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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Rom Hacking - Rom Hacker needed for BS Zelda 3 | |
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cent208

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Posted on 03-23-05 02:30 PM Link | Quote
I am presently looking for a rom hacker who may help me make patches for BS The Legend of Zelda: Ancient Stone Tablets (aka BS Zelda 3, or Kodai no Sekiban). No one outside of Japan has ever had a chance to play this game as it was never made on cartridges. This game is in poor playing condition. There is no underworld music and the inside of caves, houses and dungeons appear as black, empty screens, except for the doors and some items; making it very difficult to navigate as you may walk through where a wall is supposed to be and lose your way or crash the game. We have just recently translated all of the Japanese text to English but unfortunately we need a skilled rom hacker to insert the text into the game. A retired patcher Dreamer Nom made it possible to see some indoor objects but there is still a lot of work that needs to be done. The original BS The Legend of Zelda had some similar problems that were corrected by patches that our presently missing rom hacker made.
A Link to the Past was arguably the best 2D Zelda game ever made and Ancient Stone Tablets is a follow-up with rearranged dungeons, evolving outdoors and new puzzles, so it is sure to be classic. Unfortunately we will never know how good this game is if we do not find a skilled rom hacker. If you would like to see pictures of how poor the indoors of the game are please go to our website at http://www.bszelda.zeldalegends.net/bszelda.shtml use the left scroll bar and click on Pix under Ancient Stone Tablets. I am than willing to answer any questions you might have. Please email me at cent208@hotmail.com or send me private message if you would be willing to help.

Thanks for your time,

Cent208
Ice Ranger

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Posted on 03-23-05 08:38 PM Link | Quote
From what I've seen of the videos, this Zelda game is one I have to play. There's more than just level changes, a lot more. I hope with Geiger's Debugger, someone will be able to make this fully playable and played as intended.
Omega45889

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Posted on 03-23-05 11:31 PM Link | Quote
I wish i had the time to help out on a project like this. I am currently way too busy with school and Dark Prophecy. Hopefully i will see this project completed some day so that i can enjoy its ensured greatness.
iamhiro1112

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Posted on 03-23-05 11:45 PM Link | Quote
It would be strange if the game were never fixed as the Zelda fanbase is pretty large. I think it would be pretty cool to see it finished.
cent208

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Posted on 03-24-05 02:45 AM Link | Quote
I agree its amazing that one of the most popular franchises of all times has a game that very few people have played. I'm surprised Nintendo hasn't re-released it on the GBA. If I can't find a rom hacker on this site, does anyone have any suggestions on how/where to find one?
Setzer

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Posted on 03-24-05 03:31 AM Link | Quote
wow. that page is still up =-o I remember finding that page *years* ago from VEL's website [some zelda classic guy] wishing I could play BS Zelda 3. If I was a leet hacker, I'd help, but I'm not, but I'll try to help anyways because it's a damn worthy cause. I'm willing to do what I can, IM [ Aim Name - Skiffain ] me if you want my help [because I don't feel like PM'ing or E-mailing you.]
Ice Ranger

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Posted on 03-24-05 09:25 AM Link | Quote
Some of the great SNES hackers should really help this guy out. He's been looking for a hacker since at least February 28, 2004 (I found it on a site where he also requested one). It seems like they've been stuck for five years now without a hacker.

I really don't know if he'll have much luck anywhere else. I'm just glad Skiffles is offering some help. I really want to see this become playable as it was intended (the blank insides except for objects and doors make the game easy to skip stuff and crash the game).
The Sage Of Time

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Posted on 03-24-05 01:08 PM Link | Quote
I used to be a regular at the original site.. Yeah, it has been five years..
Problem is though, the BS hardware isn't fully emulated, and possibly never will be.
For all we know, the errors in the game are due to the lack of emulation support alone.
It's also possible that the dump we have is damaged, in which case, it's probably a lost cause.
Brings back a lot of memories though..
Setzer

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Posted on 03-24-05 08:09 PM Link | Quote
Originally posted by The Sage Of Time

It's also possible that the dump we have is damaged, in which case, it's probably a lost cause.



I take it you've never played erasel's Sonic 2 Delta hack then Which gives hope to causes like this. [basically he took the sonic 2 beta rom and completed it the way it was "supposed" to be]

cent208

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Posted on 03-24-05 08:55 PM Link | Quote
I agree with Skiffles, BS Zelda 1 had similar had similar problems and is almost completely restored. BS Zelda 3 recently had 2 significant pathces made. Skiffles i will im you soon.


(edited by cent208 on 03-24-05 11:57 AM)
The Sage Of Time

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Posted on 03-24-05 09:57 PM Link | Quote
Originally posted by Skiffles
Originally posted by The Sage Of Time

It's also possible that the dump we have is damaged, in which case, it's probably a lost cause.



I take it you've never played erasel's Sonic 2 Delta hack then Which gives hope to causes like this. [basically he took the sonic 2 beta rom and completed it the way it was "supposed" to be]


I've never played that hack, no. But I used to also be part of the old Sonic Hacking community as well..
Lost cause may have been a bit harsh, but if they "are" bad dumps, then someone would need to be dedicated in tracking down the problem and fixing it. Something no one has bothered to do\try\whatever in over five years.. See what I mean?

