: 1 hour |
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If someone knows ASM and would get it like in SMB2, that would work. | |||
ExKeeper Bullet Bill Level: 31 Posts: 33/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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For the desert world in your SMB2 hack, I have some gfx in SMW1.5 with a desert BG from SMB2 that you can use when you get to making the desert world (edited by smwedit on 03-23-05 10:38 AM) |
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XPeter Fuzz Ball Level: 42 Posts: 174/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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i don't think that'd be too hard, since it's more or less the same effect as when Mario slams to the ground with a cape. | |||
ExKeeper Bullet Bill Level: 31 Posts: 34/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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one more thing: what does the overworld map look like? | |||
XPeter Fuzz Ball Level: 42 Posts: 175/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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it's a rearrenged SMB3 overworld. one problem is that i won't be able to show if it's day or night, like i did in SMB1. | |||
mikepjr Ninji Level: 26 Posts: 93/242 EXP: 92006 For next: 10269 Since: 03-15-04 From: houston texas Since last post: 4 days Last activity: 1 hour |
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You may have already thought of this but, you could make the cherrys act like the yoshi coins. Maybe it would be posible to have the grass act like the blocks from the big boo battles, ya know the blue blocks, you could have it change graphics when you pick it up. The only problem with doing that is figureing out how to make make the bush to where you can walk through it. |
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ExKeeper Bullet Bill Level: 31 Posts: 35/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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did you put SMB2 music in this hack? | |||
XPeter Fuzz Ball Level: 42 Posts: 176/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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actually i didn't hink of Yoshi coins!!! thanks dude. I've already thought about the throwing blocks for the grass though. maybe something to do with a block that opens with a spin jump.... @smwedit, no but it will as soon as SST is available (edited by peter_ac on 03-23-05 11:02 AM) |
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Keikonium Banned Level: NAN Posts: 1052/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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These look awesome! One question tho....How will you make the bosses? That would require MAJOR ASM to achieve. And for your door problem, couldn't you fix it using HDMA? I know that Blackhole89 knows HDMA (he made an awesome little edit that made names show up at the bottom of the screen in a semi-transparent blue box), so maby you could ask him, or google search HDMA, and find out how to make a transparent back area for the door. Doesn't SMB2 do something like that? I know that the door and the "light" are on different layers. Good job tho...btw, have you released ANY demos? |
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blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 599/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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HDMA doesn't have much to do with transparency, actually. If you can make sure that your door never overlaps the status bar on screen, you can place the transparent part of the door on layer 3 and make everything below the status bar follow BG1 and use additive blending with some minor asm hacking. | |||
XPeter Fuzz Ball Level: 42 Posts: 178/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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No, i've sent a few of my friends a demo of SMB3, but that's it. i'm not going to publically release any demos. And yeah i'll talk to blackhole89 about that. I'll really have to learn ASM soon!! I tried but the tutorial says i need to learn 6508 first. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 253/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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No you don't. I never learn 6502, but I know a bit of 68516 already(I haven't needed to learn the other part yet). |
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ExKeeper Bullet Bill Level: 31 Posts: 44/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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did you put in the effect thet you can pick up the enemies instead of stomping on them? |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Super Mario Bros. 2 Screenshots | | | |