It's not an uncommonly known game either, it's had a lot of popularity, so that's not an excuse for no one working on it. Either no one is interested, no one thinks they can do it, or it's something else. (Lost Cause, Emulation Error, Aliens)

Who knows, maybe it'll get fixed yet. I'd happily raise a glass to whomever managed it.
Originally posted by cent208
I agree with Skiffles, BS Zelda 1 had similar had similar problems and is almost completely restored. BS Zelda 3 recently had 2 significant pathces made. Skiffles i will im you soon.

Not.. exactly. BS Zelda did not have anything like this wrong with it. It had a timing issue, where it liked to freeze at the "very" start (it was trying to load something it couldn't, I think an introduction which was supposedly downloaded from the BS-X, I dunno it's been years) and when the ingame timer ran out (it was trying to end the gaming session, as it was meant to on the real BS-X) which was bypassed. The same BS-Zelda community - the one posted and the one I was part of - were the ones to "fix" this, and add the bells and whistles. There really wasn't so much to "restore" as there was to hack to make it "less BS" and more "SNES."

Believe me, I know enough on this subject. I may be rusty, but still.
As for these two recent patches, I'll look into it. I'm not saying this is impossible to fix, I never meant to imply that, it's just there are several factors to take into account, and people need to remember those.
cent208

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Posted on 03-25-05 01:25 AM Link | Quote

Sage of Time you are right about the other BS Zelda not needing to be "rebuilt". What we did was fix the code so that it would work right as a SNES game (that is on emulators and copiers). We did not have to recreate missing parts of the game. It was there waiting to be unlocked.
We do not know whether this is the case for AST, the walls layouts could be missing from the dump we have. There's no way to tell until someone can confidently look at the code and say "They're in/not in the game".
The Sage Of Time

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Posted on 03-25-05 01:36 PM Link | Quote
Originally posted by cent208

Sage of Time you are right about the other BS Zelda not needing to be "rebuilt". What we did was fix the code so that it would work right as a SNES game (that is on emulators and copiers). We did not have to recreate missing parts of the game. It was there waiting to be unlocked.
We do not know whether this is the case for AST, the walls layouts could be missing from the dump we have. There's no way to tell until someone can confidently look at the code and say "They're in/not in the game".

Exactly! This is what I meant to get across, Thank you.
I'm hoping that someone here can solve the mystery for us though, it's been all too long..


(edited by The Sage Of Time on 03-25-05 04:38 AM)
Euclid

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Posted on 03-25-05 04:24 PM Link | Quote
If you're wondering about if all the level data is there for AST, then you might be glad to hear that i was toying around with the rom today and found out the room loading routine is exactly the same as alttp and it does not only contain doors/pots/chests only (the 2nd week one had a different set of level data than the first week), if only Seph3 was here and writes something about the level format of zelda 3 rooms i might be able to pin point the exact tiles/position which they're drawn......

it's what happens after loading is different, and I think that might be the only thing which needs fixing to make the indoors show up properly.

FYI The pointers for the rooms starts at 9F:81D1 (0xF81D1 rom addr)
The Kins

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Posted on 03-25-05 06:12 PM Link | Quote
Originally posted by Euclid
If you're wondering about if all the level data is there for AST, then you might be glad to hear that...
You're a good man, Charlie Brown. Keep it up!
cent208

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Posted on 03-25-05 06:39 PM Link | Quote
Euclid, thats great news. Who is seph3? Do you have an email address for him or any way I could contact him. I do believe we have a complete rom and that it just needs to be "unlocked". I also want to thank everyone for their help and enthuasism with this project. Its very encouraging.
Xkeeper
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Posted on 03-26-05 12:47 AM Link | Quote
What I assume is happening is that, after taking some strategic guesses:


1. The ROM isn't loading the pointers properly, going straight to things that don't matter or are blank

2. The block assembly area (what puts shit together) is damaged or missing data, or has a pointer problem, and reads empty space (or nothing at all) and therefore puts nothing together, or really, nothing period

3. The level drawing routine entirely is bypassed for some stupid reason


Granted, this isj ust based off of seeing it empty. To answer your question, Seph3 is the creator of Hyrule Magic (Z3 editor, above ins tickied threads). Has anyone tried opening this ROM in HM?
MathOnNapkins

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Posted on 03-26-05 12:52 AM Link | Quote
HM only opens games that are certifiably Zelda3, so I doubt it would. I can check some time. Either that or its just checking for a header. Either way, I doubt if would find anything b/c the data it looks for is probably hardcoded.
Xkeeper
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Posted on 03-26-05 12:55 AM Link | Quote
Originally posted by MathOnNapkins
HM only opens games that are certifiably Zelda3, so I doubt it would. I can check some time. Either that or its just checking for a header. Either way, I doubt if would find anything b/c the data it looks for is probably hardcoded.
So we try and find out what it looks for. If it tries to find a header, just give it the proper one... if not... well, damn.
blackhole89

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Posted on 03-26-05 10:35 PM Link | Quote
Well, I took a glance at the ROM for BSZ3/part1, and here are some of the things I found out...

(1) Large parts of the ROM are filled with similar hex characters, so it is more than likely some errors occured on the attempt to dump it.
(2) The outdoor area works more or less flawless besides to a few palette bugs.
(3) The indoor areas can be categorized into four groups:
- Areas that work fine, but miss any kind of walls or whatever boundaries.
- Areas that contain nothing at all.
- Areas that crash with random tilemap output.
- Areas which contain some weird (but not glitched) spell animation-like effects that definitively didn't exist in ALttP, followed by the zelda-typical "riddle solved" jingle.

As for the latter, I recorded an AVI of that, but I wasn't able to find a place to put it online due to 6.8 MB of size (DivX).
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